uh oh, no thanks. I will rather make another Tetris clone or something.
Recent community posts
the game has potential to be very fun but needs to be more polished. after a level is clear, it should go to a new level instead of ending. the game is very unforgiving with only one life and in multiplayer often one player died right at start because he spawned close to a ghost.
does not seem to support my gamepads, these ones: https://www.conrad.de/de/p/joy-it-gamepad-snes-design-gamepad-raspberry-pi-unive...
the game does not react to any button presses, so players can not even join
not working with these gamepads: https://www.conrad.de/de/p/joy-it-gamepad-snes-design-gamepad-raspberry-pi-unive...
only one button seems to function (makes a barking sound) but can not move.
i tested your game on Linux Mint: it worked.
Filenames would be better as cyberdunk_linux.zip" instead of just "linux.zip"
On the game itself, I have to agree with Emiss23.
The levels and enemies are not very interesting. It is just cube-shaped rooms and a bunch of post-processing effects. It felt more like a techdemo than a proper game. In the first level when I pressed F to go to the next floor, my crosshair disappeared. Is that on purpose? On death, the camera floated endlessly through the walls.