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GrumpyPopo

62
Posts
10
Followers
18
Following
A member registered Jul 01, 2020 · View creator page →

Creator of

Recent community posts

I wasn't expecting a metroidvania and it was really entertaining! The use of the theme was creative, but losing all of the progress if I couldn't make it back in time was a bit frustating, especially because the map is big and I wanted to explore it at my own pace.
Overall I enjoyed the game and had a fun time! Great job!

I really liked how you used a marker to add a different effect to the loops you draw, but having to switch between the pencil and the marker is a bit tough, perhaps binding it to a key instead would help.
I loved the artwork, it fits really well with the concept you were going for! Great job with your game!

Currently the bomb has a percentage of 20% to spawn, you have an amazing luck for not getting a single one ahah.
There were some ideas I had to scrape from the game so I could submit it in time, but I might return to it in the future.
Thanks for playing!

I was surprise about the amount of games who did the same mechanic ahah.
Finding a way to validate if the shape was circular was tough unfortunately. It is a bit buggy.
Thanks for trying my game!

Loved this game! The art looks good and the use of the theme was creative! Definitely an awesome game to turn off the brain and enjoy!

Closing the loop felt satisfying! My hand coordination is not the best so I had difficulties moving the player while hand keeping an eye out for the enemies ahah, but I had fun playing your game! Our games are really similar ahah!
Great job!

The theme fits well in your game! The puzzles are challeging and enjoyable and the artwork is cute.
Great job with your game, I had fun playing!

Great use of the theme in your game! The puzzles were challeging and fun, and the artwork blends well with environment and levels.

I wished there were more levels that explored the main mechanic. After the second level, you can finish each level without needing to restart them.

Great job with your game! I had a fun time playing it and exploring the map.

I enjoyed playing your game! It was fun and the puzzles were balanced just right.
I hadn't noticed the introduction of the mechanic were you mix colors until I crossed one of the doors. Perhaps giving a more clear visual clue would be better.
Despite that the game is awesome! Great job and keep it up!

I had lots of fun playing your game! The lore you added was also funny!
There are a few things that I believe you can improve. The transition between the panel and game is a bit buggy, sometimes the actions remain in the panel when they are not. I was expecting the space bar to also work in the panel and it would be nice if I could see the whole level at once when I'm planning my moves and executing them.
Despite that I have nothing else to add!
Great job and keep it up!

Hey thanks for taking the time to play through my game!
I was aware that bug existed, I also came across it once after publishing the game but I wasn't expecting someone to find it so I left it there ahah.

Your game was fun and easy to pick up and play, but hard to put down ahah!
I really liked your usage of the theme and limitation. The art, music and sounds were clean and not too distracting. The effects when you make a combo felt good and clear to understand as well.
You could add a mini-tutorial message on the top at the beginning of the game so the player understands more easily that they need to make sums of ten. I was trying to match numbers before reading the instructions ahah.
It would also be interesting to see different types of tiles in the future.
Great job and keep it up!

Thanks for taking the time to play my game. I'm glad you had fun!
Adding some visual feedback for the tiles you will be popping is a good idea and I'll definitely add that to the game. Thank you for the suggestion!

Loved the usage of the limitation in your game, it was really smart!
I didn't get to use the magenta ink, I might have missed something because I didn't know where to press to use it. Chaining the yellow ink for an additional effect was cool but setting up that chain reaction is a bit hard.
Overall your game is really fun and enjoyable but it also felt easy. I only used the cyan ink to get through the stages. If I painted a large enough area it would make it easy to kill the enemies before they reached me.
Great job and keep it up!

This game feels nostalgic, you legit unlocked a memory of mine ahah
Overall your game is awesome, I enjoyed taking my time going through each puzzle.
There are a few things that you could improve to take your game to the next level. Having levels where you introduce each button separately would be cool, and then slowly you could add them together like you did to create some interesting challenges. Using the right click to remove a button was fine but I was expecting the left click to do that.
Amazing job with your game, keep it up!

Love the way you used the operators to add more depth to the main mechanic of the game! I had fun playing it and honestly I don't have anything to point out.
Awesome job and keep it up!

I like the ambition and creativity of your game, it's unfortunate that the colored balls are a bit hard to use, but it also must have been difficult to implement them.
Overall you have an awesome game. The art and sounds are on point, the tutorial and the way you introduce the different balls were intuitive and well done. Another thing that I didn't understand clearly until later was that I could press anywhere on the screen instead of just the ball.
Great job, keep it up!

I like the simplicity and ease of play of your game! The puzzles didn't felt too challenging but they were enjoyable. The music and sfx play nicely into the mood of your game!
Great job and keep it up!

Thank you for trying my game! I'm glad you had fun playing it.
Yes, the clickable area of the box is being overlapped by its right neighbor once there is a tile in it. I need to read through unity's canvas docs again and see if I figure out a way to fix it aha

At first I was going for something more chill. The combo meter was a somewhat late addition, as I wanted to encourage and further reward the player for doing big combos.
I'll take into consideration your suggestion and think of ways to make it more challenging in the future!
Thank you for playing!

Thank you for playing the game! I didn't consider increasing the next block size so it is more noticeable, thank you for the suggestion on how to improve the UI!

I understand that the bug is frustrating and I'm sorry that it affected your experience. Despite that, thanks for giving the game a try and I'm glad to hear you had fun!

I had a lot of fun playing your game. The introduction of the guard mechanic to allow a bad hand a chance of winning was smart.
Super easy to pick up and play, and intuitive. It can get addictive quite fast ahah.
It would be interesting to see a future update where more cards with special effects are introduced.
Awesome job, keep it up!

You're a madman for making a game that teaches Assembly and I love it! Honestly, I don't know what to say but congratulations on this awesome game!
I seriously enjoyed playing it and trying to solve the puzzles.
Amazing job and keep it up!

The game looks beautiful and it's easy to understand what's around me with the colors you used.
I really liked the way you used the phone to show which items cold be interacted with. I got a bit lost with the controls when I interacted with the computer and the messages. I was expecting to either use E to continue or Left click and Right click to move through the messages.
Good job with this one and keep it up!

Loved the simplicity and how intuitive your game is. The narrative is fun and light, and the difficult curve feels nice and quite unexpected. That first screen crack scared me ahah.
I only have to point out that it is a bit hard to understand the numbers without going into fullscreen.
Great job and keep it up!

I had fun playing your game and it felt good. I'm awful at math so I missed a few prime numbers ahah.
Would had liked to see a more creative twist to pong besides just pressing the space bar on a prime number.
Good job and keep them coming!

After the first slime I understood that it's color was linked to the operator ahah, I was too lazy to read what you wrote. Increasing their size would help better visualizing that.
Overall, your game is fun and rather intuitive. I liked the art, sounds, and how you used the theme and limitation together.
Great job, keep it up!

I came in expecting a Baba Is You and I wasn't disappointed ahah.
Its great how polished your game is, and the usage of the theme and colors was genius.
I don't have anything to point out, your game is amazing. Great job and keep it coming!

I love how goofy this game is. It's easy to pick and intuitive to understand what the goal is and how to play. The usage of the limitation was creative. The puzzles were just the right amount of being challeging.
The chicken clucking will haunt me in my nightmares, but besides that I don't have anything to point out.
Amazing job and keep it up!

Your game was fun and easy to pick up and understand the rules thanks to the small tutorial and its simplicity.
If you plan on improving the game in the future, you could add some feedback, it would be especially useful to have something visual or audible to alert when the enemy army is about to attack.
Great job and keep up the good work!

I love how simple and straight to the point your game is. The narrative you gave it is also fun.
I had to go through the info a few times because the icons weren't intuitive but once I got the hang of it everything fell into place. I was also a bit lost trying to figure out what the goal was, like what color I had to match the mixture into, because I didn't notice the plate on the left side.
The animation for the formula book was satisfying and a nice touch to help mix the colors but I was convinced that the order of the ratios in it was the same as the colors.
I can see your game being used to teach color mixing in a fun way. Amazing job and keep it up!

There was one puzzle I managed to solve with three gems but I failed when I placed the fourth one ahah.
Overall, the game is enjoyable. I don't have any knowledge in colors, but I still had fun. The sounds and art are great, and it was super interesting to see the usage of the theme and limitation in your game.
Great job and keep it up!

Thanks for trying the game! I had planned to add the subtraction and division operators into the game, but had to cut them out because I was running out of time. I'm glad to hear you had fun!

I don't have much to say that hasn't already been said. You used the limitation in a creative way and it truly feels like it is an essential part of the game.
Having feedback for hitting the targets would be nice (a sound or enemy flashing white). The bullet speed also felt a bit low, I got overwhelmed a few times by the enemies ahah.
Something you could improve if you intend on picking up the game again, would be introducing the mechanics of each color one at a time instead of the big tutorial at the beginning.

Good job on the awesome game and keep it up!

I'm still trying to solve the bug that limits the clickable area for placing the tiles.
I didn't notice the game over overlay wasn't centered on the WebGL build, thanks for pointing it out! I've already heard a few people mention that the current tile and next tile are a bit confusing so I'll be improving that as well.
Thanks for trying my game! 

The art and usage of the limitation are appealing! I like how simple it is to grab the game and play but it was a bit difficult to understand what I had to do initially as I was trying to figure out a connection between what the characters were saying and the numbers at the button. The feedback sound for when you guess right feels like I made a mistake.

Good job and keep it up!

Loved the visuals and audio! Overall the game is fun, I enjoyed my time playing it and I like the way you fitted the theme into the narrative. Would like to see more of this game! Congratulations and keep it up!