I wasn't expecting a metroidvania and it was really entertaining! The use of the theme was creative, but losing all of the progress if I couldn't make it back in time was a bit frustating, especially because the map is big and I wanted to explore it at my own pace.
Overall I enjoyed the game and had a fun time! Great job!
GrumpyPopo
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I really liked how you used a marker to add a different effect to the loops you draw, but having to switch between the pencil and the marker is a bit tough, perhaps binding it to a key instead would help.
I loved the artwork, it fits really well with the concept you were going for! Great job with your game!
I enjoyed playing your game! It was fun and the puzzles were balanced just right.
I hadn't noticed the introduction of the mechanic were you mix colors until I crossed one of the doors. Perhaps giving a more clear visual clue would be better.
Despite that the game is awesome! Great job and keep it up!
I had lots of fun playing your game! The lore you added was also funny!
There are a few things that I believe you can improve. The transition between the panel and game is a bit buggy, sometimes the actions remain in the panel when they are not. I was expecting the space bar to also work in the panel and it would be nice if I could see the whole level at once when I'm planning my moves and executing them.
Despite that I have nothing else to add!
Great job and keep it up!
Your game was fun and easy to pick up and play, but hard to put down ahah!
I really liked your usage of the theme and limitation. The art, music and sounds were clean and not too distracting. The effects when you make a combo felt good and clear to understand as well.
You could add a mini-tutorial message on the top at the beginning of the game so the player understands more easily that they need to make sums of ten. I was trying to match numbers before reading the instructions ahah.
It would also be interesting to see different types of tiles in the future.
Great job and keep it up!
Loved the usage of the limitation in your game, it was really smart!
I didn't get to use the magenta ink, I might have missed something because I didn't know where to press to use it. Chaining the yellow ink for an additional effect was cool but setting up that chain reaction is a bit hard.
Overall your game is really fun and enjoyable but it also felt easy. I only used the cyan ink to get through the stages. If I painted a large enough area it would make it easy to kill the enemies before they reached me.
Great job and keep it up!
This game feels nostalgic, you legit unlocked a memory of mine ahah
Overall your game is awesome, I enjoyed taking my time going through each puzzle.
There are a few things that you could improve to take your game to the next level. Having levels where you introduce each button separately would be cool, and then slowly you could add them together like you did to create some interesting challenges. Using the right click to remove a button was fine but I was expecting the left click to do that.
Amazing job with your game, keep it up!
I like the ambition and creativity of your game, it's unfortunate that the colored balls are a bit hard to use, but it also must have been difficult to implement them.
Overall you have an awesome game. The art and sounds are on point, the tutorial and the way you introduce the different balls were intuitive and well done. Another thing that I didn't understand clearly until later was that I could press anywhere on the screen instead of just the ball.
Great job, keep it up!
I had a lot of fun playing your game. The introduction of the guard mechanic to allow a bad hand a chance of winning was smart.
Super easy to pick up and play, and intuitive. It can get addictive quite fast ahah.
It would be interesting to see a future update where more cards with special effects are introduced.
Awesome job, keep it up!
The game looks beautiful and it's easy to understand what's around me with the colors you used.
I really liked the way you used the phone to show which items cold be interacted with. I got a bit lost with the controls when I interacted with the computer and the messages. I was expecting to either use E to continue or Left click and Right click to move through the messages.
Good job with this one and keep it up!
Loved the simplicity and how intuitive your game is. The narrative is fun and light, and the difficult curve feels nice and quite unexpected. That first screen crack scared me ahah.
I only have to point out that it is a bit hard to understand the numbers without going into fullscreen.
Great job and keep it up!
After the first slime I understood that it's color was linked to the operator ahah, I was too lazy to read what you wrote. Increasing their size would help better visualizing that.
Overall, your game is fun and rather intuitive. I liked the art, sounds, and how you used the theme and limitation together.
Great job, keep it up!
I love how goofy this game is. It's easy to pick and intuitive to understand what the goal is and how to play. The usage of the limitation was creative. The puzzles were just the right amount of being challeging.
The chicken clucking will haunt me in my nightmares, but besides that I don't have anything to point out.
Amazing job and keep it up!
Your game was fun and easy to pick up and understand the rules thanks to the small tutorial and its simplicity.
If you plan on improving the game in the future, you could add some feedback, it would be especially useful to have something visual or audible to alert when the enemy army is about to attack.
Great job and keep up the good work!
I love how simple and straight to the point your game is. The narrative you gave it is also fun.
I had to go through the info a few times because the icons weren't intuitive but once I got the hang of it everything fell into place. I was also a bit lost trying to figure out what the goal was, like what color I had to match the mixture into, because I didn't notice the plate on the left side.
The animation for the formula book was satisfying and a nice touch to help mix the colors but I was convinced that the order of the ratios in it was the same as the colors.
I can see your game being used to teach color mixing in a fun way. Amazing job and keep it up!
There was one puzzle I managed to solve with three gems but I failed when I placed the fourth one ahah.
Overall, the game is enjoyable. I don't have any knowledge in colors, but I still had fun. The sounds and art are great, and it was super interesting to see the usage of the theme and limitation in your game.
Great job and keep it up!
I don't have much to say that hasn't already been said. You used the limitation in a creative way and it truly feels like it is an essential part of the game.
Having feedback for hitting the targets would be nice (a sound or enemy flashing white). The bullet speed also felt a bit low, I got overwhelmed a few times by the enemies ahah.
Something you could improve if you intend on picking up the game again, would be introducing the mechanics of each color one at a time instead of the big tutorial at the beginning.
Good job on the awesome game and keep it up!
I'm still trying to solve the bug that limits the clickable area for placing the tiles.
I didn't notice the game over overlay wasn't centered on the WebGL build, thanks for pointing it out! I've already heard a few people mention that the current tile and next tile are a bit confusing so I'll be improving that as well.
Thanks for trying my game!
The art and usage of the limitation are appealing! I like how simple it is to grab the game and play but it was a bit difficult to understand what I had to do initially as I was trying to figure out a connection between what the characters were saying and the numbers at the button. The feedback sound for when you guess right feels like I made a mistake.
Good job and keep it up!




