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A member registered Oct 30, 2015

Recent community posts

yes sure, you can contact me at e.tavitian_at_free.fr

i wish i had ^^

That's good to read :) I won't go into details publicly but also, just in case, you can contact companies as a developper to ask for hardware, if not already done.

So no Vive - Oculus vr support afterall ? :( Geod let me know if you change your mind, i own and work with the hardwares and i can do or simply help with the Unity VR implementation, that should be straightforward. Even ability to switch vr devices/desktop at runtime if needed. Split screen option is not enough at all to use it, mainly it lacks full motion tracking, and native support. And just in case, reading previous messages, there is no need to publish on Steam or Occulus store. Let me disagree, 3DNes would really benefit from PC's VR headsets features, and it would be a huge selling point. Feel free to contact me if needed or if you have any question.

I just tried 3DNes today and I find it amazing. I can't imagine all the work involved behind it. I didn't took the time to read much the forum an docs, but i guess some people didn't realized the Nvidia 3D Vision compatibility. I'm actually playing it with anaglyph glasses, and i'm looking forward VR implementation (i tried a '-vrmode openvr' command line without luck :p). Oh just one thing, i was not able to make the stereoscopic 3d 'pop up' in 3D Vision (the relief is only behind the screen), it would be great to have a custom anaglyph shader with tweakable vergence. Geod if you need a beta tester, or anything related to Unity dev, please count me in.