So no Vive - Oculus vr support afterall ? :( Geod let me know if you change your mind, i own and work with the hardwares and i can do or simply help with the Unity VR implementation, that should be straightforward. Even ability to switch vr devices/desktop at runtime if needed. Split screen option is not enough at all to use it, mainly it lacks full motion tracking, and native support. And just in case, reading previous messages, there is no need to publish on Steam or Occulus store. Let me disagree, 3DNes would really benefit from PC's VR headsets features, and it would be a huge selling point. Feel free to contact me if needed or if you have any question.