Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Grubwall

70
Posts
153
Followers
111
Following
A member registered Jun 23, 2022 · View creator page →

Creator of

Recent community posts

Thank you for your kind words Sake! I'm glad that it was able to connect with you!

Thank you for playing DevilWolf2000! I'm glad you liked it!

Thanks for playing!

I did it! It took me a second to figure out the controls and how to orient the shapes to the puzzle, then I noticed the gap in the border of the puzzle and it clicked! I liked the visuals of slowly succumbing to the madness of this area, there was a distinct sense of dread, having all of these people laughing made it all the more uncanny.

I also really liked the goal of finding the "weirdest" place. I was so unsure of what that meant but of course you'll know it when you find it. That was very satisfying. 

Having things be vague and unexplained story-wise felt very true to Lovecraft too, I think oftentimes people forget that less is more with these kinds of things.

Great job!

(1 edit)

MTG was an utterly fantastic first step into game development. I'm very intrigued and excited to see what you decide to do next!

Thank you for playing maushorn!

Thank you for your kind words and for playing!

Thanks for playing!

Thank you so much for your kind words and for playing the game! Game does track how well you do but I didn't get a chance for the characters to react so I tried to make funny statements that could work both both ways. It ended up being more confusing though, sorry about that. I watched the video and you were an excellent cleaner! :)

Thank you so much for your kind words and feedback!

I completely agree with what you said, having a way to skip dialogue or make it go faster would be a really nice addition, along with more polish too!

I really loved your art and dialogue though, I think it's easy to make dialogue dry and uninteresting but you managed to add humor and character in spades with the dialogue, so well done on that front! I also really like the character designs of the main character and Meka too.

It's insane to me that your team started with a game engine just a few days ago. My mind is blown. I think you managed to actually tell a story and paint a picture of a world which is awesome to see. I liked the level of polish you had with the animations, the sounds and music too! I think a way to improve it (should you choose to keep developing it), is adding more variety with the enemy spawning, maybe more and more appear every few waves to add to that level of tension. It's still so impressive to me that your team managed this with no prior game engine experience.  Well done!

I love how stylish it is, the look and feel of the enemies, the kunai hovering in front of you, the fact that you're literally made of glass, it's all so cool! The gameplay reminded me a game jam version of Devil Daggers which is really cool to see. The fast-paced combat, the super-high jump speed and the platforming really sold that ninja fantasy for me too. I also liked the death animation (which I saw a good amount honestly) VESSEL SHATTERED is such a good line. I would have appreciated an occasional checkpoint like before the large vertical towers section, that place got me so many times I wasn't really able to progress further. That being said, I think the whole look and presentation of your game is really awesome, it feels so professional too which is surprising since you mentioned it's your first public release. Well done!

That was awesome! The boss fights were a real challenge and I liked the sincere/heartfelt messages of the charms.

Thanks for the tip! I tried it again and managed to get pretty far! I cleared the first two areas and got the charms but the last area with the reddish grass was too much for me, I died more times than I care to admit. Great game though!

This was adorable! I loved the character and the music. Everything felt so polished! What a cool game!

I had a similar problem to FlipStudios. I collected what I believe was the first charm (after the rolling logs) but I was unable to find a way to progress after that, going south led to some boxes but I was unable to jump.


I really like the art sounds and music though! The whole atmosphere and presentation of the game feel very polished and inviting.

That was a genuinely horrifying game. Wow. The mirror charm at the end was a clever moment too. Well done!

Maybe I missed it but I would have liked to have made the game window bigger on my computer so I could admire all of the details of the characters (in their "before" state at least).

Hello, for some reason I am having a hard time pressing "Play" to get to your game. When I hover over "quit" it grows bigger, but it doesn't do that for "Play". Maybe it's just my computer though.

This is really impressive for your first game! I felt so powerful using the fire-bolt spell and the zombie melting animation is pretty satisfying. The idea of holding the orb to cast magic, but at the cost of your movement speed is smart. It's a neat way to add some risk/reward. Great job!

That was awesome! I only found out near the end that I could zoom in with the right-mouse button but it was fun to zoom in and see all of the little details. It was cozy, funny and you also hinted at this cat's personality and world through the objects just like unpacking, great job!

Wow! Thanks for getting to the end! 

I think you may have been playing the original version so well done. I hope it wasn't too frustrating!

That is so cool! I bet it would feel pretty strange to visit that castle in real life now!

I did it! That was really satisfying! Loved the last little puzzle and the whole idea of the secret ending. I was sort of hoping to find Whiskers somewhere but I was still happy to see a drawing at least! I've not often seen castles in games that have such an authentic-feeling layout like yours. Thanks for helping me, I hope I wasn't too bothersome. Happy holidays!

So I tried again and I think I'm stuck on the guy and the diary. I went to the Artists room and checked it all over and the right hands room and did the same. I remember getting a key to the right-hand's chest, but I still wasn't able to open either chest to the left or right. Here's a screenshot of the progress I made, my guess is I've been looking in the wrong place. If you have a clue for me I'd be happy to try it again!


This was awesome! The art style and mechanics were adorable, I especially liked how the camera worked, that low field of view with our little stick guy made everything feel so big and adventurous!

I did actually find all of those things, but I don’t think I returned to the gardener or to the guy after reading the diary! I’ll try it again when I get some free time

I love the look and feel of the game. I don't normally play rhythm games , so it's probably just me, but I totally bombed on this. It took me like 20 tries just to beat the tutorial level. The farthest I got on Downing was ~20%.

Great game mechanic! I'm fascinated on how it actually works. The vibes, the visuals, the music, it all works together so seamlessly!

Great job on the atmosphere. It felt really cold and quiet. I really loved the sounds, the little mouse squeaks and the cat singing system were especially great. To respond to your game's description, I don't think you did anything wrong, after all, this is your game, the letter is just supposed to serve as inspiration! 

Thank you for the kind words! I'm glad the map was able to help!

Hey Mc_Beary!

I'm really glad you enjoyed it! 

I updated the game to make the opponent a little slower. It's also easier for it to lose you when it can't see for a few seconds. 

I really liked how the story was told. I've never played Stellaris or FixFox, but it reminded me a lot of Return of the Obra Dinn and Outer Wilds. Full freedom to explore wherever you want and learn about the events in a unique order. I didn't end up finding all of the memories / journals, my guess is I missed one or two of the better hidden keys. But despite not seeing everything I had most of them and enough to work out the events before I met the queen. Awesome job!

I loved the atmosphere you created. I also liked the message of the game, especially if it's directed towards a creative dream. I suppose some people's dreams may have less to do with a creative work and instead revolve around things like homework/school/other life things, I think the message of the game still applies though. I also really liked your use of lighting, it all felt very dreamlike and slightly tense, like when we're introduced to Tessellations, the door to progress is sort of hidden from the light, which adds to the feeling like this creature is "hiding" the solution from us.

The creature and environment designs were so imaginative too! I don't know if it's a reference to something but both of the creatures were so fascinating to look at and talk to!

This is incredible. I feel like the team or the letter must've been inspired by The Last Guardian in some way because I can see its influence all over. From the giant lovable/climbable friend, the fictional language, the mythical style of architecture, the ancient artifact, It all feels so timeless and magical. It's insane to me that this is a game jam. The puzzles were great and didn't become frustrating, the environments were clear and readable. It's amazing!

This was fun! The timer element really adds a lot of tension and excitement to it all. The music is great too. The highest I got was 21200!

Thanks for playing and for your feedback! I agree that it might be too difficult. If you lose line of sight with it for a few seconds it'll move to a less accurate search mode but that's not very obvious.

Thank you! Yeah I used Unreal Engine 5. I think that the global illumination stuff that engine's doing is helping a lot.

Thanks for the feedback! The letter I got mentioned that they liked to go fast and be chased, so I didn't really consider stealth mechanics but I agree that it could be a nice option for a player to have. If the bot loses line of sight to the player for around 4 seconds they go into a random search mode, but it can be tricky to pull that off especially in certain areas.

I really love the vibes of the game. The intro cinematic was so exciting! The Fen ship-yard area was so cozy I would have loved to see it be a big quest hub where you can chat, help and hang out with all of the fen. It was pretty short, but for a game jam I thought you did great!