I haven’t been able to test the Mac build so I can not guarantee it even works tbh.
grotlover2
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There are a few that missed the deadline for various reasons or couldn’t participate as they where busy in October but did want to join that are interested in adding in a character in one of the latter updates. There is also one new artist that was asking if they could join, but its really hard to know for sure until I get the assets from those artists.
The main thing I can say for sure is I am open to letting new artists join, but I am not planning to actively reach out to any more then I already have atm.
These are all fair points! The only thing I would argue is its less that the items are overpowered and more that I need to implement a more complex spawning system since the frequency they spawn I think is really high and the frequency you get skip turn potions makes it really easy to stun lock the AI.
The first major update I have planned I think will address most of your issues as it is a rework of item spawning, some new items which will help dilute the pool a bit, and I also plan on exposing a lot of those settings so everyone can customize spawn rates, number of potions, available items, ect to their hearts content.
As for the AI I don’t know what I want to do with that yet. Due to the short turn around of this project (~30 days) I kept it really dumb so I could focus on other features and polish. That being said it wouldn’t be overly hard to implement something that weights choice based on the potions left to make the behavior better and maybe could even set it up per character so each one plays a bit differently.
Idk yet, will really depends if I feel I can fit it in. The only thing I can say for sure is any AI update probably wont happen until the 2nd or 3rd planned update.
I think thats a fair request. I will for sure add in some controls to help deal with the particle effects if they are a bit to much for peoples system as well as being able to disable them completely.
I dont know if I will release that as a patch but will for sure include it in the first major update with the game options that I have planned.
Since this was a casual collab I didn’t want to ask a ton from the artists who where generously donating their time to the project so the base level specs was just 5 sprites.
That said a few artists do want to try to update theirs with custom POV sprites and possibly abuse that little glitch/feature that gives a 6th stage in the future but since its up to each artist I would not expect every character to be updated.
Ya I think most of the slowdown is from the particle emitters for the smoke effects. I noticed seemed like nivida cards chugged a bit more frequently. I just need to take more time adjusting it and looking for the possible bottle necks.
As for the crashes I thought I got most of them. If you could provide me any additional info it would be much appreciated!
Happy you enjoyed it! And I agree about the dialogue system. When it was suggested to me I thought it would be a great thing to try so looking forward to seeing what I can do with it!
As for your questions, the potion thing is a UX issue. The small red potions skips a turn and the red bubbles are just meant to indicate the player is going to be skipping their next turn. I am not really happy about the color so thinking about changing that up when I add some more usable items into the game. Currently there are only 3:
- Reveal - See a potions type
- Lethargy (the red one) - Skip Turn
- Switcheroo - Switch a potion’s type
As for the POVs that is the default POV view and is a limitation from reusing the same sprites with some camera tricks. The ones that overflow the table or block the camera are from artists who wanted to make some custom POV sprites instead of using the default ones. I can see how that would result in some confusion though
I think you are right. The error is basically saying I cant find the text for your set language which seems to be set to None instead of en-US for some reason. The dialogue system was a last min addition so I probably just forgot to force it to use en-US so may be trying to pull that info from your system. Ill have to look into it when I can.


