Thanks again, it was my first Ludum Dare, a very nice experience, I tried to keep a normal life during this weekend, so necessarily the whole is a bit simple.
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For the animations, I have more or less difficulty to make them according to the points of view of the object or the character. I don't really like using existing stuff. Even if the music or the sfx don't sounds terrible, at least everything os homemade ^^.
Thanks again for your very very nice comments !!! It helps me a lot to keep doing my best to make games !! It's really cool that you have a twitter account now, i'll see that very soon :-)
Hi chaoticnuketral, sorry for the late reply (i'm getting married in a week, so i really don't have a minute for me anymore ^^ ). For the music, i hope i can improve myself one day ^^.
About the rat's animation, i 'm not sure i've done something very realistic, maybe it's look like an animation of a cartoon dog or something... :-P
Thank you again for your interest in my games ! Can i follow you on twitter or something ?
Hi chaoticnuketral ! Thanks for this comment, i really love when people leave me comments, and yours are always very complete and argued !
I'm really sorry that the main menu theme displeases you so much, but it's true that this is really not my strong point :-/ Next time, i'll try to do a little better. I use Deflemask to create all the "music" of my games, in this software, we have the choice between several systems. I almost always choose the sound of the Commodore 64 ^^.
As the game is a race where you have to make the best possible time, I wanted everything to be as clear as possible, and i'm rather proud that the goal seems reached ^^.
it's funny what you say about the rat and its animation, because that is precisely the part where I applied the most ^ ^
When you say : "Have the mines explode at some point", the idea is that if the player is to slow to disarm a mine, it explodes?
Thanks again for the interest you have in my games.
Hey, thank you for this great comment! Following several opinions on different French forums, i changed the way to play a lot of times. And that was the good thing to do, i'm very happy with the final result ^^. It has been a great challenge for me to create something fairly balanced and relatively interesting to play. Even if you can not seen it in catch this, the graphic part is a bit my strong point, I am very happy that this demo pleases you. I hope to have the pleasure of re-reading super positive comments like yours
Thanks for the comment creeperspeak ! I pushed the vice a little further than only the 16 colours, i worked in a resolution of 13*30 pixels with the idea that one color equal to one pixel. I just readjusted the display on the itch.io page ( here the resolution is 130*300) so that's not too small. Thanks again, and thanks for rating !
I'll keep trying to make your game work for me before rating it. Thanks for the answer. OK i found it, for me (with an AZERTY keyboard), the action key is C. Nice concept, maybe the chickens are a bit to fast !
I agree with you noc7c9, there are a lot of possible improvment for this game ! I also thought of reducing the size of the pink's pixel. For the sound, i apologize, it's really not my best part .... ^^. Thanks for rating !
Thank You Jupiter !
In fact, it's very simple, there are 4 rooms. In the first there is the woman who need help, and you must go in the 3 other rooms to find the condom. The condom is put randomly in one of these rooms. So bad that my explanations weren't clear enough :-/