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grippus

52
Posts
7
Followers
A member registered Oct 30, 2019 · View creator page →

Creator of

Recent community posts

Hello fellow sokoban maker! Love how simple and elegant this is. I could see this expanded with more levels and mechanics! The visuals and audio are great too! One of my favorites that I've played so far.

Both great ideas! I wish I had implemented them. Thanks for playing!

Unique concept! I feel like it's possible to get softlocked because of the ball placements, but otherwise a great game.

Love this game! Super polished visuals and the concept of a dog chasing its tail is cute.

Amazing game. The visuals are top notch and the puzzles are tricky and unique!

I had to play your game after seeing the description! While not quite the same as my game, we definitely utilized some similar design concepts. I wish I had the time to make as many levels and mechanics as you were able to include. My main critique is that the real-time mechanics with the fireballs felt unnecessary. It could have been cool to make those turn-based too!

Either way, great job! I had fun.

I'm not very good, haha! I found it hard to predict what my players would do, even after changing their actions.  The concept is interesting though and the art is really cool!

This was a big surprise. Quite an amazing game, made even better by its simplicity. Well done!

I appreciate the feedback! I think allowing pieces to be placed next to the head in any orientation would be a nice change actually.

Thanks for playing!

I like the concept, style and polish, but it's very difficult! Or maybe I'm just bad haha.

Sorry it didn't work for you! I have noticed issues on some platforms. On my Macbook the main menu takes 1-2 minutes to load for some reason.

Really simple concept done well!

Amazing game. I couldn't pull myself away. I think my only possible criticism is that it doesn't feel super tied to the theme. I loved the concept, puzzle design, and presentation.

I think the aberration idea would have been better without the ability to select blocks, to be honest! It felt like my choices weren't that important since the blocks changed anyway. Still, I always appreciate a new take on Tetris. 

This one took a minute to grab me, but once I got the ability and saw your level design I was hooked! Very impressive, and a lot of fun.

Thank you, I'm glad you got into it!

Thank you! I am pretty happy with the music too :)

Thanks for playing!

I'm glad you liked it! Thanks for playing!

Thank you so much! I'm glad the difficulty and pacing worked out, that's great to hear.

Nice job! I had fun with this one, despite its simplicity. It has a similar gameplay loop to Root Beer Tapper, actually. One element you could take from that game is making it so enemies don't fall back down unless you really overload them with bullets. For example, in Root Beer Tapper you can serve a customer but they only get pushed back a bit, not always all the way off the bar. If the aliens shed some of the bullets off of them over time it would cause the player to either fill them with bullets or juggle which ones they're shooting at. 

Just some rambling thoughts I had while playing :)

Thank you so much!

Thanks for playing!

Hello fellow bowling game maker :)

I had a lot of fun with this. The action could have taken up more of the screen (the balls are so far away, and the extra lanes on the side feel like a lot). But it was really satisfying when you chuck a pin right into a ball.

Very unique concept, but I found it difficult to correctly target the right row/column to rotate.

Really liked this concept and the execution. With more polish, levels, and mechanics it could be a robust experience!

Really nice visuals on this one. Cool concept too, if a bit clunky in this iteration. Could be really fun with some polish!

Thanks!

Feels like a card-based tower defense game, almost. Could definitely be fleshed out in a lot of cool directions!

Couldn't find a way to beat my game (didn't see a flag as mentioned in the comments) but the execution and concept were still fun!

This was so hard and stressful! Lakitu's got it rough.

The visuals are the real standout here. Looks great!

Thanks!

Thank you! Maybe one day I can get it on there :)

Thank you!

Extremely polished visuals. I think the little ghost indicator was a bit messy/confusing, but otherwise I loved everything about it! Could definitely be fleshed out into a full release!

I really enjoyed this. Reminded me of some Flash games I played over 10 years ago. I loved the puzzle that required you to arrange multiple rooms. I would have loved to see more like that. Great game!

Thank you!

Obstacles that make placing pins harder was on the list but I wasn't able to squeeze it in! Thanks for playing :)

Fun concept!