The spritework is very good. Especially for the MG, it communicates a lot of personality.
Small nitpick, the sound effect for gathering spirit flames has a pop (from starting/ending too abruptly for the AudioStreamPlayer I think). It’s the most frequent sound effect in the game, so it becomes extra noticeable.
Regarding the controls, they were intuitive (pc player) except for the attack buttons. They make sense, but like the other player mentioned, I just kept forgetting them. If we could reference them anywhere (e.g. pause menu), that would be fix enough.
(these bullet points are mostly echoing other comments, I wrote it before I read them)
- When teleported after transforming, if it happens to coincide with an enemy’s position, we take damage. If we could have a second of invulnerability after transforming, we could get our footing first. Or leaning into it, if we had an aoe blast attack only when we first transformed, it would instead become incentive to aim for the enemies to take several of them out on arrival.
- The game would freeze for several seconds on the first transformation.