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(+3)

The theme is very consistent throughout.

I do not play many games in the genre so I do not know how [un]common the mechanic is, but I really enjoy the graze system as a concept. It has such a large impact on gameplay, able to influence the entire playstyle and even the player’s frame of mind, from panic to seeing a wall of projectiles to excitement at acquiring so much charging potential.

Some notes, possibly bugs:

On the second level regular attacks disappear. Considering the boss for the area looks like the protagonist and has a mic, this seems to be intentional; but when I activate the skill, the projectiles sometimes reappear and sometimes don’t. One of the two is probably an error?

Occasionally I take multiple hearts worth of damage from one hit. Sometimes all 5 hearts. There is nothing to indicate a special attack, they seem like average collisions/hits.

In level 2 some enemies spawn in the middle of the screen and immediately die (I’m supposing they’re falling onto the stage from above?). In combination with the multiple-heart-hit bug mentioned earlier, it can cause an instant game over if the player happens to be there. If we could have a telegraph of the drop/attack, like a growing shadow one second before impact as a warning, this would work great.

Thank you so much for your feedback! I'm really happy you enjoyed the graze mechanic and the gameplay. The graze meter bar mechanic isn't unique to our games, but I don't think it has a lot of use and I really wanted to feature it for the exact reasons you listed. <3

We do have some known issues, especially in the second level, that we are hoping to correct in the next couple weeks. The random teleportation of enemies is not on purpose, and we we absolutely telegraph it if it were. We initially had enemies coming up from the bottom, but ran out of time to make multiple visual/audio assets to telegraph this to players, so that got cut from the version we published.

If you have a moment, could you tell me when you were taking the multiple instances of damage? Did you notice it on multiple levels, or just one? Again, thank you so much for the feedback!

(+1)

I had only seen similar to the graze mechanic in racing games, it translated very well to this genre.

The damage happened on every level, in almost any scenario; teleporting enemies, boss attacks, regular attacks. In trying to replicate it, I found what was happening and can describe it more accurately: It’s multiple attacks in very close proximity hitting at once, and all dealing damage. Instead of taking the first hit, becoming temp-invulnerable and respawning, I take all 3+ hits for 3+ hearts before respawning. If the teleporting speaker does its 6-shot ring attack right as it spawns in on top of me, that would be the instant kill I mentioned, taking 7 damage at once. I put a short clip in discord and pinged you.