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I enjoyed how the linking timelines add a dimension to this game genre.

The animation of the character portraits looked very polished.

HP not regenerating after battle despite such a long time between said battles story-wise is odd and doesn’t feel intentional(?). Only worth mentioning since it forces a defensive playstyle and curbs experimenting, lest you lose the 2nd battle by starting at half HP.

Thanks for bringing up that issue with the HP. It wasn't intentional. I'll fix it soon and update the game files.

(+1)

The issue with the HP was fixed. Again, thanks for bringing it to my attention :)