I created a simple animation, and now when I try to export it, it says the export was successful, but when I check the directory, nothing has been exported (Yes, I checked if the folder was the correct one, I went to that exact path, etc…).
Greem
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I am trying to run Pixel Composer 1.21 (latest stable) on Ubuntu 24.04 Linux.
I have tried running it via Steam and the itch.io executable, but neither works.
The issue is that when I launch the program, a window appears, but its content is whatever was behind the window where it opened (for example, if it opened behind a game, that game appears inside the window). It also always opens at a size of 1600x800; this happens with both the Steam version and the itch.io executable.
Here is a photo of the issue:

Update: Now, for some reason, the application reopened after I took the screenshot (note that I had restarted the PC before taking the shot and disabled Steam’s forced compatibility mode).
This might have been a glitch caused by some random issue, but I’m mentioning it just in case.
Another update: After running the program, anything that uses the file browser (such as importing an image) no longer works; the file browser simply doesn’t open.
For example:
- It won’t let me add an image node.
- I can add an export node, but if I try to select a directory using the file manager, nothing opens.
I really like the tower defense concept where, instead of defending your own tower, you try to conquer another one (literally)! The only thing that felt a bit awkward was building while the camera moved along with the mouse; it would be great if you could somehow stop the camera movement while building walls!
I really like the game, and that could be an interesting idea!
I just think a few things could be changed:
-
The speed at which a “press and hold” action is detected could be faster (the current slowness makes it harder and uncomfortable to play, in my opinion).
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Perhaps there could be safe zones based on the monsters’ hearing range (I don’t know, I think it could be a good addition); that way, one monster might head toward your location while another stays waiting in the same area.




