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Greem

9
Posts
A member registered Feb 15, 2022 · View creator page →

Creator of

Recent community posts

The game is really cool and entertaining!

Nerf the parry; it’s way too broken (I literally played 15 rounds using only the parry, just picking up defensive upgrades and healing).

Lol XD, I would like to be able to see that style.

I really like the game, and that could be an interesting idea!

I just think a few things could be changed:

  • The speed at which a “press and hold” action is detected could be faster (the current slowness makes it harder and uncomfortable to play, in my opinion).

  • Perhaps there could be safe zones based on the monsters’ hearing range (I don’t know, I think it could be a good addition); that way, one monster might head toward your location while another stays waiting in the same area.

I’m so glad you liked it! Seeing such a great reception from the community makes me want to continue and improve it.

I’m glad you liked it! I was going to add them, but in the end, I ran out of time (plus, I don’t really know much about audio—these are the first audio clips I’ve ever made).

It’s really fun and challenging at the same time—I’d love for it to continue! Unfortunately, though, mouse movement isn’t allowed as an input.

Wow… Those are the kinds of things that go in the rules, but oh well—next time.

I hope you liked it! And yeah, I actually feel the same way—even the hard level feels easy. But I didn’t want to make it any harder because there were things I didn’t want to change; doing so might have made the level too difficult (like the Extreme one), so I decided to leave it as is.