Yeah, it seems everyone has a problem with the lag, should have made it shorter...
GreedyTaiga
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It's really well made, but one issue with the game affects everything else.
It's the gun.
It affects the balance, it's too strong compared to everything else, making bots feel not as useful and makes the game too easy.
It affects the sound. The amount of bullets it fires just breaks the sound, and the game gets muted because of it(probably too many sound sources get created).
And most glaringly, it affects the performance. I am on the 27th wave and the game is running with 0.3fps when I fire the gun(level 12) which makes the game impossible to play.
Also the bomb being ready sound effect gets annoying when the bomb gets reloaded in 0.5 seconds.
I think making it a laser or decreasing the amount of projectiles while increasing the bullet damage should fix the problem elegantly.
Other than that great work, and I hope my critique is not taken as an offense.
This is probably the best entry in the Game Jam I have seen so far. Feels very polished and fun to play.
I think the game would be funnier if the mission was reversed, where you need to kill the human by scaring them(or maybe even a multiplayer where one player is trying to save the human, while the other is trying to kill them).
Funny enough, I had a very similar idea at the start of the game jam. You implemented it pretty well, however it feels extremely underdeveloped(which is understandable under the time constraints). The floppy disk don't always enter where I want them to, even though the colors are the same. The idea is also not explored in an interesting way.
First time participating in a game jam and first time working with someone together.
https://itch.io/jam/wowie-jam-4/rate/1663282
This is our game, it's not the greatest. But it's pretty cool.