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Greebles

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A member registered Sep 30, 2016 · View creator page →

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Airhorn plus Drum machine equals brWAH brWAH brWAAAAAAHHhhhh thump thump cha BRWAAAAAHHH. Fun and enjoyable choices to make and to read. 

I walked off into the far, far east of eternal blackness to find myself, then got lost, then walked ALL THE WAY BACK but went up and down and down and then to the right again and left left left left left left and then found myself sitting back by the fire. I caught a fish. I caught another. I found a bubble in the void. My son nearly died from all the furious keyboard clacking. This was a real journey I had with your game. I will never forget it. Thank you.

At first, rafting around and cleaning up the ocean with psychically fished little buddies felt like too daunting a task. By the end of this, me and my gang of mutated fish freaks were floating around and walloping on any and every piece of human made waste in our beautiful corner of cerulean. Just like in real life. Playing with a keyboard literally gave me a cramp, but that is a small price to pay for cleaning the big blue. Great ambiance and the art is fun. Psychic fishing is rad, if not just a bit difficult. Thanks for the experience!

Other than the previously addressed button orientation breaking my brain I had a good time. Level 1,Easy easily lured me into a false sense of security and confidence.

Hits and misses changing the fish on the line's direction is great, so good you should turn it into a true measure for how close the player is to the fail-state! Level 3 did not end after the song, but I made a decent bit of $$$. Give me a dark theme for the play field and you can have all my hard-earned fish-bucks. Great play, good job!

Piece of Fish Cake. Highly enjoyable and relatable to multiple real-life experiences. Your art style is the biggest win.

Thank you for the compliment. If this compliment were a fish it would be a Marlin.

You hooked my greatest flaw! Your intuitions found my failed intentions. The power bar WAS supposed to link up directly to the y-axis for casting but I never went and fixed it for sake of being able to use the x-axis. Thanks for not mentioning I have literally no reel-in mechanic; that will haunt me forever. Thanks for thinking I could pull off a dialogue game! 

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Yeah. The KoH is the only King with his weapon raised in a standard deck and it appears to some as though he is stabbing himself. The main version of the KoH I created has this feature (see: preview image no.2 ^above^) and the heart is flashing in his animated state. In games with hearts as health when you take damage... you lose hearts. That's all it is.

Dice would be cool, but no dice! (IDK how to even begin making that happen.) But... I do have a good look for the suit icons. I'll have it up as soon as I get all the animations done.

Sorry, I missed this comment. Thanks for liking. The original intent was to make a set of cards where their four colors and themes carried that weight. I didn't feel there was enough real estate to incorporate the full-sized suit icons with the high cards... and smaller versions didn't fit with the rest of the look, so I opted for a center placement and let the rest do the heavy lifting. Usability be darned.
Having said that... these old cards could use one more overhaul. I have a good solution but it's more work than simply slapping them on under or next to the ranks. If it works out the answer is "Heck yeah! Here you go," but if I don't like it then the answer is "No, but you can absolutely take a crack at making the change for your needs." Let me fiddle for a bit. Thanks again for liking my work and, potentially, thanks for your patience in this matter.

This game has some good flow.

Your art choices are appealing, and your idea is workable. People want more games just like this. If you complete this idea you'd likely make some game enjoyers pretty happy.

Thanks for digging into it! There IS music during play... that I turned way, way down while testing and never turned back up. It's whispering the beats I guess. Your bug is actually a result of turning off a really mean feature, that if you press and hold spacebar before landing on a ledge (while still jumping) the ledge wouldn't activate and you would fall and die. I turned that off but if you still press early... jumping won't initiate until you release. Great catches.

Thanks and yeah! It's completely missing some important bits... like scoring. I'm actually looking forward to turning this one into a complete thought. Combos would fit right in.

A real Boss level Breakout submission. The special bricks are fun.

I tried my darnedest to get the CRT filter to work, but it just wouldn't scan.

Right? It feels archaic to think of it used this way.

I created a version without blood *In addition to* the original version. Please see most recent update: https://greebles.itch.io/pixel-plebes/devlog/770066/a-bloodless-transfusion

This is super rad! Thank you for using my set and for showing me your work! Now I feel real bad about never getting around to removing the blood stuff from the heart suit. Give me a sec for an update.

I like your moves. Thanks! gamedevlyn@gmail.com

Legally...

"This license enables reusers to copy and distribute the material in any medium or format in unadapted form only, and only so long as attribution is given to the creator. The license allows for commercial use."  The No-Derivatives bit is just to have some legal backing if it ever gets back to me that someone replaced a spade with a hate symbol or something like that.

If you are saying you are going to directly redistribute the art as a standalone element for free and/or you get paid instead of me... well that hurts, fella. I like dollars. This stupid world runs on some form of dollars. My kids need dollars to eat. They eat dollars. 


TL;DR: Yeah, put them in. If you make more money off them than I do, "I hate your guts forever and wish you the best of luck creating your stuff!" The credit is perfect.

Thanks for digging it, and thanks for sharing good experimental fire physics. Take this:

It's messy, but I liked drawing it.

You found it, here. I created the lore based on what each of the queens holds in their hand and what it could represent in a "ye old way" ...so to say. The aces are their "four kingdoms" and also reflect the values/resources/theme of the kingdom each suit represents. The place-names are printed on each ace card's border.

It's just some fun flavor for these little fellas. Thanks for being taken in enough by my blurb to research it! It means the world to me. Also, though, sorry I wasted some of your time trying to find a (thankfully) fictitious war.

I'd say yes, but I'd also ask, "What kinda animations, fella?"

Commercial use is good, in whole or in part. The only condition I ever put out there is that if you want to make artistic changes to the cards you show for approval (e.g. changing, adding to, or otherwise manipulating the face cards to fit a different theme would be approved, while changing the suit icons to hateful symbology is a no-go). Thanks for purchasing these old cards. I hope you enjoy working with them.

It is a full design for a standard 52 card deck. All cards come individually and together in sprite sheet from.

Congrats! You just "Witnessed" something (possibly). There absolutely is a "win state" but I'm ... Never Gonna... well... not here, anyway.

It's a [Ludum Dare 47 Jam Game], made in just a few short hours, as a tribute to a much larger game with the same game loop, minus 40 hours of gameplay. You were supposed to hate it.

https://ldjam.com/events/ludum-dare/47/the-convolution

Hey thanks for the catches! Too many versions is how many, currently. I haven't been maintaining my social presence or any of my old work here! Fixed my twitter, removed my portfolio (about time to rebuild and update anyway!) and hid away the redundant file downloads. Each frame of animation is 90x126 pixels, just like the individual cards. When I sweep back around to update all my work I will have a much friendlier setup for this mess of files (e.g. individual pngs for the anims as well as the sheets, consolidate all the fixes into a single pkg).

Hopefully this art works out for you in the mean time, and thanks for reaching out!

Thank you for enjoying this and for the follow! +5 points for use of "Juicy"

Deleted replies, made a better one, if only barely! If you still use them, or have used them, or intend on ever using them again, changes are approved/cool. This was a missed opportunity for me to be groovy. Hopefully your work found it's mark.

I haven't been around to answer the question, but yes. Credit Devlyn JD is all you gotta do if you haven't published yet, but if you did already ship it, no worries. If you didn't use it, serious apologies for not being around. Thanks for enjoying the art!

Negasaurus Rex! I used PyxelEdit for these fellas, but I don't include it in the package.

Awesome! It's groovy, and so are you!

No problem, Boblem!

The world is super crazy right now. Feel good, play well, make good things. 

You found a missing PIP! 

Thank you for the notice of changes and for the error-catch!

The Full PKG has been updated with the 7D fix for everybody and I threw in a limited color version if you wanna grab it too.

Also, the FIX.zip has the needed fix and the extra art too.

Again, thank you, it means a lot!