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Gotzzavanken

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A member registered Jun 01, 2022 · View creator page →

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Very nice work!
Reading the controls was a bit overwhelming but got the hang of it quickly.
Managed to score the first stage with 2 strokes *puts sun-glasses on* and then the second stage was too much for my body lol


Mmm another way could be having right click to pick and left click to "dig deeper"(changing scrap scene). Wouldn't save on clicks but at least wont have to move the mouse outside and inside of the scrap scene constantly. Could be a middle ground until a better solution comes about!

Thank you Bigfootmech!

Understood the premise quickly, find gears from the scraps and click on turret to repair.

Upgrades didn't work for me and it feels pretty tight in difficulty. If it takes 10 gears I gotta do at least 22 clicks to repair it, immediately go search for more and the turret will break in the 16 to 22 click mark. So you do 1 or 2 fixes maybe and then lose T_T One way that could have made it more amenable is to remove the arrow clicking, right when you pick the gear, it automatically changes to the next scrap area. Reducing the 22 clicks to 12 (if 10 gears is the repair cost).

I liked the graphics, reminded me of Kongregate games, and the detail on how they die and collapse to the ground. That's my favorite part, although I don't forget the sliding upgrades menu :)

Needs more time and tweaking but its a nice proof of concept!


Juicy and tasty, played it on desktop browser(firefox). No sound issues, got the burger theme playing on the background :) From the SFX and Tweening to the Settings options, the attention to detail and presentation is on point. The difficulty, although slightly anxiety-inducing, it's accordingly calibrated to be a challenge.

Impressive work LittleBeardMan! Hope to see more of your developments in the future :D
PD: Got to level 19 on endless mode :)

Muehehheh I passed the 13 waves :) Played it on desktop browser, there were a couple short lag spikes or just sounds clipping very fast. There's not enough communication on how the corruption worked but I SAW IT, my pretty towers turning into other things T_T But I fixed them :)

Im curious, while I did understood the building system quite fast, it doesn't seems the fastest/easiest way to make it. Why place towers this way instad of spawning a 3 item menu scene when clicking specific spawn places? I think I never done it before but, in my head at least, sounds more intuitive to make and to play.

Regardless, very nice! :D

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It was unsettling for sure! There's something so primal about lowpoly enviroments with dark and messy textures + good ambient sound. It's just classic! I like that, gave me some Vampire Bloodlines vibes. Im not sure about the theme though T_T

I reached the end of the level, pressed the button E and then it closed, thats how it ends right?

Also, just so you know, there seems to be a problem with a setting for the viewport/window scaling. In the menu it looks like in the image, and during the game it does take the full screen properly, but the gun looks very small and attached to the bottom. I think this scaling problem also affected the aiming of the gun, at least with the second type of women.

Glad you like it and thank you for the feedback LittleBeardMan! Hope you are doing great :)

That's a good one, I'll be definitely playing with those explosion colors on the next installment of this series! Don't forget to follow for updates on the next releases :D

Hey there Swoopie, I appreciate the feedback!
There' a lack of challenge I agree, got excited with the shooting speed xD
Most things have been fixed, will update after the voting ends. Even better, its part of a series and each new one will be more succulent than the previous one :D Be sure to follow so you get the new releases in your notifications!

Thank you for playing Sevadusk! And appreciate taking the time to comment too!

The background might be a bit much too lol, although for me it depends on whether I play it on fullscreen or not. Can't change it now but I did change the looks of the page itself, looking better ;)

My last GWJ was number 50, really wanted to get in for 60 :D

I'll be resting tomorrow and check & rate your submissions from Tuesday on!
If you find some technical problem/bug in my entry please let me know, Godot 4's browser exports can be a bit tricky

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Thanks Mad! :)

I am a fanatic of pixelated food and cans, you don't understand what you done. Please send hhhelp xD A stimulating experience which shall remind in my mind for a long time

Love the music and smoothness, died in level 5, score 568. Abilities didn't work or do they unlock at another stage? Pretty nice :)

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Hehehehehe I like this, because of the graphics perspective looking like an jrpg I didn't understood what's what at first. Kicked in after a couple seconds and got 48. The shield could be a bit bigger to delete more bombs. Feels like straight out of a famicon, nice :)

Nice work! Nice concept, Nice aesthetics, Nice music... N I C E :)

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First run: Didn't knew I had picked up a camera lol Even though I read it on the controls section, thought it was to move the camera to where you clicked and somehow it didn't work T_T Also spent about 10 minutes crawling in circles. Reached second level, forgot about running xD Disaster

Second run: Know about the camera, strut all over the place with the lights on. Evaporate every ghost in my way. Reached second level, Forest Gump mode activated, didn't even saw the monster show up till I woke up in a mental hospital O.O

Nice! A solid set of mechanics. I would add some communication to the player, say, when you pick up the camera the character says "A camera!" or a message on a corner "Camera picked up". Love the wiggling fingers in the ghosts xD

You are most kind Demo! Glad I managed to fulfill the intended vibe, Thank you :)

Amaaaaazing graphics and 90's feel! Sadly my controller didnt work with this one T_T It was pretty tough to control with K&M but I did manage to reach the vehicle/escape sequence.
Exquisite vibes, Woah, Very Good, Nom Nom Nom Nom

Hey there Sandra!
You mean in the first level? You can walk up the ramp and jump to the upper level o.o
I like that you liked it and thank you for taking the time! Hope you'll enjoy the post-jam updates even more ;)

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Glad you enjoyed it Cheddar and thank you! Development will continue post-jam ;)

Thank you Mad!

Thanks a lot SnakeWinter I appreciate it! Those games are certainly influences I carry :) You could also add Hit & Run, Saints Row 2, CrazyTaxy, Battle for Bikini Bottom and a little bit of Destroy all Humans to the list of games that influence me... at least with this project ;)
Be sure to stay around for future developments!

Pretty nice! Didnt got to take the pendrive to that machine like in the last screenshot T_T
The dialogues and text boxes would have benefited from having bigger font size and also be affected by the shaders.
The option for mouse sensitivity was 10/10 :D

Welcome to 3D game development! :)
There was something smooth about the writing that I cant describe. I liked the music and the general visual setup of the level.
That house does look like it has way too many polys and the amount of trees would have called for some sprite work. Though again, you did leave everything with flat colors and unshaded :)

And more trippiness awaits after the jam :) Glad you enjoyed the experience agon, and thank you for taking the time!

Thank you dbeta! I did all I could to make it true to the 90's and specifically PS1, glad it managed to fullfill that :)
Was the jitter too much? O.O In my screen it seemed pretty tame, I thought it needed even more! And yes some of those problems like the timer have been fixed now, for the post-jam release ;)

nom nom nom nom :)
Thank you Matt!

I cant see any similarities but Im glad you liked it Don! Thank you

Yes the gameplay loop changed several times T_T  At the beginning there was just fast-pace collecting, NICE. Then made bad choices under that "rushed" mental state :(  You know what I mean?
More relaxed now, Im working on a couple game-modes for post-jam release. This ones should be crazy, but make sense and be fun too :)
Thank you for the frank feedback Solar, I appreciate it and glad you liked the rest! :)

Dont worry about it Cranile, Thank you for getting back to me!
Alright so It did load in the end, but extremely slowly. It does sound like it is something on your end, if your computer is good then it might be driver related or lacking some kind of package like the C++ distributables or maybe DotNet, that type of stuff. If you computer isnt very good then it could be the hardware itself :(

Already edited the project on my end so I cant upload it here or I would be disqualified. In case you still want to give it a try later: In about a week Ill be updating it and also add desktop versions! Good luck Ill be checking your entry later, screenshots look cool!

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Very nice! It gets a bit stuck in the lava level and not sure what the controls were. I chosed the "wrong" option twice cause I dont know what A and B are in the Mouse and Keyboard setup :(
Loved the character designs and all the work on the cinematics :)

Any future plans for the project?

Feels kinda addictive! You gotta put some music on this and make the background stars slightly move or have some kinda of effect so they arent static. It definitely feels like something that could have been released in the 90's!

Reminds me to something I played during my childhood, the nostalgia trip has begun!

Freeing computer friends from their chains felt nice :)

Will Waldo and Clippy continue their adventures in the real world at some point?

Nice! Glad you like it Hap! Game description has been updated and Development will continue once the voting ends so stay around :)

Mission Successful! :) Thank you Speed

lol Thank you Tiago!

Thank you Ricky I appreciate!
It is definitely a strut! Testing the game took longer than needed cause I kept getting hipnotized by it xD

Thanks a lot Polychrombo! Yes I think i get what you mean about the game loop and development will definitely continue! :D