Very nice work!
Reading the controls was a bit overwhelming but got the hang of it quickly.
Managed to score the first stage with 2 strokes *puts sun-glasses on* and then the second stage was too much for my body lol
Gotzzavanken
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Understood the premise quickly, find gears from the scraps and click on turret to repair.
Upgrades didn't work for me and it feels pretty tight in difficulty. If it takes 10 gears I gotta do at least 22 clicks to repair it, immediately go search for more and the turret will break in the 16 to 22 click mark. So you do 1 or 2 fixes maybe and then lose T_T One way that could have made it more amenable is to remove the arrow clicking, right when you pick the gear, it automatically changes to the next scrap area. Reducing the 22 clicks to 12 (if 10 gears is the repair cost).
I liked the graphics, reminded me of Kongregate games, and the detail on how they die and collapse to the ground. That's my favorite part, although I don't forget the sliding upgrades menu :)
Needs more time and tweaking but its a nice proof of concept!
Juicy and tasty, played it on desktop browser(firefox). No sound issues, got the burger theme playing on the background :) From the SFX and Tweening to the Settings options, the attention to detail and presentation is on point. The difficulty, although slightly anxiety-inducing, it's accordingly calibrated to be a challenge.
Impressive work LittleBeardMan! Hope to see more of your developments in the future :D
PD: Got to level 19 on endless mode :)
Muehehheh I passed the 13 waves :) Played it on desktop browser, there were a couple short lag spikes or just sounds clipping very fast. There's not enough communication on how the corruption worked but I SAW IT, my pretty towers turning into other things T_T But I fixed them :)
Im curious, while I did understood the building system quite fast, it doesn't seems the fastest/easiest way to make it. Why place towers this way instad of spawning a 3 item menu scene when clicking specific spawn places? I think I never done it before but, in my head at least, sounds more intuitive to make and to play.
Regardless, very nice! :D
It was unsettling for sure! There's something so primal about lowpoly enviroments with dark and messy textures + good ambient sound. It's just classic! I like that, gave me some Vampire Bloodlines vibes. Im not sure about the theme though T_T
I reached the end of the level, pressed the button E and then it closed, thats how it ends right?
Also, just so you know, there seems to be a problem with a setting for the viewport/window scaling. In the menu it looks like in the image, and during the game it does take the full screen properly, but the gun looks very small and attached to the bottom. I think this scaling problem also affected the aiming of the gun, at least with the second type of women.
Hey there Swoopie, I appreciate the feedback!
There' a lack of challenge I agree, got excited with the shooting speed xD
Most things have been fixed, will update after the voting ends. Even better, its part of a series and each new one will be more succulent than the previous one :D Be sure to follow so you get the new releases in your notifications!
First run: Didn't knew I had picked up a camera lol Even though I read it on the controls section, thought it was to move the camera to where you clicked and somehow it didn't work T_T Also spent about 10 minutes crawling in circles. Reached second level, forgot about running xD Disaster
Second run: Know about the camera, strut all over the place with the lights on. Evaporate every ghost in my way. Reached second level, Forest Gump mode activated, didn't even saw the monster show up till I woke up in a mental hospital O.O
Nice! A solid set of mechanics. I would add some communication to the player, say, when you pick up the camera the character says "A camera!" or a message on a corner "Camera picked up". Love the wiggling fingers in the ghosts xD
Thanks a lot SnakeWinter I appreciate it! Those games are certainly influences I carry :) You could also add Hit & Run, Saints Row 2, CrazyTaxy, Battle for Bikini Bottom and a little bit of Destroy all Humans to the list of games that influence me... at least with this project ;)
Be sure to stay around for future developments!
Welcome to 3D game development! :)
There was something smooth about the writing that I cant describe. I liked the music and the general visual setup of the level.
That house does look like it has way too many polys and the amount of trees would have called for some sprite work. Though again, you did leave everything with flat colors and unshaded :)
Thank you dbeta! I did all I could to make it true to the 90's and specifically PS1, glad it managed to fullfill that :)
Was the jitter too much? O.O In my screen it seemed pretty tame, I thought it needed even more! And yes some of those problems like the timer have been fixed now, for the post-jam release ;)
Yes the gameplay loop changed several times T_T At the beginning there was just fast-pace collecting, NICE. Then made bad choices under that "rushed" mental state :( You know what I mean?
More relaxed now, Im working on a couple game-modes for post-jam release. This ones should be crazy, but make sense and be fun too :)
Thank you for the frank feedback Solar, I appreciate it and glad you liked the rest! :)
Dont worry about it Cranile, Thank you for getting back to me!
Alright so It did load in the end, but extremely slowly. It does sound like it is something on your end, if your computer is good then it might be driver related or lacking some kind of package like the C++ distributables or maybe DotNet, that type of stuff. If you computer isnt very good then it could be the hardware itself :(
Already edited the project on my end so I cant upload it here or I would be disqualified. In case you still want to give it a try later: In about a week Ill be updating it and also add desktop versions! Good luck Ill be checking your entry later, screenshots look cool!