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goonsmanian devil

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A member registered Sep 19, 2022 · View creator page →

Creator of

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Yep, you were exactly right! I did have the newest version downloaded, but I didn't realize that It was still opening every deck with the old version I had sitting around. Thank you!

Another question! For some reason when I try and download the latest version of Public Transit, it doesn't have any of the transitions, and doesn't seem to add them to my Decks when I import in the PublicTransit resource either.


This has occurred in both the downloaded sample decks that come with Decker, and downloading straight from the web version of Public Transit. I want that Melt transition soooooooo bad man, it reminds me of Balatro.

I'll have to do some more research on what all this means, but I have gotten it working now. Thank you!I Like Your Funny Words, Magic Man - Meming Wiki

Alrighty, I'm back! I've started putting all of your of the advice you've given to work, but I still haven't been able to get the If Statement to work. 

I used the show code to make sure that that score.text is receiving numbers properly, and I also used the floor function to make sure that there were no decimal points in the score, but that didn't seem to work either. I also tried switching the field to both Plain Text and Code, but that didn't seem to fix anything either.

One thing I have come to realize is that when i make it so that the score.text is supposed to be Less Than the given number, it will always activate regardless of the number larger or smaller. And it seems to work the opposite with Greater Than, with it never activating instead. (I also tried to set the number it's compared to to a negative one,  and the results were the same) If anyone has any ideas as to what is going on, please tell me cuz I'm getting a little desperate.

Anyways, thank you Screwtapello for the help. Even if I can't get that one system working, seeing my scores finally not have a bunch of little decimal numbers hanging off of the end has eased a sense of peace upon my soul, one which I cannot describe accurately with words alone. Your help is appreciated.

Hey! I've got 2 questions right now. One's more general, and one's a problem I've got with my code right now lol.

1. I wanted to make a canvas that does something on both the up and down click of a mouse  (Similar to how a button widget changes color when its clicked down on, but doesn't count as "clicked" until the mouse button unclicked over it.) and was wondering if there was any code to do something like that. Preferably, I want it so that the canvas counts as "Unclicked" when the mouse is also taken off of the canvas while clicked.

2.For some reason, the If Statement I'm using here isn't activating when I want it to, and I can't figure out why. My guesses is that either it's having trouble because it's reading from a text field, or because mult.text  routinely has 2 decimal points (Numbers like 1.35 and that kinda stuff) so the score.text also has 2 decimal points and that is messing it up somehow.  Either way, I kinda have no idea what I'm doing admittedly.

(Also, if someone has a better way to store number variables so they automatically round up/down from a decimal point, tell me and my life is yours.)

I'm glad you enjoyed it, lol

Done! Thank you!

Hey, so if we hypothetically didn't submit on time, how do we submit during the grace period? Asking for a friend.

Artstyle is so expressive. Great work!

Holy Shit.

boognish spotted

Gnarly! Good stuff!

I made it using Plibbis Studio's Bold meme text generator. I had to edit the image a little bit to get it to look as legible as it is, but it was worth it.

I've made a Humble and Tasteful titlescreen for my game.

So far, I've completed nearly all of the writing for my game, and all of the major programming. The only thing left are the art assets, which I've probably created about a quarter of what I will end up needing. Thankfully theres still another 18 whole days to make those, so I think I'll prolly reach the deadline despite that art creation is typically what I'm slowest at.

Right now, there are 6 endings total. 3 happy endings, one *special* ending, one bad ending, and one "true" ending. Most of them will be very quick to run through, with the only exception being the special ending, which I'm writing right now. I've also made nearly all of Roy's dialogue sprites.

(Please Ignore that Roy is missing his Iconic Head Tuft. This will be fixed in the final release.)

So far, I'm very proud of the progress I've made. I really want to share some of the dumb gags I've thrown into this game, but sadly that would ruin some of the surprise. You'll just have to wait and see for yourself when the game is released.

Forgot to reply. Exactly what I needed, thank you!

Hey! I'm trying to figure out a way to implement a simple 60 second timer that doesn't block the player from interacting with the game, like with the sleep command. Once the timer is complete, I just need it to send out an event. I tried to reverse engineer the timer on the GUI examples, but I quickly realized I had no clue what I was doing since I'm still newish to Decker and coding. Was wondering if someone could give me a hand.

Ok, so I've got two questions, both of which might seem like jokes but I promise they're not.

So I saw that NSFW was allowed, so I've begun production of what is essentially a pornographic furry visual novel, and I just wanted to make sure that wasn't going to be a problem. I fully plan on following all of the rules as stated, it being entirely played with mouse and nothing NSFW being visible outside the game, I just wanted to make sure I wasn't pushing too hard on the rules.

Secondly, and likely the more egregious question, I did also see an excerpt regarding no edgy names unless it was trying to say something. Because my game revolves around a cat man character, and is also a light satire of porn games, I decided to give it the name "SUPER PUSSY BOY FUCK SIMULATOR 2025". As much as I'd like to wax rhetorical about me writing the name because it criticizes some of the absurd and in-your-face naming conventions of porn games, the truth is I just chose that name because I thought it was funny. I love the name, but I can change it if need be.
Here is the titular character of my game also. Writing dialogue for him has been very fun.