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GoodolBoyGames

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The jump/boost sound is stuttery when holding down the space bar.

The movement controls feel delayed and slow. It feels like I'm controlling a heavy lumbering robot instead of minis.

There is no feedback on success when reaching the other side, and it is not clear if I'm just replaying the same scenario, or if this is a new mini escaping, or what? 

Possible rewards could be more boost (fuel) provided to the minis when they reach the other side. Possible a fuel tank to provide a game over - loss state.

Interesting prototype.

(Edited 1 time)

Hello everybody,

New developer Good ol' Boy Games with a demo build of our core mechanics.

Fantasy Tac#TicsToe adds simple, new rules and mechanics to the core tic-tac-toe game which results in increased strategy and tactics.  

We are looking for quality feedback on the base design and look forward to correspondence with people interested in fantasy match3 and puzzle games in general, games similar to Puzzle Quest and others like that.

Development is ongoing, currently extending the game with interesting story progression, numerous characters, contrasting environments and beautiful FX. 

All of the content shown in the demo is placeholder art, and will be greatly improved over the course of development. This is our first game as designers, although I've worked on several steam releases as an Animator/3D artist. 

Please check it out here.
Fantasy Tac#TicsToe

Thanks for any thoughts/suggestions you may have on the build.
Note: On win screen - frame is incorrectly offset. Already fixed in the latest build.

Note2 I know the devlog rules state visual components have to accompany the thread, but I can't seem to find where/how to upload images directly into the post. Images are provided on the game page.

Nice work.  Visuals are very nice.

It is very much like Grimrock. Some of the puzzles look distinctively similar to Grimrock.

Love dungeon crawlers! Will check it out.