I had fun! I always love a good parkour game and I feel like this implements the basic mechanics quite nicely. The wall run felt a bit choppy, I expected to jump onto the wall and basically stick to it, rather than holding spacebar to stay on it, but that could just be me. Anyways, good job!
GoobyDev
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Hi, thanks for playing! Apologies for the manual clicking, it was an oversight on my part. Thank you for all the advice. I use a bit of pitch shifting with the clicking sounds, particularly when you click quickly. There's a combo system the player doesn't see that increases the pitch of clicks the faster they click. I didn't do this for other sound effects though, so definitely useful in those areas.
I hope you enjoy the ending!
Going to tell my dealer not to bother, i've found a new way to experience what it's like to be on copious amounts of drugs. Jokes aside, this was a fun arcade game and I love the vibes and aesthetic. The gameplay does feel a tad repetitive, didn't really get harder between planets, so might be worth scaling up the difficulty a bit later on (not too much of course).
Anyways, we love cats, we love this game!
Hey, thank you for your detailed feedback! How did I completely miss the 9 lives joke???? I called the game 8 because I initially intended only 8 loops and then the game ended, but it became 8 objectives and clicks instead. I 100% agree that it should be quicker for a gamejam, I didn't consider this while making it, but realised pretty soon after that most people only play for a couple minutes and move on. I'll keep this in mind for next time!
Anyways, thank you for playing!
This is an incredible game. It's really well polished, it's fun and has a lot of replayability. This is the sort of game I would have loved to play at school when teachers weren't looking! I'm not particularly good at the game, I must admit. I only got to see the mothership on easy mode. If you decide to continue developing this game, I'd love to hear about it!
Hey, thanks for playing all the way until the end! Yes I would've loved to do so much more with the visuals. I planned for the background to change from the dream-like cat theme to a more realistic background like a city skyline or a window, showing the player coming to terms with reality. Unfortunately I ran out of time!
Game is quite fun, although I had issues with the boost rings. If I changed direction at all, it would crash me into the ring. It felt weirdly difficult to maneuveur, so maybe some lenience on these boost rings (i.e a speed check as opposed to a isBoosting type system) could be helpful. Otherwise, really cool game and it actually uses the theme really well!
Very cute style, love how this is all a part of the characters dream. The mechanic of holding down multiple keys was pretty cool, I've only seen that a few times before. Some of the difficulty for me was more about holding down the keys than knowing which keys to hold down though. It could be better for us to just toggle keys as opposed to holding them. All in all, very cool game and I hope you're proud of the incredible name you guys came up with!
Really enjoyed this one! I played a couple times and got #110 on the leaderboard. I'm interested to see how the top 10 did it, I could barely optimise down to 19 seconds. It's not a particularly long game, but it has a fun LOOP! Would love to see other levels to race in, could expand this to include a custom level editor if it were to become a full game
Pretty fun game, got a highscore of about 90k. At times it didn't feel like I was under much pressure and I could just circle the enemies though. The visuals for each powerup could be clearer, the text often went away very quickly so I largely stopped paying attention to individual powerups and instead collected anything in sight (not necessarily bad, but reduces player choice)
I played this for way longer than I originally planned. I had an incredible time with this game and would absolutely love to see this explored further, perhaps with roguelite elements i.e meta progression. I noticed that the bulk of the score earned would happen early in a run, so perhaps a boost later in the game could be helpful to keep it meaningful, maybe ores of higher value? Anyways, really good job!
Hello! I really enjoyed this game and i think the graphics are super cool. As per the usual i'll leave some feedback on general thoughts I had whilst playing.
I would say the game might be too easy, found myself sitting there for a while waiting around. I also think that some sound effects and some kind of score system would really improve this game. The music fit perfectly to the game but sound effects would've improved the experience a lot and same goes for some kind of visible score system. I see how it fits the theme of spring but I am a tad unsure how well it fits the growth theme but that might be me.
Overall the game was quite a lot of fun and I love the art style, just some small features that could've improved my experience as a player. Good job on this one!
I had a lot of fun, killed 50 something frogs before it got too manic. If i had any feedback i would say add some light music in the background and maybe increase the radius in which you can stomp on frogs. I found that it was quite pixel perfect sometimes which made the game more challenging but also frustrating. Also a little unsure on the relevance to the theme but that might just be me being silly.
Anyways good job on this game, the graphics are really cool and for an arcade game it was a lot of fun!
Hello! I played this game and was a tad confused by the controls and it took me a good minute to figure out what i was doing. It's a really cool proof of concept for a farming game but it's missing some key parts such as a real goal and little bits of polish like audio (On the browser version there is no audio, haven't tried the download version).
Overall it's a great start for what could be a well made game if it just had some core gameplay mechanics such as a goal to work towards. Good job!