We'll make sure if that for the updated version :) thank you for playing
Goatthrone Audio
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First of all, I loved the concept. A few friends of mine and I actually made a short, fake trailer about a similar concept (murderous package pickup station), so this was pure nostalgia for me. I´ll link it here if you´re curious (Warning, its in german).
Anyway, similar to what other people have said, this could probably benefit from a faster walkspeed. Also, sometimes the packing station wouldn´t register if I loaded a package in, I had to restart twice. This is perfectly fine for a game jam game, however.Stroy wise, I think its really clever. I enjoy the tinge of dark humour and the whole anti-coprorate subtext of it - how people might be dying around you, how clearly something is going wrong, but you´re still just slavishly performing your job - an unpaid one no less. The cruel, dark humour makes sense.
Also good job on implementing the voice acting and general cinematic feel! From the one's I´ve played so far, I´d say this is the only one that feels like its semi-commercially ready. Good job!
It would mean the world to us if you played, rated and left feedback on our game!
The simplicity of this game really is the selling point - walking down this road made me question if I was seeing or imagining things. One thing I sadly did not like, however, is the music. I understand the idea of using diagetic music, but I would have a) liked for it to be period accurate as far as PSX games go and b) for there to be an adaptive element that relates to the scares. The tracks overall were good, but I think they don´t match the atmosphere of the game itself.
Since this is, as you said, a short film disguised as a ganme, I will judge it as such. And while I appreciate how the first person perspective emulates the feeling of driving on a dimly lit highway at night - scary in its own right - I just wish there was more to look at. More for my attention to grab onto than the cyclical sway of the steering wheel.
Visuals, other than that, are on point. Gameplay I can´t really judge ofc.
It would mean the world to us if you checked out our game and left a rating and feedback!
Hey In Enetrtainment! I´m the composer for Ascension.exe, currently working my way through the other submissions. The visuals on the jam page stuck out to me - reminding me of texas chainsaw massacre and similar backwoods-y horror. Caught my attention immediately.
Some small things upfront: On the menu, I think you have some scaling issues - the title was above the readable portion of the screen. The weirdly introspective, sacral music became scarier as it gets along and I like the general atmosphere of the game - just off enough to suggest scares that aren´t there.
However, I sadly was not able to beast the game as it kept crashing during day 4 - sometimes when harvesting the grains, sometimes when [[REDACTED]] appeared. Still, pretty good job - there´s something here!
If you would play our game Ascension.exe and leave a rating and feedback, that would mean the world to us! Keep developing!
Hey Bytesized! First of all, thank you again for featuring us on your live stream. It was a really good experience and we´ll take your feedback to heart when we release an updated version (which we´ll gladly send your way, should you be interested).
I really enjoyed the texture warping and tank controls with fixed camera angles is pure PS1 goodness. I wish the assets looked a bit "crispier" and more lo-fi. The opening cutscene being there was very cool.
I can´t really speak to the gameplay as this is a very limietd prototype, but I´d check out a backrooms-ish resident evil cop drama if you ever finish it.
Thank you again and keep doing what you´re doing - the exposure means a lot for small teams.
Hey Nosferatube,
I should have linked the YouTube and Bandcamp uploads, apologies.
You can listen to all of the tracks (including SFX) here:
https://goatthroneaudio.bandcamp.com/album/asset-spooktacular-halloween-chiptune...
The YouTube Video will follow, but my Video editing program is currently buffering.
Last Minute Rating Spree
While I am getting a bit tired of the "mascot horror" Game and it's tropes and while I really dislike the sounds of beepbox, I feel like combination of the two really works. Something about the FM cheese just feels like a late 80s, early 90s TV commercial. You're writing ain't bad, but I would recommend, in the long run, to migrate to something more flexible.
Edit: oh, I really liked the answering machine.nice touch and great crunch on the vocals.
Rating Submissions with few Ratings to Hopefully Get Some in Return
The change in sonic palette between the first and third track paints a picture. Within the context the instrumentation seems even more whimsy, showcasing a protagonist going from the world of the banal to fantastical stories and swashbuckling. Cool job!
Rating Submissions with Few Ratings to Hopefully Get Some in Return
I really appreciate the variety in tones present in this one track. I wonder if, since this is an OST, they could have been seperate tracks instead, representing different areas or modes of the game? I also feel either the flute is a bit too loud or hits some unusual pitches, jolting me out of my chair at times.
Nonetheless, cool approach and I really like your photoshopped cover.
Rating albums with Few Submissions To Hopefully Get Some In Return
The calming and repetitive nature is serving the theme well. The additive form, with additional elements populating the track the deeper it goes, also serves the concept very well and is a good musical representation of it. I especially like the calm, but momentum providing percussion.
Rating Submissions With Few Ratings To Hopefully Get Some In Return
I really enjoyed the intimate orchestral feel, reminding me of movies from the 80s and 90s with maybe just a tad too much whimsy in them. You adapt your sound well to different situations in your game, particularly Hippocampus Crossing stood out positively, as it managed to feel heavier without being threatening, particularly through the use of marimba. Very, very good first game jam submission. Impressive!
Rating Albums with Few Submissions To Hopefully Get Some In Return
Taking the bubbles literally is a nice change in approach from many other subs I have heard. They fit your soundscape well, and I am also fond of the low brass that suggests the depths of the ocean in track number 2. The submission is quite short, but there is enough to go off of that I think more could be done with it. Well done.
Rating Submissions With Few Ratings To Hopefully Get Some In Return
I really enjoy the off kilter groove and forward momentum the track has. The enjoyably wacky instrumentation reminds me of Wario Ware or similar games. My one point of criticism would be the drums, which sound a bit tinny and maybe a tad too stiff.













