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Goatthrone Audio

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A member registered Dec 02, 2021 · View creator page →

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We'll make sure if that for the updated version :) thank you for playing

Thank you! Trying to make a career of it is hard haha No clients nowadays!

Backrooms. So hot right now. 

Thank you so much for your time and for playing and rating our game. 

First of all, I loved the concept. A few friends of mine and I actually made a short, fake trailer about a similar concept (murderous package pickup station), so this was pure nostalgia for me. I´ll link it here if you´re curious (Warning, its in german).

Anyway, similar to what other people have said, this could probably benefit from a faster walkspeed. Also, sometimes the packing station wouldn´t register if I loaded a package in, I had to restart twice. This is perfectly fine for a game jam game, however. 

Stroy wise, I think its really clever. I enjoy the tinge of dark humour and the whole anti-coprorate subtext of it - how people might be dying around you, how clearly something is going wrong, but you´re still just slavishly performing your job - an unpaid one no less. The cruel, dark humour makes sense. 

Also good job on implementing the voice acting and general cinematic feel! From the one's I´ve played so far, I´d say this is the only one that feels like its semi-commercially ready. Good job!

It would mean the world to us if you played, rated and left feedback on our game!

The simplicity of this game really is the selling point - walking down this road made me question  if I was seeing or imagining things. One thing I sadly did not like, however, is the music. I understand the idea of using diagetic music, but I would have a) liked for it to be period accurate as far as PSX games go and b) for there to be an adaptive element that relates to the scares. The tracks overall were good, but I think they don´t match the atmosphere of the game itself. 

Since this is, as you said, a short film disguised as a ganme, I will judge it as such. And while I appreciate how the first person perspective emulates the feeling of driving on a dimly lit highway at night - scary in its own right - I just wish there was more to look at. More for my attention to grab onto than the cyclical sway of the steering wheel. 
Visuals, other than that, are on point. Gameplay I can´t really judge ofc. 

It would mean the world to us if you checked out our game and left a rating and feedback!

Hey In Enetrtainment! I´m the composer for Ascension.exe, currently working my way through the other submissions. The visuals on the jam page stuck out to me - reminding me of texas chainsaw massacre and similar backwoods-y horror. Caught my attention immediately. 

Some small things upfront: On the menu, I think you have some scaling issues - the title was above the readable portion of the screen. The weirdly introspective, sacral music became scarier as it gets along and I like the general atmosphere of the game - just off enough to suggest scares that aren´t there. 

However, I sadly was not able to beast the game as it kept crashing during day 4 - sometimes when harvesting the grains, sometimes when [[REDACTED]] appeared. Still, pretty good job - there´s something here!

If you would play our game Ascension.exe and leave a rating and feedback, that would mean the world to us! Keep developing!

Hey Bytesized! First of all, thank you again for featuring us on your live stream. It was a really good experience and we´ll take your feedback to heart when we release an updated version (which we´ll gladly send your way, should you be interested). 

I really enjoyed the texture warping and tank controls with fixed camera angles is pure PS1 goodness. I wish the assets looked a bit "crispier" and more lo-fi. The opening cutscene being there was very cool. 
I can´t really speak to the gameplay as this is a very limietd prototype, but I´d check out a backrooms-ish resident evil cop drama if you ever finish it. 

Thank you again and keep doing what you´re doing - the exposure means a lot for small teams. 

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Is it possible that you could have looked down on the journal by holding right mouse button and scrolling down? We might have not communicated the controls for that ideally.  Either way thank you so much for playing!

Yes, credit is required. I will add it to the description for future buyers.

Thank you! Poured two weeks of hard work into this :)

Oh, I myself am not a programmer and see myself purely in the audio/music space. I would, however, not hesitate to recommend them to anyone I make a game with, which is how I approach it here. 

Very cute indeed, and I wouldn´t say no to owning that legally distinct mario star plushie. 

I looked in horror as I locked eyes with the dark creature, before its bone chilling yell hit me right after. 
(I like your cat!). 

I quite enjoy the more realistic, yet textured look on these - admittedly, I used to be an avid ren faire goer and might be biased!

Hi Jem, 

there was some uploading snafu and I sadly was the only one who could upload at the time. I am the composer and can sadly not comment too well on the gameplay.  Thank you for your feedback nonetheless. 

Thanks Clark! I was a tad worried a bout "The Woods", so I am glad you like it. The Instrumentation is just so sparse and the percussion so (Deliberately) irregular, I didn´t know how it would connect with audiences. 

Hey Hunter!
Definetely can see the Lavender Town comp, or rather, I knew thats what I would inevitably be compared to lol. I also dug deep into the NES metroid and the slower tracks from castlevania; The Tower in particular is very Castlevania inspired. 

Hey Nosferatube,

I should have linked the YouTube and Bandcamp uploads, apologies. 

You can listen to all of the tracks (including SFX) here:

https://goatthroneaudio.bandcamp.com/album/asset-spooktacular-halloween-chiptune...

The YouTube Video will follow, but my Video editing program is currently buffering.

Thanks so much skooka!

Thank you for the kind words. A good day to you too!

Very unique approach to the concept and a good Dubstep song, at that. I frankly have not played many modern rhythm games (donkey Konga was probably the last I played, which dates me horribly), so I cannot speak to it as an OST, but cool track either way!

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Last Minute Rating Spree

While I am getting a bit tired of the "mascot horror" Game and it's tropes and while I really dislike the sounds of beepbox, I feel like combination of the two really works. Something about the FM cheese just feels like a late 80s, early 90s TV commercial. You're writing ain't bad, but I would recommend, in the long run, to migrate to something more flexible. 


Edit: oh, I really liked the answering machine.nice touch and great crunch on the vocals. 

Last Minute Rating Spree

As I keep saying, something about these retro ambient pads just activates a neuron in my brain. Beyond that, there is lots of depth and interesting production to be found. Underrated sub. 

Last Minute Rating Spree

This gives me 90s anime vibes, but maybe I just project some of my love for Detective Conan onto it. I also adore a powerful, pongy snare. Cool sub!

Last Minute Rating Spree 

I really enjoy submissions that break away from the western orchestral instrumentation and harmony. Well done. 

Rating Submissions With Few Ratings To Hopefully Get Some In Return

High concept OSTs like this one are often hard to put into music, however I think you did a decent job at injecting some bittersweet trauma into these tracks, even when they get jollier or more energetic. 

Rating Submissions with few Ratings to Hopefully Get Some in Return

The change in sonic palette between the first and third track paints a picture. Within the context the instrumentation seems even more whimsy, showcasing a protagonist going from the world of the banal to fantastical stories and swashbuckling. Cool job!

Rating Submissions with Few Ratings to Hopefully Get Some in Return

I really appreciate the variety in tones present in this one track. I wonder if, since this is an OST, they could have been seperate tracks instead, representing different areas or modes of the game? I also feel either the flute is a bit too loud or hits some unusual pitches, jolting me out of my chair at times. 

Nonetheless, cool approach and I really like your photoshopped cover. 

Rating Submissions With Few Ratings To Hopefully Get Some In Return 

The marimba with delay on it is an actual treat. Its a lush texture that still has enough rhythmic interest to not lose my attention, and it fits your soundscape very well. 

Rating Submissions With few Ratings To Hopefully Get Some In Return

Enjoyable relaxing and still forward pushing electronic track. Reminds me of commercial works at times, but not in a bad way. 

Rating albums with Few Submissions To Hopefully Get Some In Return

The calming and repetitive nature is serving the theme well. The additive form, with additional elements populating the track the deeper it goes, also serves the concept very well and is a good musical representation of it. I especially like the calm, but momentum providing percussion. 

Rating Submissions With Few Ratings To Hopefully Get Some In Return

I really enjoyed the intimate orchestral feel, reminding me of movies from the 80s and 90s with maybe just a tad too much whimsy in them. You adapt your sound well to different situations in your game, particularly Hippocampus Crossing stood out positively, as it managed to feel heavier without being threatening, particularly through the use of marimba. Very, very good first game jam submission. Impressive!

Rating Albums with Few Submissions To Hopefully Get Some In Return

Taking the bubbles literally is a nice change in approach from many other subs I have heard. They fit your soundscape well, and I am also fond of the low brass that suggests the depths of the ocean in track number 2. The submission is quite short, but there is enough to go off of that I think more could be done with it. Well done. 

Rating Albums With Few Submissions To Hopefully Get Some In Return

creative songwriting oozing with nostalgia. Curious to see what you could have done with some different energy levels for different areas of a game. 

Rating Submissions With Few Ratings To Hopefully Get Some In Return

Really love the shimmery, vibrating background textures in this OST. They add a warmth and depth to the tunes, creating a sonic space both big and intimate. 

Rating Submissions With Few Ratings To Hopefully Get Some In Return

I really enjoy the off kilter groove and forward momentum the track has. The enjoyably wacky instrumentation reminds me of Wario Ware or similar games. My one point of criticism would be the drums, which sound a bit tinny and maybe a tad too stiff. 

Rating Submissions with Few Ratings to Hopefully Get Some in Return


Those choirs and bells...so much drama, so much pathos. Slathered in cheese, just how I like it. Very cinematic and meaningful sounding. 

maybe, but mastering is such a wide field, I feel I have so much to learn. Thank you for the compliment, though, it means a lot to me.