Yep. This is Top 5 material. The switching between real life and video game is a really interesting mechanic i think shined best in the sewer level , in which , btw , i think would be really nice if there was a checkpoint!!!!!!!!!!! The music was lovely , the melody reminded me of Space Song from Beach House. Very polished!! Great job!
Glumarko
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Good game. I like a good parry mechanic and this is definitely one of them. I played through a few bosses and had fun in all of them. I respect that you hand drew a running animation , and the art overall is very nice. A cool idea that came to mind when playing the game was that the flame you are during fights is animated , lit so that when you get damaged your flame can flicker! Great work!
Nice art and atmosphere! Im not sure if this is a skill issue , but in all of my runs i just end up breaking all the pots and using all the resources they give me to no avail. Its frustrating that to win , or atleast thats how i understood what you need to do to win , is to destroy pots that have a random chance of giving you an item that then also has a random chance to decide if you win or not.
Hi! Ive rated your game , heres my teams game : https://itch.io/jam/bad-ideas-game-jam-2026/rate/4438335
I've rated yours - heres my teams game : https://itch.io/jam/bad-ideas-game-jam-2026/rate/4438335
Love to see an automation game! The visuals are really good , but the lack of SFX makes gameplay feel a little empty at times. I love the gameplay mechanic of unlocking tiles to place that change the environment. I havent played factorio in a loooooooooong time , but I feel like the game might be a little... too similar to factorio? Anyhow , great job!!!
Really good game. The gameplay loop is fun and unique. This might be a skill issue on my end , but I swear that the mage boss ( im not sure if it is a boss ) is basically unbeatable/depends on RNG a lot. My best tactic was to pass turns until i got bombs with double damage and movement so that i could buff my bombs and then escape so I dont get damaged myself , however , the boss would always catch up and punish me for 2 damage if i played that way , meaning , no matter what , i would eventually lose to not getting heals because you need , im assuming , atleast 3 movement items to dodge an attack , therefore , it is impossible to not suffer 1 damage per turn because the boss will always be able to close the distance after turn 1.
Pretty cool game. I found that it was really easy to beat it by just getting 2-3 additional reflectors and then just rotating them in a small circle around the player so that it would rotate really fast , basically making the player immortal. It would be nice if the audio was a little more varied. All in all , good work!
Here is my teams game : https://itch.io/jam/bad-ideas-game-jam-2026/rate/4438335
Probably the best game I've seen so far. Very good and developed visuals , the sound design is great , the combat feels responsive. My only gripe is that the beginning was a little confusing to navigate through - i dont think I would understand I could interact with bandages at first glance , or that they're bandages to begin with.
Heres my teams spaceship building game https://itch.io/jam/bad-ideas-game-jam-2026/rate/4438335
Hi guys,
me and my team have just completed our 1st gamejam!! ( for most of us )
Here is our game Meowthership : https://itch.io/jam/bad-ideas-game-jam-2026/rate/4438335
It DEFINITELY has some problems , but we are still proud of the project. There are a whole lot of submissions and all of us are busy students so it would be a huge help if you posted your games in the replies of this post so we can try them out and rate them.
Thank you!
