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Fun game , with really nice 3D work across the board , but I have some issues. It's really hard to die , one melee basically restores your full hp , meaning you can literally stay still , let enemies swarm you and spam melee and you will easily stay alive. This removes all sense of edge for the phase before the boss. This problem is later solved by the fact that the boss doesn't heal you though , which I like , because it prevents you from focusing the boss , forcing you to seek out a normal enemy kill to continue doing damage. All of the three levels were essentially the same gameplay wise , the maps , while nice looking and varied , did nothing to change how you approach the levels , either through enemy variation or something similar , the same can be said for the bosses. I think some action music would've done wonders to the emptiness in the soundscape. I really think that the close-up pixel look of the goon in the cover art looks good , which is why I think the aerial view doesn't do the models justice. Good work!