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Glouton

83
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1
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A member registered May 01, 2020 · View creator page →

Creator of

Recent community posts

It looks like you are looking for friends to work with right? ^^

Wow, great to hear that our jam project inspered someone :)

Works better now! I don't think you need any written  information for the player: the way it works is explicit :)

:(

Hehe, we will definitly make it easier to read, since it is... mainly a game to read :)  Yeah it could've been made more "packish", or at least we could have insisted a bit more. We had the idea to make the title on the very first slide something like "Pack&Go" with tissues sounds when clicking. 

Thank you for your feedback!

Oh you've made a video out of it Oo Thank you, it is motivating to finish at least what we had in mind at the beginning of the jam !

Hello, 

Thank you for your very complete feedback, it is really helpfull since we will keep improving some things here and there for a few weeks to have a more polished game :) +: we are very happy that people actually played and appreciate it :)

I don't know if we can or not go outside the room ; There the windows opens but i can't go outside :(

Game is really pretty, ambiance feels really .. wonderlandish and it already looks full of mysteries (even if i can't go outside this room).

You should definitly link this to your resume

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Ok i ended watching things on this channel, will spend the whole day on it (let's say this afternoon). Will check your video also; thanks for the link!

Your game could actually be  easily turned into a good toy model for modeling epidemics so that people understand it better than just with static data, especially if without any statistics background. 

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Hello dude! The way you introduce the mechanics is really good, and it feels really good to find some friends to pack with :) I can already imagine a whole game where you have to choose your friends with simple abilities leading to complex situations. Monsters design is really good, level design is simple but really effective, GJ to you ! I hope you will get more reviews, you should definitly put an image of one of the monster as a miniature! Make screenshots, it will definitly help you getting reviews. Oh and throw away these 3 files, it s confusing since there is nothing that indicate clearly "pick this one"

Is the 260mb.zip file actually an other part off the game?

Oh and question: I didn't understood the mechanics you explained after picking the wizard: should i avoid using spells against the monster? It kinda works!

Please, update this miniature and put a stylish monster instead of nothing !!!!!!! (edit : seems that there is one, didn't load actually on the itch page)

Hola! Am i missing smthg or i get killed everytime i touch a red wall? Sometimes the game starts and bam in a wall >< Would be great if the mechanics where introduced in a safe space before ^^

Hey Ticomanel, this flower kills me every time at the beginning ^^  What we are supposed to do isn't that clear, maybe make it a bit easier so the player can travel the beginning easily to get what he has to do :)

Hey ! I like the "pop in rythme" mechanics! Maybe let these guys falls a bit faster, make some sound when you pick one, and loop the music/ accelerate while the game is going further :)

Oh yes true, Unity is always 3d which can make it a bit difficult when only using 2d!

Hey ! I have been playing it, it is really interesting and fits the theme very well. Do you have some mathematics/physics background? 

I enjoyed trying to find a good strategy to contamine all of the blobs (i only manage to reach about 95%)! 

Nice  & clean game!

Thank you :) Yes there are still things to fix! Can you tell me in which version you encoutered these bugs , and where in the game? We gather the issues and will correct them to have something more or less playable from the beginning to the end :)

Wahou, thank you guys for all of your feedbaks and comments Oo Really surprized ! THANKS A LOT IT IS FCKING MOTIVATING

5/5. Would definitly buy it. I loved games like baba is you etc and DUDE The level design is AWESOME

WANNA PLAY IT AGAIN AND AGAIN

WANNA PLAY IT AGAIN AND AGAIN

WANNA PLAY IT AGAIN AND AGAIN

Never tried the blueprint, i heard that it is really nice to let artists using game engine on their own! Well gj then, i'll try it again when you manage to fix it, i understood it was supposed to be the end and was expecting something!

Oh and, this small sample of game is already ok -> you've made the player understand he has to make a box touch the button, and since the cube has the same color -> he has to bring boxes on it (not obvious in every game in here, especially without text)

Art is already fine to look a (simple and effective) 

Hehe x) This slow rythme is also good to make you think twice before picking anything! The graphics are fine, i think you can do something that better fits the game spirit (a bit generic now, but it already start to feel like alice in wonderland). Wish you good luck if you plan to improve it! 

So much Godot users in here! Ama big fan of puzzle games, would try it more if it wasn't thaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat slow to try again >< Why making it so painfull to retry? ^^ Well i fear this lava a lot now. 

Seriously: There is a good idea here that can lead to compex&interesting puzzles, a grid constrained movements would improve the overall experience i guess :)

How many levels do you have in here? I blocked at the one with 2 paths

Hello hello, i really like the concept of having to progress without being able to use everything. A lot. 

A  good way to build a metroidvania differently! Your idea can lead to pretty interesting and complex situations, and makes you think before packing. You've made your point! The only things i do not like is that the char is slooow and it is a bit laborious to travel across the world. Will come back to it to finish it!

Oh and it is a bit scary when you end up opening a door in the caves, and seeing this .. ahem beanny waterfall monster ! The loop music is a bit exhausting too, and does not fits the caves ^^ Ambient sound would have done the job :)

Hello hello, i am stuck in an endless loop of rooms right after entering the taj mahal : is there something i should figure out ? :)

Oh that's why i was going nowhere too x)x)x) I was going on the left since the dog is facing left at first. Ok i like the dog and the wolf very much, then sometimes i just loose my dog out of the screen if i face an obstacle and do not avoid it ^^Keep it simple next time on the code side, maybe constrain your movement on 2 axis since your game is actually 2D?

Noice game yeah

Uh! Cmon, admit it, you do no beat your game yourself x) the current lvl 2 is easier, i can almost reach the box^^

Hello Fellow Godot user! I like the idea that you healths = people around you, plus it gets a bit messay if you manage to kill a lot of ennemies so it kinda autobalance. The game feel is good, maybe the shots are a bit slow but it still feel nice to play!

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Works perfectly, the main char is really nice to look at when mooving ^^ It takes me 1 mn to understand that i actually picked up items in my inventory, maybe mak a bit  more clear that you picked up smthg? (louder noise, animation)?

QUESTION : Is that what it feels to work in a GAFA warehouse ? ^^

Hey! I can't see all of the cards on my screen (right and bot. cards are sectionned off), (Galaxy A3 2017). expect this, it works :) I know how annoying it is to export to android, so gj!

Intro : good++

Graphics & aestetics : really good++

Gameplay : fcking difficult to not be overhwelmed after 45s/1mn ^^ I think you do not have any damages rate to actually kill ennemy as they pop :)

Oh, and the graphics are really cool

Hey! Played like 6 times, ended up reaching lvl7

It made me do the math to know what exactly is the best to deal the more overall dmgs, found out that i should take the hammer and big potions only ^^ Maybe there are hidden mechanics that i haven't seen (like weaknesses of the ennemy/etc)

The thing is : you made me take a pen and think carefully to what i should pack or not -> Goal achieved.

I do not know what i can find later in the game, but i think it can be pretty complex if you manage to make every choice a good possibility (maybe it is, but the maths lead me to -> take hammer and potions, you can deal more dmgs overall).


Anyway, i think it is a pretty good try since you made me take my pen !


Oh, small "bug": The anchor of the objects are on the top left of the item, which is very difficult to place them where you want

Gj

Hello hello, dude you sure love 3d, the overall aspect of the game is really pretty. Can nbe played easily, it is a good base if you want to create a game out of this template i guess!

Makes me want to take a look at unreal. 

Question: is there something that is supposed to happens when we manage to bring the 2 boxes on the plateform and make one touch the small cube?

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Wooooo the game feels so good to play even if i do not have a fcking clue to what i am supposed to do here xD The crying monsters feel good to takkle, should i pack them in the rock area?

Oh, these little guys get stuck in the walls sometimes ^^" Add a few sound effects and it will be perfect