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gleeson

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A member registered Dec 05, 2013 · View creator page →

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Fair question! I personally consider games using these icons as “collective works”, not “derivative works”, so the rest of the game would not fall under “Share-Alike”. Commercial games are fine! Internal use is even more fine!

I might change the licence if it is too confusing for people.

Not a Unity user, but it might require more setup in TextMeshPro.

Window > TextMeshPro > Font Asset Creation. Drag in the TTF and include all the glyphs you want to use in “Character Set”.

❤️❤️❤️❤️

It’s a bitmapped Helvetica in the original release!

(Played on Linux, keyboard+mouse)

Great demo! Lots of nice “a-ha!” moments introducing the mechanic. Got to the end, forgot my time but was probably around 10min.

I found aiming the dash to be a bit of a challenge and not intuitive - I didn’t like the cursor resetting to ‘forward’ on room transitions and it pulling downwards as you fall. Dragging the mouse up did not aim up as I expected.

link in credits would be appreciated!

Interesting - they work fine for me in Firefox! For clarity, they are embedded CSS fonts. They’re mostly just for flair - if it doesn’t work half the time for people then I should probably pick a better fallback font.

Thanks for letting me know!

thank you very much!

Here is an example showing the current (1.3) and upcoming (1.4). The new update improves kerning and glyphs in some areas, coming in a few days.

I take on board any suggestions/feedback if you catch any inconsistent rendering.

I’ve been a bit side-tracked. I want to put out an update eventually (and release the cart as PWYW). I’ll put out an update when that’s happened!

I beat all the levels!

I have a few unreleased fonts I have been working on behind the scenes. Stay tuned!

Sure! email is heygleeson [at] gmail [dot] com

Retired as Guild Elder. I aspire to Guild God.

hard, but made it to the end!

it was a beautiful rat dream…

Incredible talk at Parallels! <3

This update feels explicitly targeted towards me... I had already started learning how to modify this amazing themeset to add precisely these two variants (I use gruvbox everywhere).

What an amazing update. Thank you!

It doesn't, unfortunately! But I understand your concern - any future 'metroidvania' I make will definitely include a map!

Interesting bug! It's been a while since I've ever touched the code for this.

As for refilling the well, there's a hole in the wall you can click on. 😊

There's another way here, from the left side of the map!

zone

Thanks Mario

Thanks for the feedback, everyone! Unfortunately due to the 48-hour constraint, I was not able to address any of the bugs that popped up or add more polish to the controls, I just simply ran out of time.

I will release a post-jam version that addresses all these issues once the voting period is over.

Loved this feedback! I agree with all the points you brought up - I was definitely trying to create a bunch of chaos with the mechanic, though I certainly could have done a bit better. Glad you liked WitchWay too, I'll check out your game! 

Fair - these are problems I wanted to address but ran out of time for the jam. I might get around to it in a post-jam version!

I like the idea of it as being a little management sim! Thanks for the feedback!

Update DirectX!

what's up, I'm jared, I'm 19, and I never fucking learned how to read

(thanks! my bad)

(1 edit)

Please put up WitchWay! I thought I had missed the boat.

https://gleeson.itch.io/witchway

this music slaps

hell yeh go nuts. wish you all the best with that!

gosh, yes! so glad you enjoyed it and understood it! thanks for playing!

Yeh, looks like it! Since the game is typically very short, you'll have to press R to restart. I might address this in a future build.

Still really tempted  by that secret (I assume) on the bottom of the screen in one of the rooms. Handcuffs? Super intriguing.

Ahh, this was excellent! I really enjoyed the NPC dialogue - very interesting characters!

Well spotted! Luckily this is an easy fix. Thanks!