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A member registered Dec 05, 2013 · View creator page →

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Incredible talk at Parallels! <3

This update feels explicitly targeted towards me... I had already started learning how to modify this amazing themeset to add precisely these two variants (I use gruvbox everywhere).

What an amazing update. Thank you!

It doesn't, unfortunately! But I understand your concern - any future 'metroidvania' I make will definitely include a map!

Interesting bug! It's been a while since I've ever touched the code for this.

As for refilling the well, there's a hole in the wall you can click on. 😊

There's another way here, from the left side of the map!


Thanks Mario

Thanks for the feedback, everyone! Unfortunately due to the 48-hour constraint, I was not able to address any of the bugs that popped up or add more polish to the controls, I just simply ran out of time.

I will release a post-jam version that addresses all these issues once the voting period is over.

Loved this feedback! I agree with all the points you brought up - I was definitely trying to create a bunch of chaos with the mechanic, though I certainly could have done a bit better. Glad you liked WitchWay too, I'll check out your game! 

Fair - these are problems I wanted to address but ran out of time for the jam. I might get around to it in a post-jam version!

I like the idea of it as being a little management sim! Thanks for the feedback!

Update DirectX!

what's up, I'm jared, I'm 19, and I never fucking learned how to read

(thanks! my bad)

(1 edit)

Please put up WitchWay! I thought I had missed the boat.

this music slaps

hell yeh go nuts. wish you all the best with that!

gosh, yes! so glad you enjoyed it and understood it! thanks for playing!

Yeh, looks like it! Since the game is typically very short, you'll have to press R to restart. I might address this in a future build.

Still really tempted  by that secret (I assume) on the bottom of the screen in one of the rooms. Handcuffs? Super intriguing.

Ahh, this was excellent! I really enjoyed the NPC dialogue - very interesting characters!

Well spotted! Luckily this is an easy fix. Thanks!

Ahh yep, that old bug.

It's currently been fixed so that doors always have an invisible barrier for boxes - they're never meant to go through them so I figured this just tidies things up. Also, they now don't close if you're still in the way.

Thanks for reporting!

Hmm! According to GM:S Docs Safari may not adequately support HTML5, but that seems ridiculously out of date. So I'm not sure on how to go about fixing that.

However that 'save.ini' is an obvious bug and an easy fix, thanks for spotting!

SHRUBNAUT community · Created a new topic HTML5 BUG REPORTS

hi i gotta sleep but maybe post your html5 bugs here!


I liked this! Very interesting worldbuilding. I loved putting pieces together in my mind about the story of the world (especially how new info brings new perspectives), I much less liked hunting down the last few runes - I was initially hooked upon discovering the Temple, but towards the end I didn't feel like I was finding any clues to hunt down their locations. This is where it stopped becoming engaging - something to think about.

But thank you for making this! I look forward to more worlds from you. :>

cute as heck how are you so good

Definitely my favourite from the jam. Very pretty!

Ah wow, thanks!

It seems to work fine for me. Is this happening with other games?

Weird! I've heard of multiple cases of this happening but I can't seem to replicate it. :<

Is there a playable build?