Recent community posts
Thanks for the feedback, everyone! Unfortunately due to the 48-hour constraint, I was not able to address any of the bugs that popped up or add more polish to the controls, I just simply ran out of time.
I will release a post-jam version that addresses all these issues once the voting period is over.
Loved this feedback! I agree with all the points you brought up - I was definitely trying to create a bunch of chaos with the mechanic, though I certainly could have done a bit better. Glad you liked WitchWay too, I'll check out your game!
Ahh yep, that old bug.
It's currently been fixed so that doors always have an invisible barrier for boxes - they're never meant to go through them so I figured this just tidies things up. Also, they now don't close if you're still in the way.
Thanks for reporting!
Hmm! According to GM:S Docs Safari may not adequately support HTML5, but that seems ridiculously out of date. So I'm not sure on how to go about fixing that.
However that 'save.ini' is an obvious bug and an easy fix, thanks for spotting!
"NOTHING YOU CAN DO"
I liked this! Very interesting worldbuilding. I loved putting pieces together in my mind about the story of the world (especially how new info brings new perspectives), I much less liked hunting down the last few runes - I was initially hooked upon discovering the Temple, but towards the end I didn't feel like I was finding any clues to hunt down their locations. This is where it stopped becoming engaging - something to think about.
But thank you for making this! I look forward to more worlds from you. :>