ATAQUEEEEEEE!!!
gilzoide
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Thanks, I’m glad you liked it ^^
Unfortunately, Draw Over is not in active development, so I don’t think an eraser will come out anytime soon =/ But it’s got the Undo (Ctrl + Z) feature that you can use to “erase” drawings that got wrong, maybe that’s good enough for your use case.
One thing I thought of doing is a way to select individual shapes/drawings and being able to delete them one by one, but never got to implement this idea.
I’m really glad you liked it =D
As far as I know, the highscore for this game is my own time of 4:08, I’m not really sure yet how I pulled it off =P
I haven’t played Downwell, but I did play Gato Roboto and it does the same thing, having 2 color palettes, but there you have to find the extra palettes throughout the game.
I understood the order after pushing the split handles all the way, then it was much clearer =]
There are some ways for making loopable music I can think of right now:
- you can have a well positioned silence where the music (re)starts, like I had in mine
- you can have an audio clip just for the music intro, then start the perfectly loopable clip right after the intro ends
- you can use just the looping part even if it doesn’t start freshly and fade it in, so you don’t have to worry about having different clips and synchronizing them
Mouth sounds are usually very fun to work with, I recommend xD
I just recorded some improvised mouth sounds, you composed a whole musical play in 1 week! ♫♬ It’s trully amazing =O
Nah, don’t worry, the game is awesome even lagging xD
I just replayed it without going full screen and it worked much better 🤔 I also saw later that you disabled the lights on mobile, so I guess this is the main bottleneck =P
Haha, that was fun! I love this music and the sound effects and the visuals and animations! It’s just a little uncommon having health and never being hit at all, but no problems there, it is very satisfying just slashing through everything =P
For some reason, I can only hear the game audio on my left speaker…
My best score was reaching level 19 🐉
Wow, this game is just so awesome! I mostly love the voice acting and the songs, which are just so cool to hear and really on point with the narrative!
The visuals and the motion in gameplay are great as well, congratulations!
The only thing that bugged me was the night level, where the game lagged quite badly, probably because of so much dynamic lighting =/
I really like the atmosphere of the game, with the art, music and sound effects, congratulations!
I found the controls to be really difficult. I really didn’t understand how exactly the sling direction is measured. Usually I’d set the direction carefully, cancel the move, and then make the sling without moving the cursor so that the direction would be where I wanted and I could go farther. But then I got to a part with some moving platforms and they always changed the sling direction even if I didn’t move my mouse, so I wasn’t able to beat the game =/
Oh, and for 2 times I just jumped from the big arrow sign in the first area, before trying to kill the flying enemy xP
It is quite satisfying eating everything xD
I got a little lost in the beginning, but found the way easily after eating the first fruits. Then I eat something bigger almost accidentaly and everything made sense! chomp chomp chomp
The sound effect is very nice, I just wish there was a background music.
Curious about what would be the next area and things to eat 👀
Really interesting concept you got there! The order in the end was a bit confusing, some digits could be (and were in my playthrough) above others that were more to the left, so to my reading they came first =P
Overall the game is very nice, congratulations!
I just wish the music was a little longer or at least looped more seamlessly, it is just too clear when it restarts.
I’m glad you liked it =D
This game is mobile-first, I actually got the mouse wheel input for free just by using the awesome Godot-Touch-Input-Manager, really glad I didn’t have to implement separate logic for desktop =P
I’m glad you liked it =D
This game is mobile-first, I actually got the mouse wheel input for free just by using the awesome Godot-Touch-Input-Manager, really glad I didn’t have to implement separate logic for desktop =P
https://gilzoide.itch.io/raise-and-shine
I am very proud to announce the open beta of Raise and Shine, a height map visual editor with automatic normal map generation for 2D textures! =D
It has been exciting 5 weeks of development and I hope I’ll be able to invest many more to make it even more awesome! Check out the full release post here.

Since it’s Easter time, I’ll start off with an illuminated version of Bunny Rabbit LPC. Happy Easter!





















