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Gibbering Taylor

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A member registered Apr 27, 2021 · View creator page →

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Your music fits the theme better than any other I've heard so far.  The brittle -sounding synth evokes the glacier, and that thick bass synth makes for a boppin' version of Hell. Thanks for giving us an example of exactly how this might sound during gameplay.

Using chords in the bass register tends to muddy up the mix, though.  Maybe just use octaves, or move some of those voices into the midrange; right now it's all highs and lows. 

Great work overall!

I love this retro sound-- the compressed drums work really well with the synths. The retro-futuristic vibe is perfect for an 8-bit JRPG set in space.

I thought the voice sample was kinda weird, but it certainly adds character. I also found the synth melody near the end a bit piercing; I would have preferred a lower octave or a low-pass filter on that.

Great job!

This is harrowing. I can very easily imagine this in a sci-fi survival horror game. You effectively created an intense, disturbing atmosphere that's scary even without a game.

The high-pitched noises can be grating after awhile, though. I understand wanting to make the player uncomfortable, but this would probably give me a headache, and make me shut the game off for the wrong reason. Maybe lowering their pitch, or using EQ to soften those high frequencies would help.

I also think I need a second, contrasting track to hear how this correlates to the theme.

Nonetheless, this is super creepy, so great work!

This is some cool music.

But I have no idea what kind of game this is, so I can't judge how well this music fits. Is it an RPG? Action? The storyline doesn't really tell us anything about the player's experience.

I also can't tell how the music itself reflects the theme.

I do like the music, especially "The Trader. " It just sounds more like it belongs on an album than in a video game.

This is a beautiful soundtrack.  All the sections have their own characteristics, but it all sounds like one cohesive world. The pizzicato violins in particular gave that section a distinct atmosphere. That said, I would like a bit more variety in the different pieces, to really give the feel that I'm traveling to different environments.

The violins panned hard-right were a bit distracting to me listening on headphones. 

I'm not sure how the looping would work in practice, but I'd be very interested to hear it -- it's a cool idea.

Great work!

Yeah, this is great. Sounds like a really fun Sega Genesis game. I like the tempo increases at the ends of the Portland tracks. And the super-compressed "go" sample throughout.  The tracks are all upbeat and fun, but they still have their own identities. Nice ominous buildup on the final track, with the twist happy ending.

The only criticism I can come up with is that the snare can be a little overpowering, particularly on those punk beats on the last two levels, but even that kind of adds to the charm.

Fantastic work!

I want to play this game.

I really like the muted & delayed drums in The Journey Begins. I wish the string synth was a little softer; it sounded a little abrasive on top of them. But overall the piece sets the mood well. 

Ice Bridge's brittle-sounding synths and reverb are perfectly suited for an ice level.

Shadow Land really changes it up without feeling out of place. Love the Doom influence. Taking the Ice Bridge melody and adapting it to a thrash riff works brilliantly.

Against the Darkness is much more upbeat/positive sounding than I expected for a final boss, but I like that. It would make the player feel like a hero.

I assume the tracks cut off abruptly because they are designed to loop, although I didn't download them to test this.

Great work!

Really calm menu music; I like it.

Left Side is sort of intense, but not distracting-- perfect for a puzzle game.

Right Side has some spooky ambient stuff going on in the background, but the pleasant melody on top gives me the impression that the difficulty can be overcome.

Overall great work. I really appreciate your attention to detail; little touches in the background go a long way to creating atmosphere.

This sounds fantastic. Both parts feel like they belong in the same game, but they have very different moods. That vocal glissando into the second part is really cool. The only thing I'm confused on is where these tracks would play-- is this for a cutscene, or would these play during two different levels?  Given the cinematic nature, I would assume a cutscene. Regardless, really well done.

Nice job contrasting the bland office world with the more exciting digital world!

I personally found the accordion chords in CoffeeOffice to be a little grating-- kind of like an alarm that someone won't turn off.  I would have liked a softer sound for that. But the walking string bass works well for that old noir feeling you're going for.

Great intro for Aces Have It; it's a clear transition from the drab office world to the vibrant digital world.  I would have liked more variety in the accompaniment here; that repeating arpeggio pattern is very short, so it becomes a little monotonous, instead of being exciting and fun. 

Good job for your first time!