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Ghostwind

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A member registered Apr 10, 2020 · View creator page →

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Interact with the puddle, and use the bucket with the poisoned water when the inventory window appears. There will be an option to empty the bucket.

Note: Not 100% sure, but i think the puddle need to be poisoned to empty the poisoned water bucket. In the same way the puddle need to be clean to empty the non poisoned water bucket. 

You can use that purifying machine thing to alternate the puddle between poisoned/not poisoned, using the herbicide poison again for the later.

Tbh every dialogue and image language is set manually on the event itself, so i solved dozens of those some time ago.

There's probably more of these bugs, specially in the map display on area transitions.

Since i'm developing another game rn and nobody commented until today, i was waiting for feedback from the players. Now i'll probably make another bug hunt gameplay to update the game in the next weeks.

Thanks for letting me know! Most people either don't find these bugs, don't care or just give up on the game, i'd guess. As a sole dev, it's essential to have feedback like this.

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I think it's sorta obvious after you get the materials. 

In hindsight, i was probably expecting most players to get the mandatory item before reaching that point with the PRMI room in Tower of Light, but of course it would be common with the non linear nature of the game haha

Maybe i should change that in an update. It can be really misleading now that you mentioned it.

Oh, that's a relief! haha

At first, the repair machine could be used in any order, but then there was a rare chance of hard locking the game this way, so i decided to make sure the player used the repair machine to get the mandatory item first.

To be honest, the only hint that the materials could be used to make the module in the repair machine would only appear if you checked it after defeating the boss, but you figured it out without the hint haha

Thanks for the info. Feel free to reply in the comments about anything in the game, bug or not. 

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Just to be clear, you completed the puzzle in that room after the one you got the materials without a problem, right?

I will try to replicate the bug here, so expect this post to be updated in the next 30 minutes (or maybe 2 hours, assuming it's more complex than i think haha). 

Thanks for letting me know! And sorry for the trouble.

While i try to replicate the bug, feel free to comment here about any possible extra info or if you made any progress.

Edit: Checked the event, tried to replicate in-game multiple times in different conditions, but i couldn't make it fail. It's apparently working properly.

I will post some spoilers below. Since comments on Itch.io doesn't have a spoiler function, i will edit this post deleting the spoilers after your reply, okay?

About returning to the room you got the materials to take some more, don't worry, you're supposed to do this.

Please reply this post to inform wheter you've used the repair machine previously or not.

Edit: Deleted the paragraphs with spoilers.

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Damn, that's unfortunate. I think the save system is not super well explained unless the player reads the in menu tutorials. 

How many HP Uno has?

It's a long shot and maybe a little luck dependant, specially depending on your HP, but try to do that:

- In Path of the Faces, depending on what floor Uno steps on, it can trigger 2 ghosts of different kinds. One of them is always a "Statuarum". Basically, you are in the soutwest entrance of the area, so you should get to the northwest exit.

- There will be 3 fights to get throught this way, try to make sure you only fight Statuarums (There's also Staturuams, don't confuse them) in those 3 battles.

- Statuarum does minimal damage in normal conditions, like 3 per attack. While your knife attack should kill it in 3/4 turns? That will depend on how many knife upgrades you have. The catch with Statuarums is that when they start to smile, you should stop attacking them, using evasive actions instead, then return to attack when the ghost gets serious again.

- While you make your way through the Path of Faces, don't go back to Mist Woods, since that will make the ghosts respawn.

- If you manage to fight the 3 Statuarums and reach the northwest exit, you'll reach the Archery Zone area. Go west, trying to avoid encounters, and reach the area "Pathfinder's Pass".

- On Pathfinder's Pass, there's a secret passage through the trees to north. There's a hidden ghost there but it can be avoided.

- After the secret passage, you'll reach an upgrade module. Every upgrade module found in Unobelisk recover Uno's entire HP and ammo, so you're basically saved.

- Return to the Archery Zone, go south to reach Mist Woods, so you can return to the Safe Room. Make a lot of saves in different slots to be sure. You may have to fight a ghost in Mist Woods but now you're completely recovered.

If you manage to pass through the 3 Statuarums and follow the instructions, you're 100% saved, but depending on your current HP or knife strength, it may be impossible after all.

Can't do that now, but if you just can't pass through the Statuarums no matter what, i may send you a save game in the Safe Room just before the Gardens. 

Besides that, my apologies for the problem.

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The game autosaves on every room for convenience but safe rooms should save in a separated slot. There was one right before the entrance of the Gardens, two screens from where you are now.

To be honest, i think it's possible to ignore every save prompt in the safe rooms but it's highly unlikely. Is this the case? The auto save always saves on slot 8 while the player chooses the specific slot for the main one.

Aside that, it's fairly common to get locked in an autosave since the game was designed around resources management. At first, it wouldn't offer auto saves at all, but i thought it could be a nice quality of life feature. Though it can be misleading at times.

Can you load a main save from the last safe room?

https://ghostwind.itch.io/unobelisk

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Thanks! 

This means a lot to me! 

You're welcome :)

Yeah, the exploration/puzzle part of Unobelisk is definitely inspired by games that i would never finish without a guide myself haha

Thanks! :)

Kind of sucks that the game isn't popular enough for someone to make a walkthrough. Maybe i'll make a simple one myself and post it on the development log haha

But anyway, if you get stuck again, just post in the comments about it.

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Thanks! Really happy with any feedback :)

Did you use the Alpha Key to upgrade your armor? (It gets purple instead of orange, for reference). Like, the key unlocks the device that upgrades Uno's armor to get through tougher ducts, but you'll have to find the device first. It looks like the restoration chamber from any save room but orange instead of purple.

There's another area acessible after the tougher ducts. The Junkyard can be reached at this point but it's not related with the Alpha Key. 

Did you get the Portable Heater, by any chance?

Have you visited the Light Room in the Factory?

You have visited the Engine Room to eventually get the Alpha Key, right? Maybe you should visit it again to change the direction of the blue lever and see if something in the factory changes.

There's actually two entrances to the ducts from the factory. The first one that links the Factory with the Test Dorms, and the second which can be accessed after unlocking a specific room. That locked vent on the ducts between the Dorms and Factory can only by opened from the other side, and serves as a shortcut.

The game gets slightly less linear at this point haha Will try to give hints but i can just say the solution if you want to.

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I guess i should try to solve it in a future update. Maybe change the password to something with only one word haha

I pretty much tested the game alone, so i think there's a lot of stuff that feels obvious to me as the dev, but not to anyone else.

The "space key" can be found as an actual blank space, so i understand why it can be so confusing.

Thanks for the feedback! Will try to solve this asap.

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There's no way to private message on itch.io unfortunately, so i'll reply with the password but i'll edit it in the future to not spoiler the other players haha Reply this comment when you're done, Thanks.

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Thanks! With so many great stuff in the bundle, i suppose not many people will focus too much on this one right now haha

Thanks! Happy you're enjoying it.

Thanks : )

To be honest the emails that came after the 2 first tax interviews about having to complete the form in the next 30 days made me think i did something wrong since i checked them after doing the interview for the last time. If the situation of my last interview is complete and those emails can be ignored, i can rest well already.

You have my thanks.

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Just released the game and it's in  checking stage right now. It's unindexed right now but can be accessed by url. Already downloaded my game to test and everything seems to be okay. Can i put it on the bundle?

Anyway, here's my game for the bundle in case the answer is positive:

https://ghostwind.itch.io/unobelisk

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Sent an email for support on saturday with the same questions, but decided to post in the forums as well just to be sure.

I got pretty frustrating with no replies after 5 days but i understand the itch.io's staff is not exactly big, and everything is probably slower due to the quarantine. Maybe someone here got the same problems and stuff.

So, i published a commercial game on Itch.io, and made the tax interview, which was confusing but i think i got this right in the end.

I'm not sure if this is a problem, but i did retake the interview 2 times, since i was confused about the electronic signature bit. The first 2 times, i choose not to give an electronic signature (I was really confused about it, thought i would need some kind of license or something), then got in the process of printing the form and physically sign it.  After some reasearch, i updated the tax interview one last time accepting the electronic signature and apparently everything was ok in the end. 

I believe my tax interview are in checking stage right now. There's some way to confirm it? Checking my gmail, the tax support sent me 2 emails about how i didn't completed the form and a signature was still needed, but they seem to be automatic mails sent after i did the interview the first 2 times. This is normal? Can i ignore them? Both emails are exactly the same, btw.

Aside that, my published game is unindexed at the moment. This is normal since i put a price in a game for the first time, right? How long it normally takes? I released the complete version of the game with the price on friday if i'm not wrong.

The game was indexed before the release and price set, when only the demo was available. It's likely that the game is unindexed now due to the first time price set but i also changed the url and put the published game back on draft to edit the page before releasing the complete version. It's possible that the game got unindexed for these motives as well?

While unindexed, seems like people can still buy my game if they access the url. Can i sell my game sending the url to people despite the itch's staff still checking it?

Can my game take part on the Bundle for Racial Justice and Equality even though it's unindexed?

That's it, you people have my thanks.