Recent community posts
This project by Ben Fredericks, that I've been helping out with, is now available.
It's best played with VR, but it does support a mouse only option.
You play as the captain of a ship, responsible for making a series of decisions which balance the lives of your crew, with the population of a planet.
It has this great FMV based art style and some really nice performances.
Would be fantastic to see some feedback from players, as we are starting development on the next project.
I finished a short thing last week, https://ghostglyph.itch.io/field-137
Felt great to complete something, having started lots of little experiments before. I've been trying to learn more about Bitsy in the hope of teaching it to young people. I'm planning to record a video walkthrough later this week.
It's a really wonderful tool. I've really enjoyed Adam's latest games and they're always fantastic at teaching me a new way of thinking about the game.
I’ve been working in a few ideas for Isolation Jam.
I’ve started so many different things with Bitsy- but never seem to finish them.
This time I finally did!
Field 137 is a Bitsy about exploring a cellular automata and removing tiles that have been misplaced. As you move through the levels it becomes a bit trickier, but you also pick up more information about the rules that build the space.
It is hopefully quite relaxed and chill. The pieces you collect will talk to you and ask you things too.
Please give it a go!
I'm helping run #PhoenixIsoJam. We set it up as a way of encouraging folks we would usually engage with at the IRL Phoenix, through an online project. I've submitted a couple of games to it, but it's open to anyone and all kinds of interactive work. Please join if you would like! The full details are on the jam page but the keywords for the jam are:
Isolation, Distance, Closure
Community, Networks, Idleness
Join in here
I wanted to share a pen 'n' paper game I published a few days ago.
It's called CAR GAME.
It is a take on the classic Racetrack. Players draw their way around the map.
Racetrack has a great feel, with caution needed around corners and braking.
I've included some additional rules that allow for exciting things like BOOST and DRIFTING.
I wanted to create a big map for the project, which is what is included in the download.
The next step was to develop some missions and races using different locations across the map.
Development on that has stalled a little bit, but I realised there was no reason not to share the map as it is.
If you want to check it out, I'd recommend just printing a couple of pages at a time. It is best printed at least larger than A4.