Thanks for your review and tips! Happy to participate in this first Jam, we learned a lot for sure :) I hope FMOD is fully supported one day by Godot, but to have the Web version next time, I will try to work with the native Godot sound players that are great as well!
Ghaladeon
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Glad you liked the variety of SFXs for recycling. They were all recorded at home with foley, with 4-5 variations of each sound, and then some Pitch and Volume Randomizer in FMOD :) the wood one was the last one we added and was not tested properly. It might be too low and the post EQ that filters the sounds too much :( Thanks for your review, glad you liked the overall experience!
We used FMOD for our game, so I’m not sure about how to achieve this in Godot native scripts, but from what I searched, there seems to be a EQ with 6 bands that might be helpful for what I said: https://docs.godotengine.org/en/stable/tutorials/audio/audio_effects.html#eq6-eq10-eq21
The difficulty of each level scales perfectly, and I like when the mechanics are mixed. Maybe it would be nice to show the cursor, or have a “ghost” bucket for the left click / right click preventing spikes mechanic, so the player knows where the bucket will be after right clicking. The graphics are cute and the sound design is hilarious haha. Good job :)
That was all investigated and worked by @furioustierren. She did an amazing job working with Godot in this first Jam, and making the robot in Blender so quickly :) Glad you liked the ambience!
Really nice use of the Repurpose theme for this game! The 3D models are really good, the controls and mechanics feel nice, and the crafting menu is intuitive and fast to use. The only thing a bit confusing is that there is no shooting feedback with a projectile and some lag spikes in the browser, but loved the game :)
Really fun game that goes perfect with the theme of the Jam. The music changes when the radiation level is rising and the sound of each item collision are great details. It would be nice if crushing the barrels had a punishment, or the player will never use the burn place. There’s a small bug when grabbing items and walking to the left, you can throw them out of the map and the radiation level keeps going up :P
Really nice work on the submission! :)


