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Ghaladeon

18
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A member registered Jun 06, 2018 · View creator page →

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Thanks for your review and tips! Happy to participate in this first Jam, we learned a lot for sure :) I hope FMOD is fully supported one day by Godot, but to have the Web version next time, I will try to work with the native Godot sound players that are great as well!

Thank you so much for testing the game! Glad you liked it! :) we need to adjust some details now that we can edit files again, but it was a really nice first Jam experience, indeed. It motivates me to keep making new music for other games!

This game has the perfect balance of graphics, sound design, visual effects feedback, and great atmosphere and music. You can really feel the tension to help the climber in that dangerous world. 10/10, amazing and really inspiring! :)

Perfect idea and representation of the theme, for sure! Cutting a piece and then cutting around the empty space made a duplicate of that piece, and everything started to bug, but the concept is perfect and had fun doing some notes :)

We could have added a “crash” sound for each recycle type when it was recycled, or a different feedback if your inventory is full, like a movement of the UI, or an exclamation mark in the materials full with red numbers showing 10/10. Thanks for the tips and the feedback, really useful :)

Glad you liked the variety of SFXs for recycling. They were all recorded at home with foley, with 4-5 variations of each sound, and then some Pitch and Volume Randomizer in FMOD :) the wood one was the last one we added and was not tested properly. It might be too low and the post EQ that filters the sounds too much :( Thanks for your review, glad you liked the overall experience!

We used FMOD for our game, so I’m not sure about how to achieve this in Godot native scripts, but from what I searched, there seems to be a EQ with 6 bands that might be helpful for what I said: https://docs.godotengine.org/en/stable/tutorials/audio/audio_effects.html#eq6-eq10-eq21

The difficulty of each level scales perfectly, and I like when the mechanics are mixed. Maybe it would be nice to show the cursor, or have a “ghost” bucket for the left click / right click preventing spikes mechanic, so the player knows where the bucket will be after right clicking. The graphics are cute and the sound design is hilarious haha. Good job :)

Really fun platform game! I can see the addicting part of it with the sounds and music. Reminds me to Geometry Dash. The shooting sound might be good to EQ it a bit the High frequencies or lower the gain a bit, but it’s a nice touch. Great first Jam! :)

Fun little mini game. The crowd cheering and the confetti made me laugh and feel accomplished. Reminds me of TrickShot Simulator :)

The art is hilarious, loved it haha. It reminds me to different clay worlds like The Neverhood:

Loved the frenetic soundtrack and that you can use anything as a weapon (even the broadcast TV). Fun game :)

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That was all investigated and worked by @furioustierren. She did an amazing job working with Godot in this first Jam, and making the robot in Blender so quickly :) Glad you liked the ambience!

So glad you liked the music! I was playing with some synth VSTs, and found this ethereal sound that went perfect with the under the sea theme. I’m so happy with the result :) The muffle sound was an idea while investigating FMOD EQs with a menu_open parameter. Thanks for the review! :)

Really nice use of the Repurpose theme for this game! The 3D models are really good, the controls and mechanics feel nice, and the crafting menu is intuitive and fast to use. The only thing a bit confusing is that there is no shooting feedback with a projectile and some lag spikes in the browser, but loved the game :)

The eraser gum that doesn’t erases but smears made me laugh. Tons of erasers like that when I was a kid. Loved the art style, the funny music and the chaos of each tool. Great game :)

Appreciate you like the music I made :) The max depth unlocks are a great idea! We wanted the player to have free roaming and exploration of the depth levels with the different upgrades, and some checkpoint bases in the depths, but we didn’t have time for that :(

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Really fun game that goes perfect with the theme of the Jam. The music changes when the radiation level is rising and the sound of each item collision are great details. It would be nice if crushing the barrels had a punishment, or the player will never use the burn place. There’s a small bug when grabbing items and walking to the left, you can throw them out of the map and the radiation level keeps going up :P

Really nice work on the submission! :)

Really fun game to play! The characters models are colorful and fun, and the mechanics each one has are different and unique. Great use of catchy sounds and music, amazing work for this jam! :)