Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)
  • I really like how the shader makes the atmosphere of the game. Horror / spooky games don’t have to be pitch black with a flashlight with batteries. Really nice work on this :)
  • The “don’t blink” / line of sight mechanic is pretty good. Kind of annoying to have it so early in the game, because I still didn’t memorize the house layout, but makes the game more challenging as it doesn’t have checkpoints.
  • Some kind of UI improvements for example the buttons on the phone: Radar, Inventory (shows key with name of the door), Settings (only the sound and gameplay faders), and a separated Mission section with the lore.
  • It would be nice that the Maiden has a more creepy walking animation, and some rock sound effect queue when she’s walking, so you know she’s moving even without looking.
(+1)

Thank you for the feedback! I hadn't thought of a creepier walking animation, but that might be a good idea!


The sound effect I did have in an early version, but since I check if she's visible on update, the sound effect would constantly play (even when I had it wait to complete first, which caused other issues like her not freezing immediately). But now that I have all the time to work on the game, maybe I will revisit that! 👍🏻

The post jam version includes an indicator of how many keys you got, but I hadn't planned on showing each individual door. Though now that you mention it, it might be a better idea than just showing how much you have. I'll get to work on that tonight!


I really appreciate comments like this. If you have any other suggestions for things that could use some work, feel free to let me know! 😉

(1 edit) (+1)

Hello hello! :) Really interesting answers. The sound effect bug sounds annoying, indeed. Specially if it bugged the main mechanic, so great that you moved that out of the way to focus on the freezing mechanic! Maybe you can add a small vignette effect in the borders of the game window that indicates she’s chasing you, and the closest she is, the more dark the border is, like this:

image.png

Love the post jam updates as well. You can try playing with colors to recognize quickly the doors, like making one key silver, and the room door having a small silver detail like the knob, a silver frame, or something that you can connect quickly by the eye from far away, instead of getting close to know the room name. Or having the hotel map in the radar with small labels of each room as well, that would be cool :)

image.png

image.png

Thank you as well for appreciating my comment :) I always like to share constructive helpful things I find in games, and glad you are open to them! Congrats on the game, I will follow it post Jam! :D

🙏🏻