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Gemelli23

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A member registered Oct 05, 2022 · View creator page →

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Thank you so much!  Really appreciate the kind thoughts and the thorough input.  And agreed on front-loading the non-violent bit of the rules; I'll put that in the hopper for the inevitable v1.1.

Thank you so much!  You're very kind.  I hope you have a great time with it!

Hmm.  Weirdly, I just checked PR on all six character sheets on the main template, and the questions are all matching with what I see on page 101 of the rulebook.  Feel free to message me directly if you'd like me to troubleshoot what's happening with your workbook.

Thanks so much for the kind comment!  Let me have a look and see what might be wrong with the assessment questions -- I haven't touched the workbook in a while so I'm curious how something like this would have gone unnoticed for so long.  But I'll get it worked out!

Thanks so much for the feedback!  I am pretty dang happy with how the song performances work.  They are likely a little overpowered, but ultimately I think that's kind of the point.

This was one of my favorite games to watch come together in Discord.  Excellent concept for the game, clever and cool character designs, and a really clever way to manage the mission details.  And the art/design are just chef's kiss levels of excellent.  Well freaking done!

This was one of my favorite games to watch evolve in Discord.  The theme and humor is just delightful and instantly pulled me in.  Then you've added layout and artwork that fit perfectly, mechanics that are simple and fit the theme perfectly, characters that are distinct, delightful, and have their own freaking win conditions, and a set of NPCs/locations that are far more evocative than the word count would imply.

It's annoyingly good.  Really well done, but jeez, stop making the rest of us look bad!

This is a really neat toolkit that I think could be used to set up a bunch of cool, cross-genre stories.  I'll echo the comments below on wishing there were more tools for scenario creation, and even one or two examples would be fantastic.  But you've added some fun stuff to the base engine and I think the game has legs!  Nicely done.

I'm a huge fan of the keywords you've defined for the challenges/enemies.  (I will likely be stealing some of them for future games)  And having several self-contained stories, instead of one overarching one, is a very clever idea that fits much more cleanly into one-shots.  Nicely done all around!

The art is phenomenal, and the character does some really fun and interesting stuff.  Adding more characters to EtR is a noble goal that I will always support whole-heartedly!  I hope you continue creating more in this vein.

It's amazing how much more that intro paragraph adds to pull you into the game than the title and front page!  I did not expect Versailles and fractured reality as setting elements at all, and I wish there was a way to make them more obvious/apparent from the get-go, because it's exactly the sort of deranged amalgam that I love to run for my players.  I hope you keep evolving this!

If I say that the theming is delicious, I'll probably regret it later.  But it's excellent and super evocative.  And having a place on the character sheets to show how players are allocating their dice is a really clever addition.  I hope you continue to evolve the layout and release a new version!  I'd definitely play it.

You've really captured a lot of the ambience of scouting that I recall fondly.  Excellent character archetypes, and I really like how you split out Grit and Bullshit as separate resource pools.

Really clever approach to a Havoc title ... nicely done!

This is a fantastic game!  Great theming, fantastic characters, and some really clever twists on the Havoc engine.  I'm excited to try it out!

I like the bones of what you've got!  I look forward to seeing an update when you've got the characters and campaigns a bit more fleshed out.

Your layout game is so strong!  I'm really looking forward to seeing the updated version with all the text/art dropped in.  And I really like how you've done Overdrive and Mutations.

Great call on a printer-friendly version!  Should be easy enough to add that.


https://gemelli23.itch.io/ftl-punk

* Known Universe

The FTL Punk festival is a gathering of the best* punk bands from across the known universe, performing free, all-ages shows across a few ramshackle stages just for the joy of it. This cycle’s festival just so happens to be taking place on Dregulon IV, a world which has completely outlawed punk of all sorts – music, fashion, and especially attitude. It’s a delicious combination that no properly righteous punk would dream of missing.

The plan was for your band to touch down near the festival, soak in the scene for a day or so, and then put on a hell of show.  The reality is that your tour bus is crash-landing in the wilderness of the planet, and you'll have to hoof it across a series of hostile environments in order to make it to the stage on time. 

This game was created for the Havoc Engine Jam.  If you played and enjoyed Eat the Reich, and/or if you have affection for punk rock, punk culture, or punk people, I think you'll enjoy this one.

Thank you so much!

Thanks so much!

Glad you enjoyed it! It was fun to make.

I can't believe I forgot to say thank you!  Thank you.

This is truly excellent!  And agreed, the layout is top-notch.

Thank you!  Your submission is phenomenal.

Thank you! It probably goes without saying, but yours is the gold standard layout for this jam.

Thank you so much!

Thanks so much! 

I love love LOVE the "no conferring" aspect of driving the robot as a team.

This is delightful.  What a great take on Lexicutioners!

I love this to death!

Thanks so much!  I'm glad you're getting use out of it.