I've made some changes but couldn't upload it due to voting.
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The problem/bug from my observation is that the enemies don't attack the player.
On the enemy's turn, if they are next to the player make them initiate the Blackjack game.
Hope this tip helps. I've been polishing my own roguelike so I feel the struggle.
Don't know if this is a bug but you can just avoid the monsters and just go for the chests and exit.
Also the page keeps scrolling when you press the directional buttons. Usually the scrolling is disabled when the game on the page is active.
Thanks. Yeah, music is my weakest link since I don't know nor how to use any 8-bit music composing app on Linux and not a music composing person in general, I do the art and programming by myself though.
When exporting the game into executable. The Engine sets whether it's 32 or 64 bit. I know most who use Windows has 64-bit by default, I just added for uniformity with the other executables.
Game has to be run in terminal because file manager considers the executable file as 'Shared library' instead of executable.
Also, the controls are not working properly. The up in the L-Analog stick works as both up and select. Only WASD works in the keyboard.
May I add to this question? If there's two or more jam one can participate, can they submit a single game? Provided that the rules don't specifically restrict it and the game was made during the duration of the jam(s).