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gelfer1979

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A member registered Aug 18, 2025 · View creator page →

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What a problem with puter? And, Is it worth adding a character sheet, stat checks, and maybe even turn-based combat to a gamebook project? What's the standard approach for this?

Is it worth adding a character sheet, stat checks, and maybe even turn-based combat to a gamebook project? What's the standard approach for this?

Tried weak model: llama-3.2-3b - with additional summarizations its worked. it's Ok, if your language - english, but not, if you want a book on other language (it mix english with another languages - many words half english-half another language).  Reccomended only on weak pc. 

Question: puter ai works for you afther registration?

advice: in lm stidio, model parameters set context overflow as rolling window, so ai will forget older data, and not data in the middle as on truncate middle, context of model set to 8092 at least

RE-download program (also linux). Now program process huge books (additional summarization added). problem was: if you send to ai (lm studio at most) large chunk of text (more than 20000 symbols), it return error. Added another summarizations, until result text file <20000 symbols. Now, gamebook creation will work with lm studio without issues. 

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On lm studio you need 7b model at least. better model from small sized: gemma-2-9b-abliterated

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If you use puter, on first run, it want from you to login with google or microsoft account or so on. afther successful login, it just work. No api key need, no lm studio or so on. Today linux version updated and now include puter AI.

Linux version now working with free puter AI. Say, if linux version working on your pc.

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Now windows version use puter free AI by default , as web version before. Android and linux versions ahead... Reload book_to_game_windows.zip

LM Studio settings, that must help

I'am working now, that windows, linux and Android version will use same free API as web version. I hope everything works within a couple of hours.

BOOK_TO_GAME: AI-powered interactive book generator that turns any text into a choose-your-own-adventure game via CLI. Have web version that working straight from itch.io, but without saves and not save a book. Have windows and linux versons and android version in alpha state.