Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

geekguy100

32
Posts
3
Followers
6
Following
A member registered Aug 21, 2016 · View creator page →

Creator of

Recent community posts

Unfortunately, the game was not able to be played. I launched the .exe, and I did not see any flappy bird or hear any SFX. I did see the cacti moving across the screen and they looked pretty good.

The pixel art I was able to see was nice looking. To make your pixel art look sharper in Unity, click on the imported sprite and set the filter mode to Point instead of Bilinear or Trilinear in the Inspector. Hope that helps!

(1 edit)

Cool idea and nice art, but lack of information and game breaking bugs made it challenging to progress.

I frequently ran into issues where the lasso would get stuck and be unable to get reeled back in, forcing me to quit the game and restart.

It would've been helpful if the lasso was thrown from the center of the character instead of a bit to the right. I was struggling to line up shots I thought would hit but unfortunately did not because the lasso was through off-center. 

Additionally, some sort of marker that denoted where the lasso was going to land would be helpful. Without it, players can get frustrated easily since they are not in control of such a fundamental part of the game - I felt like I had to guess with each shot.

The music and art were great though. I think with some user experience improvements, this could be a fun hypercasual game.

I love the graphics, and you tutorialized the game's concepts very well!

You got something pretty cool here! I got to level 13. The 'juice' like the screen shakes and bloom are great touches. I saw you said you're thinking of making this a mobile game - I think it would make a great one! Awesome work.

Awesome music! It was difficult coming up with a strategy to try and achieve 10 wins. I tried choosing portals that matched the cards I had to get that double effectiveness, but I always wound up running out of energy. I think a good addition would be to show the list of portals before having the player select a new card. That way they're not picking a card more or less at random. I think this could acts as a nice planning session. Overall nice job! Definitely spent some time playing this one. :)

The wall placement system was really neat. Nice job getting the different pieces to connect so seamlessly. The game itself was kind of confusing. Since I couldn't get an idea on where the enemy was spawning, I had trouble building a wall to prevent him from getting the treasure. Maybe split the game up into multiple, smaller levels with a clear start and end goal? I could see this turning into a cool 'complete the railroad as the train is moving along the tracks' type of game.

I played for way too long. I won though.

Played for over 10 minutes.

Amazing art!

I love the time loop aspect of the game. It actually got quite challenging towards the end of each level.

I was invested. Great take on the theme!

Nice take on the theme.

Nice take on the theme.

Nice job with the story telling, and the mini game style is cool.

Super unique! Not a lot of 2nd person games out there. There was definitely a learning curve, but once I got the controls down and used my abilities, I wound up winning on my 2nd try.

Lots of fun! Kept me engaged. Not too many mechanics to make it overwhelming, just the right amount. Great job.

Neat concept. Quite difficult!

Great presentation! Moving around is quite slow, however.

So creative and fun! A lot of opportunities for replayabilty, too.

This is amazing! What engine did you use to make this?

This game was surprisingly fun! Simple concept but quite engaging. The graphics and early, late, perfect scoring system were a great touch.

Unfortunately I could only click the quit button

Neat concept! Nice take on the theme.

Very fun gameplay. A lot of good design details that make it not too easy and not too hard.

Honestly so so good! Very unique take on the theme and presentation is great.

Honestly so so good! Very unique take on the theme and presentation is great.

Cool concept! Main critique is that it plays very similar to PacMan. It would be cool if there was something that gave the ghosts special powers to help separate it from the original PacMan game.

The music and art are great! Having time to add in a nice title screen is also a nice touch, and definitely increases the quality a lot. I was confused as to what the bar at the top of the screen did - I knew it was a timer of some sort. I think it was the time I had to kill the Doom guy in? Overall nice job!

The music and art are great! Having time to add in a nice title screen is also a nice touch, and definitely increases the quality a lot. I was confused as to what the bar at the top of the screen did - I knew it was a timer of some sort. I think it was the time I had to kill the Doom guy in? Overall nice job!

Neat idea! The art and audio are great! I was confused what the bar at the top of the screen meant. I knew it was a timer of some sort - I think I have to kill the Doom guy before it runs out?

w0w!

Appreciate the walkthrough! I'm the tools developer on the team. Just wanted to thank you for making the video :)