Honestly incredible across all categories.
geekguy100
Creator of
Recent community posts
I like the rougelite mechanics. I found myself wanting to take risks earlier on but didn't have the resources, so I had to play it safer. Later, I was able to explore further since I saved my money. It is quite challenging having to worry about both the timer and the enemies who can knock your health down. If you want to expand upon this game, maybe you can just have the enemies slow your movement speed a bit to hinder your descent? Just an idea. Overall, really cool game.
Unfortunately, the game was not able to be played. I launched the .exe, and I did not see any flappy bird or hear any SFX. I did see the cacti moving across the screen and they looked pretty good.
The pixel art I was able to see was nice looking. To make your pixel art look sharper in Unity, click on the imported sprite and set the filter mode to Point instead of Bilinear or Trilinear in the Inspector. Hope that helps!
Cool idea and nice art, but lack of information and game breaking bugs made it challenging to progress.
I frequently ran into issues where the lasso would get stuck and be unable to get reeled back in, forcing me to quit the game and restart.
It would've been helpful if the lasso was thrown from the center of the character instead of a bit to the right. I was struggling to line up shots I thought would hit but unfortunately did not because the lasso was through off-center.
Additionally, some sort of marker that denoted where the lasso was going to land would be helpful. Without it, players can get frustrated easily since they are not in control of such a fundamental part of the game - I felt like I had to guess with each shot.
The music and art were great though. I think with some user experience improvements, this could be a fun hypercasual game.
Awesome music! It was difficult coming up with a strategy to try and achieve 10 wins. I tried choosing portals that matched the cards I had to get that double effectiveness, but I always wound up running out of energy. I think a good addition would be to show the list of portals before having the player select a new card. That way they're not picking a card more or less at random. I think this could acts as a nice planning session. Overall nice job! Definitely spent some time playing this one. :)
The wall placement system was really neat. Nice job getting the different pieces to connect so seamlessly. The game itself was kind of confusing. Since I couldn't get an idea on where the enemy was spawning, I had trouble building a wall to prevent him from getting the treasure. Maybe split the game up into multiple, smaller levels with a clear start and end goal? I could see this turning into a cool 'complete the railroad as the train is moving along the tracks' type of game.
The music and art are great! Having time to add in a nice title screen is also a nice touch, and definitely increases the quality a lot. I was confused as to what the bar at the top of the screen did - I knew it was a timer of some sort. I think it was the time I had to kill the Doom guy in? Overall nice job!
The music and art are great! Having time to add in a nice title screen is also a nice touch, and definitely increases the quality a lot. I was confused as to what the bar at the top of the screen did - I knew it was a timer of some sort. I think it was the time I had to kill the Doom guy in? Overall nice job!







