Great job! The polish around the scrolling main menu and the in-game animations were really good. Definitely laughed the first time I got caught and just *immediately* jailed.
Gedig
Creator of
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Fellow dice game! Really good execution in your game though, and the aesthetics are really well presented. I'm sure there are a ton of variants of liar's dice but the one we play is that the first player can bid on 1's and if they do then 1's are not wild for that round. Might be worth considering if you continue development :)
The aesthetics were gorgeous, really excellent for a jam game and it was so satisfying just to wander around in the snow and look at the lights. Just a small piece of feedback but I clicked into the credits and then there didn't seem to be any way to skip or speed them up, which would've been appreciated!
Really appreciate the feedback! Yes pretty complex battle system and didn't budget enough time in the jam to add enough visual feedback (like highlighting which dice are used for scoring) or tutorialization. I added a How to Play blurb on the main description, if you've got some time to give it a read I'd love to know if it clears some of the most confusing things up!
Looking forward to trying everyone else's games this week :)
Mine was intended to be a bit of a deck-builder but it's mostly just one round of party building and then surviving as long as you can. Curious to hear other roguelike fans' opinions on it since I'm on the fence about polishing it up into a full release:
Love the little wobble on the walk anim haha, though I would've loved to see some visual indication of which tray/object was going to be interacted with, especially with everything constantly moving and not being able to drop/discard them after. Overall really well built for a jam game though, and I was really pleasantly surprised when I came back and my upgrades had been saved!
Hey all, it's come to our attention that some people are having issues launching the Peglin.app from itch on Macs recently (myself included), presumably after some kind of security update to Mac OS.
I poked around a little bit and found 2 ways to get the game running again:
- Download the itch.io app, and use it to download Peglin. You can then either run Peglin from the itch.io app or you can take the downloaded Peglin.app and move it anywhere and it still seems to work as expected.
- Manually clear the apple quarantine flag on the Peglin.app, which requires a tiny bit of command line knowledge. You'll have to navigate to the folder containing Peglin.app on your computer and then run "xattr -d com.apple.quarantine Peglin.app/ ", after which you can open the app normally. (See https://forum.gamemaker.io/index.php?threads/solved-game-reports-as-being-damaged-after-being-downloaded-from-storefront.42479/ for more information)
Happy Peglinin'!
- Dylan & the RNG Team
Hey there! Unfortunately itch doesn't have an easy way for us to cross-post our patch notes (unlike the builds themselves, where itch has really good tools), so the patch notes will always live on Steam: https://store.steampowered.com/news/app/1296610/view/4239662874057072189?l=engli...
Sorry for the inconvenience!














