Ok. Thank you for your advice. I start today :)
Geckoo1337
Creator of
Recent community posts
Interesting - really interesting. Of course, it reminds me DevilDagger (and my project Abaddon - available on Itch.io). The big problem which I noticed is the main gameplay. I don't like controls which we have to use for shot - unusual and frustrating. The main aesthetic is oppressive and weird/creepy and it fits with the gameplay. There is a big amount of work on the monsters - amazing. Thank you for this game. I wish you the best developing your project ++
I am very proud to be the first sharing a comment for your awesome game :)
Really good game with an amazing aesthetic - something soft and clear - almost ethereal. The main gameplay is addictive. I played and played again so as to reach a better time - and I would like to see some "hall of fame" online. I guess that you planned to do that. I thing that the controller could be a little bit smoother, but it's good enough. All mechanics/platforms/obstacles work as expected. Well done. I wish you the best, developing your project. I got an eye on it. If you need a tester, let me know. I will be very happy to help you ++
It's a pity. A part of the community is often trying to spread malicious viruses or something else, using a free platform like Itch. I - bad content too, but it's another conversation I guess. Have you ever banned someone because he was trying to harm other people? I assume that GitHub or Kongregate encounter the same problem sharing thousand games and project. However, I would like to tell you that you were the first who supported me when I needed to promote some of my little games - you are still the first one in my heart. I wish you the best ++
Very good puzzle game with a clever gameplay (it reminds mine). Mechanics work perfectly as expected. I like this quiet mood - for a game which requires a lot of concentration - I guess that it is a frist requirement. Also I assume that the main aesthetic could be improved with more time. Maybe, using some symbols instead numbers on dice, it could be better. A dice as a main element is a little bit too usual - almost annoying. However, one thing is certain - you are working on a great project. I wish you the best ++
Maybe one of the most weird aesthetics which I have ever seen in a game. The mood is strange - something between a nighmare and a beautiful dream. No tutorial and it's good - a great experience. Also I would like to add some words, just to say that custom character and all mechanics are just smooth and really efficient. I didn't expect anything when I launched your project - and finally I loved it - especially these strange loquacious creatures. I guess that there is a key so as to understand that trip. Well done. Thank you Thana ++
Interesting aesthetic showing some pictures which was on walls in France during these events, but we are far from the war fever. Link between May 68 and popular march in USA to protest against free weapons is opportun and clever. You are right - youth are not shutting up. So youth are speaking up - maybe sometimes a little bit too loud :)
Que reste-t-il de cette révolution manquée? Les politiques n'ont plus le charisme du Général, et les idéaux ont été vendus au plus offrant. Il y a bien une nostalgie dans l'air, mais objectivement, tout ceci me semble bien pathétique (un peu comme cette Marseillaise des escargots). Heureusement, ton projet rehausse un peu l'ambiance. Merci.
Impresive work for a beta. I like the main aesthetic and the freaky mood. However it could be a little more intense, maybe increasing movement speed. Please, add an option so as to disable blurry effect when player moves - not really good. At home, the game seems to me more darkly than on pictures. Effects and weapons are great with a good feeling. I noticed many free assets that I used too for my own project. I wait your game on Steam. I wish you the best, developing your game. Bye ++
Mine using the same monster :)
Really good. Freaky and weird, but never terrifying (I don't like frightening games). The main gameplay is good enough with some interesting keys so as to create some tense situations. The retro aesthetic and mood are great, but I noticed some clipping with walls because the character is too big (regarding walls and roof). Set camera's clipping planes value to 0.1f - so it could be more efficient. It's not really annoying, but I gues that you could improve your project fixing these minor bugs. Overall, I liked the experience - and I finally escaped. Thank you ++
PS : have a drink :)
Hello friends. I did many games in the past so as to participate to LudumDare and I would like to collaborate with you for this french event. I hope that you enjoy my submission. I think that this project could be enjoyable for kids. I wish you the best ++
Un petit mot encore afin de vous dire que je suis aussi français - sur la frontière Luxembourgeoise. Je ne savais rien de votre projet. C'est une chouette occasion afin de présenter son projet. Merci et bonne continuation à vous ++
Finally I could create some solid scene using this tool. I like it. However, I noticed a big memory problem when I created 3/4 layers like in your video. Unity simply crashes and I cannot do anything - except a reboot. Respectfully there is a lack of stability. For information, I use Unity 5.3 on Win10 64b. I am sure that the next releases will be more stable. However, at this stage - and unfortunately with regrets - I cannot work efficiently with this tool. Please don't give up. I will be happy to help you testing the updated releases. I wish you the best. Thank you ++
This tool is just amazing allowing us to create some clever levels really quickly. This one is better than all tools which we could buy on Asset Store. Now I understand that I have wasted my time trying another way in order to create levels in my older projects. However I had some difficulties so as to understand all mechanics. Some tutorials could be really useful. Thank you for this great contribution. I love it ++
Привет. Я попробовал этот проект, но к сожалению есть много проблем, которые мне помешали, чтоб я мог просто играть. Прежде всего, мне кажется, что ты должен обязательно перевести все тексты потому что, те, кто не знает русский язык не мог понять ничего. Тем не менее, есть интересные аспекты. Тебе желаю успехов. Не сдавайся!
I tried this project, but unfortunately I noticed a several bugs which don't allow me to play. At first, I think that you must change all titles because those who don't understand Russian language cannot understand anything in your game. However, it seems to me that your first release is a good first step. You should improve your game. Don't give up ++
BrainRequired on GreenLight. Please, support me ++
http://steamcommunity.com/sharedfiles/filedetails/?id=682126388