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Geckoo1337

204
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A member registered Aug 30, 2015 · View creator page →

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Really good game engine - more than a toy. I really like how the code source has been structured (available on GitHub). However it seems to me that some parts could be improved. Is there a way to contact the author Dominik Madarasz? Thank you ++

Very cool game. Of course, this is exactly the same gameplay which we know under the name Scanner Sombre, but your project deserves our respect. The way you dealt with the theme for the 51th LudumDare (only ten seconds) is really unusual and clever. Well done ++

A piece of art. This is why I live in a house without any door. Thank you for the gift ++

Technically it's interesting - especially the pattern creation. However I have no clue what I am supposed to do. Neat ++

Mais comment j'ai fait pour passer à côté de cette perle?

I understand you. Little games don't need to be created using a big complex solution like Unity or Unreal. I guess that Pico8 works with an ECS system. I like that. For the games jam, it is a really good alternative - clever and easiest. I hope that all is fine for you. I keep an eye on your projects. I wish you the best. Salut Antoine ++

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Really good casual game with a simple concept, but really well done. The physics are good. The procedural bowel is interesting too... More I explore games which you made, more attractive seems to me Pico8 as games engine. Again you made a cool game. I hope that you will be with us for the next LudumDare. I wish you the best. I guess that my score is honourable - 4141 ++

It does not work in the Itch app for an unknown reason. So download the Zip file using your browser ++

You have my mail address. Let me know if you need another test ++

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Hello. Before all - and because I know that feedback is really important, I would like to start my review by one word : AMAZING. I am happy to share with you my player experience and I will try to be clear.
One of the main positive value of your project is its astonishing visual. The FX are gorgeous and don't hurt the eyes even after one hour of game. The constant dirty lens is a good idea, but I think that it could be better if it faded a little bit more. The Blur FX when players take a look closer at the environment is pleasant. It's not exactly a low poly game, but there is something really unusual in the aesthetic. Levels are full of items, but at the same time I am really impressed by the player controller which is really clever and efficient. Walking is smooth, jumping realist - and playing I had no problem with colliders. Seeing all the items in-game, I said to myself that it could be a real nightmare to go through some levels, but it's not true... At start, the first levels do the work as a tutorial. They are not boring, but it seemed to me that I played a simple (and another) walking simulator. The levels at the end were better - and I understand that you increase difficulty progressively. The last level with the power cell and the platform on the fluid was great - and this is what I want to see in your game. More than a puzzle, you are creating something which reminds me the first Half-Life (without zombies) - especially during the intro.

The best part of your project is the physics. The way the player manages objects grabbing and throwing them is well done. However it is not always easy to determine if an object can be thrown or not - and the restraint is not ostensible (its FX is too clean). Remember the GravityGun in HL. The helden objects were trembling. Respectfully you should add a feature according to the object's weight. Turrets are too easy enemies...The quiet music increases the oppressive feelings.I am a big fan of your work - really. And I wait for the full game. I wish you the best in developing Artificial. If I can do something, let me know. Bye ++

Thanks for the link and the explanation. I will test your final release when mine will be done :)

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Hello. I really like your casual game. I saw that you used the OLC::PixelGameEngine and I appreciate the way you manage the theme. How you create the lightning bolts is really good - the FX is perfect and creates a cool PixelArt. You have a lot of time in order to improve your project. For this reason, I put a brief message so as to give you my first impressions. It's very slow. You should increase speed ball movement, but decrease time between lightning bolts. It could become more frenetic. I guess that you manage time correctly (game becomes harder with time), but at this stage, it is just too slow - almost boring. However, it's a good entry. Well done. I wish you the best ++

PS : I assume you have a vector for the lightning bolts pixels and you manage their alpha color value creating some fading from vector bounds. I would like to read the algorithm in order to create lightning bolts. It seems really clever to me. Displaying on screen is beautiful ++

Nice to heard that. If you need a tester, let me know ++

Simple, cute, clever - and well done ++

Hello. I did not rate your project during the 50th LudumDare session. Your project was among thousands others - however now I would like to test it. It's really interesting. You made something ethereal and clever. The controls work fine as expected and I like the main aesthetic. I guess that there is no real goal - except playing with our poop in the bathroom :)

Neat. Thank you for this entry ++

Good game with clean graphics which reminds me Ecco The Dolphin, but the gameplay is totally different. So it fits with the theme. The main mechanics work well as expected. I am not a big fan of this genre (beat-em-up), but I had fun playing yours. I noticed a little delay between sounds and action. Not a big problem. Well done ++

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One of my favorite entries with an amazing gameplay which reminds me some Gryzor levels' transition - a game named Contra out of Europe. Maybe it is too easy when player got some bonus. It is like a schmup. The music is a little bit too repetitive, but it is exactly like at this era. There are many different enemies with different behavior. Great! You made a solid entry. Well done ++

Pretty. The controls are good enough. The gameplay is well done with a neat aesthetic. I have a little disappointment about the voice which seems to me Too Much. I don't remember any voice from GB games. Maybe I am wrong. Overall you made a solid entry ++

Good game with good vibes - exactly what I have in mind about GB. The controls are well done - maybe the game could be harder, but it is good enough. Really good sounds and an addictive background track . The main aesthetic is pleasant and deserves our respect because of restrinctions imposed by the GB graphics. You made a solid entry. Now I want to know more about this engine. Thank you for this travel in the past ++

Impressive entry with a really good gameplay - unusual. I really liked the main aesthetic which fits with the theme. I am not a big fan of this genre - RTS, but I have fun playing. For me, it's more a puzzle game than a RTS. Well done ++

Thank you very much for your help. All the exe have been compiled as Release app. I think that previously (as a Debug app) there is no download. As I said I really appreciated your feedback. I wish you the best 56Bot :)

Impressive work. Good feelings playing. Totally retro with a clever aesthetic. The music is addictive and really well done ++

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Now the games are available as standalone exe. I guess that it could fix your problem. In other case, Itch.io launcher install automatically all needed libraries as VC redistribuable Dll. Let me know please. I wish you the best ++

Thank you for your feedback. I really appreciate it. I guess that you have no Visual Studio solution on your desktop - no dev application. However your help is really useful. Bye ++

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Hello xenological. I agree with you. I made 3 little casual games without anything really innovative in their gameplay. At first I did something using a Low Level 2d GameEngine without any dependencies in pure C++. Usually I develop my projects under Unity (take a look at my dashboard) which is more interesting, but for the RetroGrade Jam, I said to myself that it could be interesting to create a vintage engine like 40 years ago. Technically I am proud of what I did, but it's true - the games are not relevant. I saw this event like a Code jam. Thank you for your feedback ++

Maybe you should say that it's a template for Unity. Thank you ++

Text-Based Jam community · Created a new topic Question

May I create my own Terminal in which I will create my adventure text ?

Or maybe I have to use the black console under Windows?

Good according to the original game, but sometimes player colliders suck. It could be better ++

Enfin un jeu qui exploite toutes les ressources de mon Ryzen9. Superbe démo technique ++

Ok. I understand now your prime intention. I missed something playing...

Interesting experience. However, I did not like to read often the word "must". Many games don't fit with your explanations, but they are innovative and well done. You exposed here some interesting ideas, but who can say "this one is a good game, but this another not". Thank you for this experience ++

Take Your Meds Darling



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Hello everyone. My name is Geckoo and I have a request for you. I would like to receive some feedback about a game which I am making. Usually I don't wonder what others think, but for this one I would like to know the pros and cons. This is a strange and weird gameplay with impossible geometries, gravity changings and more. I use only procedural material - no textures. If you like solid puzzle games, I guess that you could appreciate it. Let me know what you think - what I should change or modify to get something better. Thank you for your help. I wish you the best. Maybe we will see again for the 50 Ludum Dare. Bye ++

https://geckoo1337.itch.io/take-your-meds-darling

And of course, if you need some feedback for your own project, I will be happy to help you. Let me know please ++

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Hello everyone. I would like to receive some feedback about a game which I am making. Usually I don't wonder what others think, but for this one I would like to know the pros and cons. This is a strange and weird gameplay with impossible geometries, gravity changings and more. I use only procedural material - no textures. If you like solid puzzle games, I guess that you could appreciate it. Let me know what you think - what I should change or modify to get something better. Thank you for your help. I wish you the best. Maybe we will see again for the 50 Ludum Dare. Bye ++

https://geckoo1337.itch.io/take-your-meds-darling

And of course, if you need some feedback for your own project, I will be happy to help you. Let me know ++

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Don't lose your time, trying to explain something to Russians. Don't expect anything. Some recent events confirm my advice :/

More seriously, I read an article a few years ago about books and copyrights in Russia. Many authors from France, USA and many other countries are just surprised to know that their books are sold and shared in Russia without any respect for their authors. They don't receive any money for their works and no one can do anything against these violations of commercial rules. For all firms and foreign creators, Russia is just a basket of crabs. You have no visibility about your work. That's all ++

Если я оскорбил кого-то, извините меня. Просто я хотел рассказать нашему другу реальность таких вещей. Бесполезно ему обжаловать.

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I remember the bundle for Racial Equality a few years ago. They added continuously new games in their bundle. However I understand if the submission is now closed. Done - I bought it. Thank you ++

Hello. I would like to submit my game. Thanks ++

https://geckoo1337.itch.io/theorem

Hello. I would like to share my own game for people in Ukraine, but I have no clue how to do that. Thanks for your help ++

https://geckoo1337.itch.io/theorem

Très intéressant gameplay avec une ligne narrative soignée. J'en ai entendu parlé via Twitter (@Pierrec je crois) et je voulais essayer. Objectivement, je suis très surpris par le design totalement épuré et le bon feeling durant la progression du jeu. Bravo. Une belle entrée. Merci ++

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And two years after my first post, it's still one of my favorite games ++