Fixed. Sorry for the inconvenience.
Recent community posts
These are very useful comments, thanks!
Currently the only way to see your hotkeys is to open the config.cfg file in a text editor. This is an oversight; I didn't think about seeing your hotkeys when making the hotkey system. I'll add a hotkey viewer to the next release.
You cannot currently do anything to the gears of destroyed meks.
Normally your character can only take part in one adventure at a time; when the adventure is finished, the character gets ejected and can then be loaded into a new campaign. There is currently no way to exit an adventure before the end, though I should probably add one. You can, however, find the ghcaramel folder and rename the backup_[character name].sav file to egg_[character name].sav. This will allow you to load the PC into a new adventure again.
I am seeking an artist who can create portrait bits for the GearHead Caramel portrait generator; preferably someone who can match this style but has a better fashion sense than me. More information about the portrait generator can be found at: https://www.gearheadrpg.com/2020/12/31/modding-gearhead-caramel-how-to-make-port...
GearHead Caramel is a tactics style Roguelike mecha RPG. This is the third game in the GearHead series, but was designed to be a great entry point for new players. Features include a detailed mecha build + customization system, procedural story generation, lifepath based character creation, a portrait editor, both personal and mecha scale combat, cyberware, and the ability to import characters from GearHead Arena.
I've just uploaded my first ever paper model kit: the SAN-X9 BuruBuru mecha from GearHead RPG. I've always wanted to have a real model kit of one of my mecha designs, and now you can have one too.