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GDWC

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A member registered Jun 09, 2017

Recent community posts

Hey!

Just asking to confirm if your gmail account is still operational. As you are one of the GDWC finalists but haven't responded to my message about organizing your trip into the final event here in Finland, I'm getting a bit worried if you'd reached my message at all! And if you haven't, can you please send us a message at leevi(at)thegdwc.com so we can get it sorted out? Thanks!

Oh, yeah, and congratulations!

I'm very sorry I let you know this late, but I wasn't able to use my working time for chatting (for example because we don't have a Discord account currently). But I wish you all the best, you've got many impressive games!

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I picked 20, since I'm not usually very good at games like these and I got a bit below 20 on my best try. I thank you for your interest, you can register and enter the contest here: www.thegdwc.com.

In that case, thank you very much and best of luck!

Alright, good luck in the contest then!

Okay, thanks for considering and good luck with the game!

Okay, good luck with the game then!

Very nice platformer. At least the first level is rather easy (on the "hard" difficulty), but it gets harder from there when lava enters the picture. The basic gameplay works well and there are some nice details, like when you die, the blade that you hit turns bloody. When playing on higher difficulty and/or higher levels, it's hard, but it's also well made.

I'd like to invite your game to take part in our Game Development World Championship!

It's a simple creator toy with a nice warm atmosphere. I could see this being a nice life simulator when more developed maybe. May not run very smoothly on every browser, but that doesn't hurt much when you don't need to react fast to anything.

If you're interested, you're welcome to enter our contest, the Game Development World Championship!

It has a funny idea, the game itself is very nonsensical with all those minigames. After a minigame, you usually respawn in some completely different place, so I guess that suits the overall theme. The main part, platforming works well here especially.

If you're interested, you're welcome to enter our Game Development World Championship!

It's a very well-made shooter. The graphics look great with the fire emitting the light from the centre of the level. It's a very challenging game, because you have to take care of many things at the same time, while more and more monsters come out of the woods. Shooting is not the easiest either, due to just the four directions you get.

I'd like to invite your game to take part in our Game Development World Championship, especially the jam games category!

It's a cool game, I guess. Fun to play once you get the idea, you have the limited resources, so there's not much room for mistakes. Unfortunately it's not an easy game to play because of the literally thumbnail-sized frame. Zooming in the page makes it a bit bigger, though.

If you're interested, you're welcome to enter our Game Development World Championship!

Really good work in creating a chilling atmosphere with such low resolution and bright colour palette, thanks to the ambient sounds and the sound effects, and of course the notes. The puzzle to be solved is very tricky too, at least if you don't go through each and every corner.

I'd like to invite your game to take part in our Game Development World Championship!

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It's an okay side-view defense game. With the three units, it's kept simple, which goes well with the pixelated visuals. The characters on screen have some nice details which bring them more... alive.

It's nice and well-functioning for an experimental game. The ball physics don't always look the most convincing, but at some points they are great, like when the ball goes slightly off a hole and it changes direction because it almost tips into the hole. The controls are nice and after one or two practice shots you can estimate the right power well. I noticed a possible bug on the first level - on the first try when I hit the ball way too hard and it flew off the platform, the level didn't restart, but instead the ball just kept falling away.

If you're interested, you're welcome to enter our Game Development World Championship!

This is not the only game in the jam with pixelated 3D graphics that I have played - the style has it's own thing in terms of visual appeal, but it works better in a small window. The game itself is more or less Zelda I guess, and such is the intention here of course. The controls work well and such, so if the graphics please the eye, then you could call this a good game overall.

If you're interested, you're welcome to enter this game to our Game Development World Championship, especially the jam games category!

It's a simple, honest button-masher game with a funny theme. It's well made with nice little animations, music and sounds. The difficulty rises constantly - I'd say that a score of over 20 is a good one.

If you're interested, you'd be welcome to enter our contest, the Game Development World Championship!

It's a very nicely made endless space flight. The pixel graphics look nice and while sound effects are few, they're fine too. Points are measured in smashed asteroids, so some risks are always involved when trying to get a bigger score, since just dodging the asteroids is not an easy task by itself.

I'd like to invite your game to take part in our Game Development World Championship!

Simple, but very difficult game in a way. Because of the short field of vision you are given, it's difficult to anticipate the asteroids. Also, the hit detection seems very unforgiving, or even more than that since when you crash, the last frame shows your ship not even yet touching the asteroid, but that could be just the difference of one frame, i.e. if the hit detection code is being run completely before rendering the graphics.

If you're interested, you're welcome to enter our Game Development World Championship!

Really nice and fun idea. With the simple, mouse click control, I think this could be played well on a phone too. The level design is great and clearly planned to suit this game, although sometimes it can get frustrating when you miss one gap and the bird falls almost back to the starting point. The music sounds good and while the graphics are blocky, the consistent colours make it reasonably stylish.

I'd like to invite this game to take part in our Game Development World Championship, especially the jam entries category!

Pretty interesting simple action game. It offers you a simple background story and some tricky gameplay. The enemy vermin move in an unpredictable manner, so they're tricky to hit with your magic and especially tricky to avoid to keep yourself in good health. Having the different magic skills helps when you learn to use them better. Entering the mind is an interesting and nicely weird addition.

If you're interested, you'd be welcome to enter our Game Development World Championship!

Despite the silence, it's a very nice pirate game with seemingly a lot of land (and sea) to explore. The different mechanics for different situations mean that you have to definitely read instructions before playing, but it also means that the game stays fresh longer. Despite the simplicity, it feels like a good attempt at recreating the whole pirating experience.

I'd like to invite your game to take part in our Game Development World Championship, especially the jam entries category!

It's a nice little action game with those square rooms dividing it into these battle sequences. The graphics are very low-res, but you still see personality in the characters. Gameplay feels easy, but on the other hand you need to take care of your health, because it's always a bit unknown when you get more health again.

I'd like to invite this game to take part in our contest, the Game Development World Championship, this version would fit into the jam games category, while the further developed version could then be entered too.

You get a decent amount of game for your 2 MB. The gameplay works as you'd expect and the level design is good. The enemies aren't very advanced by themselves, but you still have to be very careful around anything that moves, they're often in tight places. I noticed a bug, once when I died and I respawned at a previous checkpoint, I couldn't see the character, instead the camera just moved when I tried moving.

If you're interested, you're welcome to enter our contest, the Game Development World Championship!

It starts off as a nice, kind of easy little puzzle game, with the nice funny theme of the lab rat collecting food. It gets different and harder when you get to the "broken" level and you get this boss. The laser beam doesn't seem to follow any pattern, instead always trying to nail you right where you are, and that makes it very tricky. The graphics and the sound are great, so it's enjoyable to play.

I'd like to invite your game to our contest, the Game Development World Championship!

Really great and interesting looking software-toy. I take that the world is made with polygons, but the super-low resolution brings it this artistic look. With seemingly hundreds of islands, there's a lot to explore, the low resolution also means that all these hundreds of islands fit into and run well off the memory that your browser is allowed to use.

I'd like to invite your game to take part in our game-making contest!

Alright, thanks for considering!

It's definitely a weird game that funnily is based on a real-world problem. Controlling the character with the one key per limb controls is difficult, but that's what makes the game challenging.

If you're interested, you're welcome to enter our Game Development World Championship!

It's a nice classic platformer with good controls and catchy soundtrack, so what more could you need really. While the bees look nice, it's a bit unusual choice for a platformer character, given that they can usually fly. Fighting the enemies works well, but maybe there could be a more clear indication on when you take damage, because the graphics are very abstract.

I'd like to invite this game to take part in our Game Development World Championship!

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The .exe file unfortunately didn't seem to do nothing for me. I'm not very familiar with the Godot engine, but I think usually there have been some other files too, in addition to the executable.

Edit: Now I could actually try the browser version. It looks really great, but there was another problem in that the ball doesn't seem to move with the platform, instead going through it or hovering above it.

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It's a simple game, but everything works. With the choice of the tile graphics, there's a nice visual style to it and the music track fits the game, I think. The floors didn't seem to have any progressively climbing difficulty, but they seem randomised, so you still can't memorise the game - every turn feels unexpected.

I'd like to invite your game to take part in our Game Development World Championship, especially the jam entries category!

Visually a very minimal shoot 'em up. It still has many features that some games of the genre don't always even have here, like power-ups and bosses. Other enemies have some variation too, at least in how they move.

If you're interested, you'd be welcome to enter our Game Development World Championship!

It's a simplistic platformer, but that's the idea of course. Has various nice features, like the character design, general visual style and the music. The controls and physics are just like they should be too. If there's something that gave me hard time, it was the close camera view, which means you don't have a very good picture of what's around you.

I'd like to invite your game to our contest, the Game Development World Championship!

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It's a contest for all independent game developers, with the goal to find out the best indie games of the year. Entries are free and open until the end of September this year. After this, a jury will choose winners in several categories, but meanwhile there are also weekly polls where some games may appear. If you're interested, you can register and enter here: www.thegdwc.com.

Okay, thanks and good luck!

It's a mechanically simple game, but the graphics look great and the gameplay is well implemented. The arrow-based aiming works well and so you don't feel the need for a mouse. The moderate difficulty means that you don't even necessarily need to aim high much before maybe the sixth wave, which was the first wave where I lost a significant amount of health.

I'd like to invite your game to take part in our Game Development World Championship!

It's an interesting take on a war game - turn-based battles. It's a bit like a JRPG or a turn-based strategy game, but without the wandering-around part. The first level is easy, but from the second onward you have to better think of the tactic in regards to healing and shielding. The attack can always fail, so it's never predictable.

If you're interested, you're welcome to enter our Game Development World Championship, especially the jam games category!

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Really a great tiny shoot 'em up. Good fun to play, the ship movement is not too twitchy like it sometimes is. The difficulty starts off as surprisingly easy on the first level, but it starts to creep up on the second one. Actually one of the contributors to this is that with more enemies, you get all those coins in the small window and so you have to pay extra attention to where the actual enemies are.

I'd like to invite your game to take part in our Game Development World Championship!

The design of the TV-head robot is very sympathetic. With the music, the game has a dream-like feel, which of course suits the overall theme. It's not a difficult game, since eventually you will find the next place to be, especially with the arrows guiding you, although sometimes they can send mixed messages.

If you're interested, you'd be welcome to enter our Game Development World Championship, especially the jam entries category!