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GDWC

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A member registered Jun 09, 2017

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It's a mechanically simple game, but the graphics look great and the gameplay is well implemented. The arrow-based aiming works well and so you don't feel the need for a mouse. The moderate difficulty means that you don't even necessarily need to aim high much before maybe the sixth wave, which was the first wave where I lost a significant amount of health.

I'd like to invite your game to take part in our Game Development World Championship!

It's an interesting take on a war game - turn-based battles. It's a bit like a JRPG or a turn-based strategy game, but without the wandering-around part. The first level is easy, but from the second onward you have to better think of the tactic in regards to healing and shielding. The attack can always fail, so it's never predictable.

If you're interested, you're welcome to enter our Game Development World Championship, especially the jam games category!

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Really a great tiny shoot 'em up. Good fun to play, the ship movement is not too twitchy like it sometimes is. The difficulty starts off as surprisingly easy on the first level, but it starts to creep up on the second one. Actually one of the contributors to this is that with more enemies, you get all those coins in the small window and so you have to pay extra attention to where the actual enemies are.

I'd like to invite your game to take part in our Game Development World Championship!

The design of the TV-head robot is very sympathetic. With the music, the game has a dream-like feel, which of course suits the overall theme. It's not a difficult game, since eventually you will find the next place to be, especially with the arrows guiding you, although sometimes they can send mixed messages.

If you're interested, you'd be welcome to enter our Game Development World Championship, especially the jam entries category!

I've played a few of these "two players, one controller" games lately, but this is another nice version on that theme. There are no enemies that both the players have to survive, instead the players only battle head-to-head by collecting the right type of item. The visual style is great and well thought-out. This could be a great game to play on a phone whenever you have a short break.

I'd like to invite this game to our contest, the Game Development World Championship!

This game looks like it has a promising start. The controls work well, even though it seems the mouse shooting is not necessarily needed. The visual style is nice, along with the music. The problem was that I don't know how to go through the door, there are no instructions to tell me that.

If you're interested, you're welcome to enter our Game Development World Championship!

Glad you're interested! It's a yearly contest for independent game developers with entries open until the end of September. After that, a jury will pick winners in several categories, the main ones being called Pro and Hobby. The site is here: www.thegdwc.com.

I guess you're right it's not really a puzzle. When there's a game with 2D graphics and abstract elements (circles, squares), it kind of registers as a puzzle game, even when it's more of an action game.

It has an interesting idea and for the graphics, sound and the gameplay it seems well-made. The challenge is based on the limited area and trees which have different features, so that you can't just plant every tree everywhere. Overall, it's a nice puzzle, if you don't mind the slow pace.

If you're interested, you'd be welcome to enter our contest, the Game Development World Championship!

It's a simple game, but you get a very thorough story which adds more depth to it. The gameplay feels nice with the responsive controls and suitable difficulty. The are many levels and paths to choose from, so it has some good amount of content to play through.

I'd like to invite your game to take part in our Game Development World Championship!

Really great game, it's not just a simple space shooter, you also get some economy and exploration aspects in it - and also a simple story. The controls and in general flying in the space feel good and the enemies are challenging, but not too hard, you just need to move and dodge the bullets.

I'd like to invite your game to take part in our Game Development World Championship!

It's an overall nice action-platformer. The set of graphics looks nice and you get a selection of different characters. Bit weirdly you can use your gun to destroy objects that look like they should be just avoided, but the controls work well all the same. There are some bugs, like when you lose a life, it seems to rarely respawn the character and will instead go to the character select and restart the game. On my last try, the screen was left blinking between the game over message and the level.

If you're interested, you're welcome to enter our contest, the Game Development World Championship!

Okay, it works now, especially on Chrome it seemed to run faster.

Okay, thank you for your interest!

Okay, that explains it then! Thank you for being interested in entering!

It's a great puzzle game. Having the game take place inside a computer is a nice idea and maybe you learn something about it, although it's simplified of course. Early levels are merely a tutorial, but when you get more than two data ports, you'll begin to need some good multitasking skills, even when you use the "bullet time" feature. The visual style is about perfect for the theme, including the classic "computer font".

I'd think it as a modernised version of a classic roguelike game. Because of the generated level, the difficulty can vary in parts, although in total each level seems about equally hard. If you're lucky, you get lots of barrels at the start and so you have a better chance of surviving. The game appears a tad hard for a beginner, but being well-made, it could well hold your interest long enough for you to succeed. I think the most learning the player has to do is with the attacks, especially the special attack.

If you're interested, you're welcome to enter our Game Development World Championship!

I guess you could say it's a decent arena fighting game. The 3D graphics look rather gorgeous, despite some unfinished parts. The all-keyboard controls mean that you can play this for example on your laptop when you don't have a mouse at hand. Attacking the monsters is a bit tricky, since it seemed that in order to perform the attack you need to be still for a moment and that makes avoiding enemy attacks very difficult. Maybe there could be a shield and then it would too have a limited "health", so you'd have to use it wisely.

I'd like to invite this game to our contest, the Game Development World Championship!

It's a well-made game, entertaining and addictive up to a point, but also frustrating. For keyboard control, having random keys assigned to each fan means an even steeper difficulty than it already is. Sometimes it reminded me of learning to play a new song on a piano where the keys are randomly swapped every new try, you take a look at where each of the keys are and then make a plan in your head on when and how long each key should be pressed, if there's need to. The weird story adds some depth to the game and the catchy songs fit the overall style, I think.

I'd love to invite your game to take part in our Game Development World Championship!

It's quite a creature you've created for this game, due to the special mechanics it has. It's a funny game, but also frustrating. It's interesting that the two players must be able to cooperate, but they still only win by their own points. The special level is basically a "sudden death" mode; you get a lot of points, but the game is also more likely to end soon. On the other hand, if one player is in lead, they could just choose to quit all flapping, ending the game while they're ahead. I found the choice of music surprising, considering how intense game this is, but then again if fits the graphical style.

I'd like to invite this game to take part in our Game Development World Championship!

While the idea has been seen before, it's an enjoyable and addictive game. The levels are well-designed wth many having different ways to pass them. Visual style is simple, but everything works and the icons are simple. Because of the mouse and icon -based gameplay, this naturally would work on mobile devces too. Changing the position of a gravity well requires always removing one and planting a new one, which may get annoying when you just want to hone your current path. Of course, you can always put the new one near the old one and after that remove the old one, so you get the reference point.

I'd love to invite this game to our contest, the Game Development World Championship!

It's an interesting experiment. While not a game in itself, the technology behind it is inventive. On my end, there was a problem with the rendering, though - there didn't seem to be any roads visible and in the console there was some kind of error message, maybe related to that. Other problem was with resolution, the game didn't fully fit on my screen.

If you're interested, you'd be welcome to take part in our game-making contest!

It's a simple idea, but with the multiple levels you get a lot to play. The first level is the easy one, but next ones are much tougher. Usually it's down to luck on how long distance it is to the next platform. It's done well on how the music stops when you have to move and the red matter starts to spread on the screen, it makes for a chilling atmosphere.

I'd like to invite your game to our contest, the Game Development World Championship!

When the game loads, you get thrown right into it and at first it looks more like you're watching someone else's game. Frankly, because there are no instructions, the player is left to guess not only the controls, but also the objective of the game. I have so far guessed that it's a bit like a semi-idle game, where you make buildings and upgrade them, while the figures on screen do rest of the work, like collecting the resources. The visual style is nice and the game runs well for a WebGL game.

If you're interested, you'd be welcome to enter our contest, the Game Development World Championship!

Thanks and best of luck, then!

That's great then, good luck!

Alright, thank you very much and good luck!

Thank you very much for entering! Entries can be updated and added until the last day of September, which is when the entries close.

It's a contest for all independent game developers. The entries are free and you can register and enter until the end of September here: www.thegdwc.com. Thanks for your interest!

Some challenge is usually a good thing, but no game is perfect.

Honestly a pretty brilliant idea. The more you collect the coins, the more difficult it becomes to avoid your past selves and they become your enemies. To succeed in this game, I guess you have to move predictably and be able to think a few turns forward, even though eventually you just end up in a situation you can't anticipate and you have to rely on your luck and reflexes. While the simple style fits the game, maybe it could be better if the coins looked a bit more like coins, also to set them apart from the character(s).

If you're interested, you'd be welcome to enter our contest, the Game Development World Championship!

It has nice ideas for an escape room game, being able to change your height and having the moving walls sets it apart from a real-life escape room which is of course one possible point of having the game version to begin with. Because of the first-person view, it's sometimes difficult to estimate your own dimensions.

I'd like to invite this game to take part in our Game Development World Championship!

It's a well-made boss battle scene. It's not just about the boss - you get many different kinds of enemies in waves. You also get different, nicely themed power-ups with your appearance changing accordingly, so it remains interesting even though it's a long battle and you may need to retry. Overall, the character designs look nice and the music is good too.

I'd like to invite your game to our Game Development World Championship! I think it could have a good chance, especially in the jam entries category.

Doesn't offer much in the way of racing, but for the driving part it feels like a good start to something bigger. Add another car and some obstacles and you've got a nice racing game there.

If you're interested, you'd be welcome to enter our game-making contest at some point maybe!

It's a very nice looking game, the character models have lots of details and nice animations, and the levels have a good atmosphere. The game runs otherwise decently, but the movement felt unresponsive, if I understood right that you move with mouse.

If you're interested, you'd be welcome to enter our Game Development World Championship!

I'm not a writer, but this was an entertaining game to read. The theme felt interesting and so was the writing. When you can make initial choices on your character's motivation and such, it's easier to get invested in the story. There's a good use of different effects on the text to put emphasis on different parts. As for the actual gameplay, like said, there are lots of choices to be made and some actually require real-time decisions, which works well to underline the stressful situation, I guess.

I'd like to invite your game to take part in our contest, the Game Development World Championship!

Very nice looking for a jam game! Other than the font, the graphics have this nice constant retro-look, especially the 3D earth in the background with the clouds looks great. On the gameplay side, it's basically a reverse shoot 'em up - you aim to collide with the space junk by attracting it, while trying to avoid passive objects that take away your health. Sometimes avoiding the large asteroids feels frustrating due to the slow (but realistic) movement of the ship, especially if there are two at the same time, but in general it's fine.

I'd like to invite this game to our contest, the Game Development World Championship - especially the jam games category!

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It has very bare bones graphics, but they're kind of stylish in a way and suit the simple nature of the game and also the fact that the levels are generated. It's not too simple, however. You can get power-ups and you can't just shoot all the time because of the cooldown. The enemies aren't the smartest you'll see, but give a tough challenge.

I'd like to invite your game to take take part in our Game Development World Championship, especially the jam entries category!

It's a classic RPG (as expected with this engine) with a few nice features. The story is interesting, I think and I also liked the music. Being able to use just a mouse to play makes it easy and relaxed. The random fights are otherwise nice, but the enemies could've been in the same style as the main characters, now it's a bit of a mismatch.

If you're interested, you're welcome to enter our contest, the Game Development World Championship!

Great work with the graphics, at first I wouldn't have even guessed that this is a Bitsy game. I'm not familiar with Bitsy development, but I'd say probably some work went into this. With the light showing your way and no map, it's very easy to just get lost, but I think that just might be the purpose here.

If you're interested, you'd be welcome to enter our Game Development World Championship, especially the jam entries category!