We'd need to make a different app for touch screens. You need a keyboard for this one. For now, we don't have the budget to make a separate mobile app or even just to remake the system to work without a keyboard.
Recent community posts
The jam starts in 15 hours! Are you excited?
We're already more than 200 developers registered for the event, pretty impressive! I can't wait to see all the games that result from it 😄
What's your goal for the jam? Do you plan on exploring specific features in Godot?
I'm going to try and find a concept that will make for a good open source demo for learning purposes, as usual. Even if it's not 100% on the theme.
Some quick advice to rock the jam
Sleep well: if you don't rest your code quality will get lower, you will generate bugs and waste time. I think it's best to work at most 10 or maybe 12 hours a day if you really want to push your project, but you have to make sure to get a good night of rest, to get away from the computer from time to time… It helps to keep your mind fresh and to stay productive.
Focus on one or two game mechanics: the best way to both manage the game scope and to make the game fun is to focus on one mechanic and to dig it as much as possible. I say one but it can be one, or two. It gives your project clear bounds so that you don't waste time going in many directions. Your programming work will have to focus on that mechanic, making it as fun and as pleasant as possible.
Start with a prototype: to know if the game will work or not you want to prototype the full game loop at the start of the project. Focus on the core mechanic, the core loop, and the controls. You don't want the game to look good at this point: you just need to set the pace, proportions, the flow of the game. And to have your full loop, with the fail and win conditions, if possible.
Do you have some more advice to share with everyone? Please add it below!
Hey there! This is off topic for this game jam so I will lock the topic.
You may want to look and general into game development groups on social networks. There are some on Facebook, and you can find general forums like TIG source where you may have better luck finding people to work with.
Thanks for the share @tinmanjuggernaut ! I went ahead and fixed the links in your post as itch grouped them in one URL.
Both Chris (KidsCanCode) and I (GDquest) worked on the official docs, along with many other industry professionals. They're getting more and more polished over time. The getting started series alone should keep you busy until the jam starts :)