This is one of the most outrageously hidden gems on both Game Jolt and Itch.io that you can possibly find. Exceedingly oppressive in more ways than one.
Gavengelthegrim
Recent community posts
There needs to be a way for the player to regain body heat during exploration such as random heat sources/shelter or by simply allowing them to re-enter the base at any time. Otherwise it leads to unnecessary death from being lost. The edge of the map should also be concealed better to avoid immersion from being broken.
I think we have something really special here. Too bad the camera and movement get you stuck in the corner of the room after breaking the TV with the broom. A few more sound effects and easier to press elevator buttons would also help it feel more complete and sell the atmosphere.
Oh and maybe a better way to tell which room is which more. Not that it’s unlikely I missed some pointers though…
The extracted folder is empty. There are no game files.
Some people might’ve found it suspicious for it’s unrealistically tiny file size that likely indicates something went wrong during the upload.
The only reason I personally gave it a chance was because I examined the rest of your activity on itch.io which looks legitimate.
And writing me off immediately so as to imply I cannot grasp such a concept is a worthy sacrifice to you?
Both things can be true for me. What you’re talking about is a difference in opinion regarding standardization. Which is fine. I take no issue with that part whatsoever. I just think claiming the developer doesn’t care and the developer has done a poor job to meet 2025 standards contains aggressive leaps I want nothing to do with.
You’re most definitely coming at this from a perspective that is nigh-exclusively reliant on “I been there, done that” and equating it to less experienced developers who aren’t you and may lack your understanding of how itch.io operates and what needs to be done.
Also. Whether you can believe it or not, I too have suggested before that developers would do better to include things such as trailers in their pages if they intend on garnering the proper attention suitable for their games.
But, you know what? Trailers aren’t easy. They’re their own separate field to game development. And sometimes when you don’t feel like you have what it takes to produce one you would consider worthy of your title, you’d maybe second guess it. And give it time. Etc.
It is all technicality over consideration for you in this instance when balancing out the two should be key.
The issue persists for me seemingly endlessly. It’s pitch black and you can hear someone screaming. I can press buttons and it will make the corresponding action sfx, but that’s all. The game can also be paused perfectly with the pause UI showing up as intended. It is the in-game visuals that aren’t.
Edit: I figured out what is going on. The character kept dying over and over again with the retry button appearing before the game can even finish loading. (Explains the screaming.)
It randomly stopped on this last attempt, so that will be something that needs fixing.
Edit 2: It can happen after the first cutscene as well. It is as if the character spawns inside a radiated zone during the introduction and then runs out of health by the time the player gains access to the controls.