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Garmpeeld

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A member registered Sep 02, 2019 · View creator page →

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Honestly I don't think I've every finished a Twine game. But this one was so well done, and interesting! Loved it. The realization of who the killer really is over the course of gathering clues definitely put this above almost all escape the room fare. And I think it was really clever to have the situation on the face of it be very tropey 'escape the room game' at first but then actually serve an explanation for the strange locks, mechanisms and hidden clues.

Also I don't want to be too specific and spoil anything, but I appreciated having the 'date' be day first since it was supposed to be London. 

I'm so glad I found the vending machine song

Fun! props for coming up with a really cool and unique platformer concept. I think this has a lot of potential. I think the next thing it needs are checkpoints. Because dying and losing all of your pearls really sucks if you have to go back to the beginning. Plus it would give the gameplay some direction like "this is your next goal". That said I didn't get too far, I kept running out of swimming energy as the current stream part. So I'm not going to be too critical of that. Maybe there's a bucket to drop your pearls in later on that I didn't end up seeing.


I also notice that when you jump/swim the scallop usually ends up floating upside down? And then when you land, it flips back around which seems a little weird. 
I think it has a lot of potential though, I'll keep an eye on the progress!

Cool game, I left feedback on the form!

This game is awesome! I think it would be well worth $5 I really enjoyed the demo. Impressive how many things are already fleshed out in the demo, like secret rooms and little boss fights. The graphics have a really crunchy retro feel, but it's not really confusing or annoying to navigate like expected.

Thanks! It's just basic modeling in Blender.For the textures I used photo textures that I downloaded and handpainted/edited, Then I just crunched down the resolution to be really small.

Ooooh, okay that is much more doable! I guess I thought I did get that but maybe I wasn't at 50 at the right distance. I'm gonna say I won! 

It was fun to play anyways.

Nice work! It's very short. Really only three puzzles. But it was well designed and all the mechanics were polished! I'll definitely be following for future projects

This game was really fun! I honestly ended up playing it for like over an hour trying to beat it. But unfortunately I maxed out everything but couldn't figure out how to get to 5000m?? My highest was 354m, 
Like I feel like I missed something about the technique to get height, but I was able to get to 4000m distance.

This is such a great concept! It's really fun, makes you want to try one more time. Thank god for those stars that end up on the ground. The third level took me an insanely long time lol, but that's probably because I missed that you can turn the dynamite on and off. and then I think I got to level 6. Getting past the eye of Flim-Flam was a fun puzzle.

Nice, this is cute, I wanted to play it because it reminded me of Happy Aquarium and similar games but with pixel graphics. My critique right now is that the majority of the game is in fact casting your line and waiting. And there isn't a button to press to reel in the line when a fish bites, it's a waiting game. I think there's potential for fun here but the fishing I think NEEDS to be fun since that's really what you're going to be doing to get fish. 

In the fish tank screen, I've played aquarium games where you have to take care of the fish, or they actually breed and make more fish if you wait. I think something like that would incentivize actually sticking with the game and looking at the fish tank. I know you're going to add more quests to round out the game so I don't wanna throw a bunch of ideas at you but that's my impression so far, is that it kind of needs more activity for the player in order to keep attention.

I like the designs of the fish, it's kinda funny.

Nice, congrats on finishing a game!!

my high score is 47.

I feel like giving the player a little more grace would make it more fun though just because if you touch ANYTHING you die instantly, and sometimes you are boxed in by trains so there's really no avoiding that. Like even if you didn't implement lives, if you made the collision shapes a tiny bit smaller so that clipping the very corner of trains wouldn't kill you, that would be more fun imo. But maybe I'm just not good lol. 

I made it to 12 :)

Nice job!
I like the concept although I feel like the nature of the games makes you unlikely to want to stand still very long anyways, otherwise the enemies would catch up to you. So I didn't really find that mechanic came into play much to be honest! I was thinking if I stopped moving for even a second I'd lose health but it's actually quite a bit of time it seems. I also did not see where to buy upgrades maybe I missed that.

Verrrry cute! It's very similar to the game Golf Peaks, which is more of  a puzzle game, but uses the same concept of cards to determine your shots. 

I think where that works better is the designers choose the cards you'll have in your hand for each hole, so you need to think outside the box a bit to use them in the right order so that you can actually make it to the hole. This almost feels like it wants to be a puzzle game, but the problem solving really only comes in when deciding which card is best in the moment, and that's ultimately just luck of the draw.

That said, looks great, it's fun and feels good to play. The sounds are very cute and it was made in just a couple weeks!

That was fun! Played for about 5 minutes before dying. Everything seems pretty solid! I really like the visuals. It seems like you added the rotating of the tank with A and D and everything felt fairly intuitive. I did get stuck on the spiky barricade, which it does make sense you would get trapped on that, but there's also no real way to get off of it either.


I'd be excited to play it again after more of the gameplay has been worked out. Like I imagine it will be really fun with more of a difficulty ramp up with the enemies and some upgrades/different guns. Also I know this would add a lot of work, but having some of the environment destructible would be soooo fun. Like if you could blast apart buildings or barricades, or just have stuff move back a bit in the blast radius would be satisfying. 


Maybe you could add exploding gunpowder crates or something so it's just one type of object that can be destroyed like that and it would add a strategic element as well.

I really liked this! Even the options menu was really cool and aesthetic. The voice clips are hilarious. For a demo game, it's awesome.

Yeah no prob! congrats on getting it working and out there. 

Also just realized the boss is not a penguin, lol I wasn't playing full screen

This really cool and I think has some really good aspects. I like the campfire room with upgrades between arenas, that's implemented really well. There's a few things that are fairly simple to add that would take it to the next level:

-adding collision or avoidance to enemies so they can't stack on top of each other.

-it seems like you can run past the enemies to the upgrade room? You could make the door only open if all are killed, otherwise it makes more sense to just run past them.

-add a simple flashing effect when damage is taken to both player and enemies. It feels better to play, and it just lets you know when you've been hit, or when you've landed a hit. Some kind of knockback or stun would be nice so that they aren't always right on top of you, but that would be slightly harder to do. 

The boss battle is cool, love all the different attacks and animations! I wasn't able to beat that penguin unfortunately, though.

I died on the very last guy :'(((

Well done! I would say it's a little easy. Really awesome for being made in under a month!

my homse lose? :(

These text adventures are so fricken funny lol good work

Interesting game! I enjoy the graphics

Why does it say I died when I collected 5/5 evidence?

Pretty good game! I thought it was going in a darker direction, but I guess everything's.... fine :/

This game is gorgeous! It's honestly kind of challenging, too. Though I'm not typically good at this type of game

I just uploaded a game with identical title, so I decided to go an play all other games called Escape the Castle lol. This, I can see is obviously still in development, but it has some fun elements already. Like obviously there's random assets scattered around, but the graphics are nice. I actually played through to the end.

Idk if you're still working on this or if this helps, but the moving stairs do fling you off sometimes

Yo nice work! Decided to try this out and glad I'm did. Seems like this was made a while ago so you probably aren't still working at it, but I enjoyed the puzzles and graphics. Reminded me of the We Were Here series. 

This game hard :(
I like the dude's little walk cycle though

Fun game. I got stuck on the level with the table with food though, not sure what to do with the bomb?

The animation for the main character looks beautiful! I like the mechanic of changing size/speed it's interesting. Struggled a bit with the third level, though

Whaaat? These are fire. Love TYPE:CAST
you should charge for this

These fonts are great! I used some in my game https://garmpeeld.itch.io/castle-escape

Would love to use more in the future!

These were great, thank you! I used several in my game: https://garmpeeld.itch.io/castle-escape

Cute game!

pretty fun! nice work! Didn't understand how to use the attack at first but I figured it out lol

This is so cute! I want to check out Pico 8 now

I love! <3 so cute I would die for baba

awesome! really creepy! An improvement on Cozy in terms of content and puzzles. I liked the radical yet classic take on a rectangle joke being used again lol

Good game! Honestly quite unsettling.