Thank you for playing! Yeah, I think I know how to approach window sizing for the next jam, thank you for the feedback, important to remind myself of that!
gamingdodo
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Thank you for playing! And yeah, window sizing is something I don't quite fully understand yet when it comes to itch.io submissions, I'll play closer attention to that in the next jam. I've had another report of the inverse issue, in which the game was hard to play due to a high resolution screen. Thank you for the feedback!
Cozy vibes indeed!! The sound effects and color palette contribute to a very pleasant atmosphere! The only issue I had were the controls, I would prefer either being able to aim with the mouse, or using other keys than X and C, because that meant that my left hand had a workout while the right one was chilling :D
Congrats on the cool game!
Thank you, that's fantastic feedback. I particularly love the limiting of the arm, because at the moment, there really isn't much incentive to actually move around, it's actively detrimental to the score. I originally wanted to make her grab leaves with her mouth so you could be multi-tasking, but I kinda forgot about that part in the end :/
Thank you for the good critique, really appreciate it!
The art is gorgeous, and it is really satisfying to mow down through multiple people at once! The one thing that to me is holding this back is the lack of music and audio issues. I think you only have one AudioPlayer in the scene and then switch the stream that you want to play, but this leads to sounds fighting over each other without being able to finish. Next time you can implement an AudioPlayer for each enemy (or character), and have that player play each stream separately, that will result in nicer audio :)
Congratulations on the game, hope you guys had fun!
Tricky game! I think a game like this could benefit from a small in-game tutorial explaining the mechanics while leaving the player to do the tasks :) Sound and SFX would also go a long way in making the mechanical point and drag aspect feel more fun to play!
Congratulations on finishing the game, hope to see you in the next jam!
Man, I really enjoyed this game. Very calm music and SFX helped set the mood, and I was weirdly transfixed in increasing the forest. Took me a bit to understand mechanically how mushrooms and the trees expand (initially I thought I clicked on the nearby trees, not the autumn tree itself).
This was a blast, congratulations!
Congrats on your first Wild Jam! Ambitious to make a game of this kind as your first project, and there's a few issues I would like to point out. One is that the UI isn't scaling well to different resolutions. It would be okay if it played well in the original window you configured the itch.io listing, but unfortunately some things are cropped out :( For next time, use Control nodes for the UI, with anchors for the children, it will make things easier and work as expected :)
Good work on the sprites and tutorial, although each game does take quite a while!
Hope you had fun and learned a lot, hope to see you in the next jam!
Congrats on your first Wild Jam! Ambitious to make a game of this kind as your first project, and there's a few issues I would like to point out. One is that the UI isn't scaling well to different resolutions. It would be okay if it played well in the original window you configured the itch.io listing, but unfortunately some things are cropped out :( For next time, use Control nodes for the UI, with anchors for the children, it will make things easier and work as expected :)
Good work on the sprites and tutorial, although each game does take quite a while!
Hope you had fun and learned a lot, hope to see you in the next jam!
Great work, with good emphasis on things that make the movement feel fun, like the increased FOV on the jump, satisfying sound effects and great camera work for when running around! I think I spotted a few issues, after restarting several times I got to a situation where I had a mushroom directly below another branch, and so it was impossible for me to continue, having to restart the entire page. Eating the nut also made the screen flicker a bit and then became unresponsive, not sure what that was about.
Still, it's clear to see you guys work well together, great job!
Nice work, I particularly like the sprite work of the plants evolving! One thing which is my major critique is in the controls. Interpolating cameras can seem to make the game more polished, but you shouldn't interpolate mouse camera movement. A mouse is a device made for precision, and so it's preferable to just let the user choose where to click instead of panning the camera smoothly. This way they might accidentally click something they didn't want to :)
Congratulations on your first game jam, hope to see you in the next one!
Really enjoyed this one! And man, the impact a good opening menu has on a game, well done! Lovely sprite work as well :) If there's any feedback that I have is that sound would go a really long way here. One thing I try to do in jams is to tackle things that have an outsized impact on fun that take the least amount of time to do. This is doubly true on the last few days. I added music four or five hours before submitting and even though it didn't take me all that long to implement, it made a massive difference in the game feel.
Excellent work guys, hope you had fun!
Hey there, so in order to submit a game you need to go into the submission page and upload the game files. For that you need to export in Godot, it's one of the menu options. If you want to make it playable in the browser, you need to select that option inside itch.io after you upload the files. Hope this helps :)
Cool game! As a fellow frog lover, I understand the appeal :D
I also agree with the feedback given, but one other thing I noticed was that it was hard for me to predict which way the nets would go, whether they would just go to the nearest one or the middle one. A bigger tell could go a long way to letting the player prepare more accurately!
Congratulations on finishing the game!
Oh man, I loved this one! The poop sounds are such a good addition, I don't know why someone would want to mute that!
Quick feedback though, the pathfinding was a bit problematic, they mostly just stayed in their corners. One way to work around this is to have them follow a specific direction for X amount of time, and if they hit something, make them go in the direction of the center for a bit, just so they reset themselves. Simple, and works relatively well!









