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Jorel

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A member registered Jul 05, 2024 · View creator page →

Creator of

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Hey, thanks! Always glad when people seem to recognize me from my previous entries :)

Besides health constantly decaying as the game's main mechanic, I tried to weave the theme into the game aesthetics and setting (with the green-ish color palette, apocalyptic-esque world, etc), but I had little time to include some sort of story-telling to sell the theme a bit better

Hey, thanks! Co-op is such a good idea, I'll keep that in mind if I ever do a future update, great shout-out :)
Also, it's so funny you died trying to free the other strung-up guy because it was meant to be interactable (you'd be able to break the chains around them and they would fall into the pit) but I ran out of time. I decided to leave it there as a bit of visual story-telling.

Hey, glad you enjoyed the game!
I ran out of time and couldn't implement a proper gameplay loop, but you can find your run's score on the top-right of the screen (there is also a combo counter with ranks in the top-left)

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Peak entry, you did a great job, specially with the audio :)
I also really appreciated the little color and shader options, nice touch

Ah, not having movement also mapped to the D-pad is such a big oversight, my bad. Great shout out
Thanks for the thoughtful feedback, I really appreciate it

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Glad you liked the animations, I spent a good amount of time polishing them despite their small size
If you'd prefer you can try and play this game with a controller, it is fully supported

Hey thanks! You are correct, health rapidly decays over time and you regain it by hitting enemies

Hey! Really liked this one, played for a while and had a lot o fun increasing my attack speed
It's a simple entry but quite polished and I really appreciate that, good job :)

This was actually a pretty fun game, I really liked it, good job :)

As someone with bad sight, I was having a pretty hard time reading the card descriptions because text and icons were very small. That made it a bit harder to understand the game, but I still enjoyed it

Overall, loved the graphics and sound design, those were easy 5 star to me :)

liked that the old man sprite actually changes over time, died two times but managed in the end :)

congrats on the your 1st game, hope you guys had fun working on it :)

holy s*** man

Let's gooooo

The characters reminded me of Realm of the Mad God, so I had to check it out :)

Hey, thanks for playing! This is a jam entry, after the voting ends there will be a patch with some balancing stuff and next month I pretend to make a larger update for a steam release

This entry really moved me, the writing and atmosphere were great and I got a visceral, almost nostalgic feeling from the short story. There is indeed so much to do and we can easily get caught up in the banalities of day to day life, even if today could be our last day. Great work, I loved it :)

That was actually very fun, good job :)
I don't know why, but the music had me chuckling from time to time, I think it adds a hint of insanity to the whole coffee pursuit ordeal

Is the black rectangle thing just on the web version? I really wanted to play and rate this but I can't quite understand what is happening without the proper sprites.

I tried to leave a very tiny bit of storytelling with the final boss. I hope at least someone hasn't instantly vaporized them before reading their name or looking at their sprite :')

Great visuals and audio. Overall super solid entry, great job!

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If the game wasn't so cute and beautiful I would have 100% punched a hole through my screen trying to move these packages around. 10/10

Praise Kier

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I loved the music, it's so good I stopped fighting just to listen to it. The visuals are great as always and the gameplay is satisfying, reminds me of Hyperlight. Good job :)

The work is important and mysterious.

I couldn't quite figure out how to equip units and items, but I had fun nonetheless, good job

I had some trouble moving the shapes, but it was fun. Good job :)
Now, my biggest question: why 86-0?

Hey! I won't rate this entry because I wasn't able to play it, but I think your web only audio problem might be related to the "Default Playback Type.web" setting. Maybe try this:


Glad to see someone else thought about RNG manipulation for the theme. Good job!

Good job! The sound design especially is very good
I have some advice: the first time you load and instantiate something in your game, it can cause lag spikes or even freezing. Next time, you can make a script that instanciates all your particles, enemies, etc at the start of the game and deletes all of them to avoid that.

Oh don't worry, that's a feature. If you played with the random items modifier, then it is very possible to get infinite combos like that. You can spam "halt items" on the bottom-right corner to stop infinite loops, no need to restart the run (most of the times).

Hey, thanks for the feedback! I saw the VOD later as I had to leave just as you started playing the game. If I was there, I would've recommended not using all the random modifiers for your very first run. They are really fun, but make the game super broken and chaotic.

I'm glad you had fun :)

I considered limiting item triggers per turn, but my first idea was to have enemies have triggers as well (reactions) to counter specific player builds. I decided to cut this feature to focus on other aspects, but I'll try it out later to see how the game feels.

My main goal was for the player to need to become unbeatable to beat the final rooms, but as the game stands enemies have no way to counter infinite (or almost infinite) builds.

Random items is very broken, I hope it was fun xD

Hey! To target enemies you just need to click them - a red arrow will appear next to their health bar to indicate they are the current target - but you need to have items that work together to deal damage.

Your starting item every run deals damage every other time you reroll a number, so that is your primary source of damage early game.

Oh yeah, I just forgot to reroll items after each fight. Thanks for the feedback!

Oh, I'll give this a look, thanks for the feedback and sorry for the soft-lock

There is a link to Slice&Dice's steam page in the description, this game is basically a tribute

lol

I'll look into it, thanks for the feedback