Loved the game! Very fun to get those resources. The battles are not very fun. But what to expect in just 72 hours. It's great work for that time!
Recent community posts
I have a question. How did you made such simple collider shape for the stairs?
I am kinda noob and I just use sprite shaper to create a level. Here is a video from the screen:
It seems it doesn't like stairs. The resurouces get higher in places like this. I tried to make with rectangles with box colliders but seems not help. So far I came up with something like a solution(I don't like it much), I make a separate collider for the light like with spikes to the points of stairs. But at least it works faster that way.
Maybe there is a better solution for situations like this?
Amazing script anyway.
I am very bad at math. So I have one dot left. If there was a number over the loops showing how many sides. Maybe I could get a clue.
Also could be good to mention R - to restart in the description. And also maybe a way to delete the whole loop by double click
Finally the new update is uploaded. With new menu tabs system and new awesome level pack - "Rooms". Check it out! Mobile stores may take up to 1-2 weeks to update because they review much slower with all the coronavirus problems.
In upcoming update there will be new menu. On the left will be tabs. To switch between sections. It's much faster to move between sections that way. This menu works already. I playing the game with it.
Older topic has been archived and I can't post there.
Here is very cool presentation showing new level pack with several new mechanics.
Level pack "Spikes ahead". Very diverse and dense because of so much new mechanics!
The game is here: https://progamix.itch.io/orbox-b-rebirth
You can join Discord chat: https://discord.gg/5ggx3m6
The game can be played on mobile too. And you can create profile. So you can continue progress on other device if you login.
Very cool delay. Maybe a bit too heavy on CPU.
I don't know what is drift but I liked it.
LFO is cool making it possible to use as chorus.
Filter names switched places. Low cut is high cut, high cut is low cut.
I did not like the drive. It produces like clicky peaks. Maybe it's possible to fix drive algorithm that would not produce clicky peaks?
Mockup of new main menu screen. There are tabs on the left instead of different buttons that are leading to separate screens. Each tab leads to the named section. The idea is to reduce number of clicks. For example if player goes inside main game(story mode), first he sees select pack screen. Then click pack and go inside level selector. So if player would wanted to go to visit say level editor, then he should clicked back buttons to go out to previous screens and go to the main menu. And that are few clicks back and forth each time
With tabs he can just click a tab to go to a section immediately. Menu on the left always there. Unless it's gameplay.
My game is here: https://progamix.itch.io/orbox-b-rebirth
I have no idea how to make dev logs correctly.
But anyway. Finished a new level pack - Spikes ahead. Added several new mechanics. Various types of spikes and something like a weapon to destroy spikes. Also the new level pack is all about spikes.
On a picture below the most big spike block. It also can be destroyed but harder than other spikes.
I am very open to suggestions. Especially ideas for stuff that can be bought in the game for coins or crystals.
Right now the game has 5 story level packs. And 2 general packs(without/unrelated to story). The game has level editor, so users can create their own levels and share within the game online.
The game is released but it is not finished. Available on PC/Linux, Android, iOS.
I think the main confusion goes with the open doors. They are on the side and this makes the main confusion(probably hard to tell where the door will be closed).
Maybe I can upload image here with other vars. The door var on left, open door on right. Also the opened door has less bright color. +Different button var with only main color. Without the dark color.
Well, if you not tired of it. I hope that is not bother. Also if you will have ideas of which things we could sell for in-game currency(coins can be obtained in game, crystals are only to buy with in-app) that would be cool. So far we think of skins and few more things. It's hard to tell which one people would really like in a logic game.
You played a random level pack. They are not supposed to have learning curve. The learning curve is in Story level packs. Also the "Classic" pack is from 2006, and it has little number of mechanics. If you started from "Beginner" pack it would be very different experience.
By the way in story level packs, there are dialogues. They works a bit like cutscenes too.
Thank you for checking out and providing feedback!