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A member registered Apr 03, 2019

Creator of

Recent community posts

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Finally the new update is uploaded. With new menu tabs system and new awesome level pack - "Rooms". Check it out! Mobile stores may take up to 1-2 weeks to update because they review much slower with all the coronavirus problems.

The new main menu is ready. And the new level pack too. But I wait when Alexey figure out problems with iOS build.

Thank you!

Hehe :) Thank you very much! :)

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If anyone read it up to April 12. You can get free gift 300 coins, 5 crystals by using code "coronavirus".

After April 12 code expires.

See the video showing code redeem:

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In upcoming update there will be new menu. On the left will be tabs. To switch between sections. It's much faster to move between sections that way. This menu works already. I playing the game with it.

Older topic has been archived and I can't post there.

Here is very cool presentation showing new level pack with several new mechanics.

Level pack "Spikes ahead". Very diverse and dense because of so much new mechanics!

The game is here:

You can join Discord chat:

The game can be played on mobile too. And you can create profile. So you can continue progress on other device if you login.



Added mechanics gallery to the press kit. (Press kit is in development)

It's very cool overview of a lot of mechanics our game has.

Press kit is on our site here

This have only 1 level?

Could be more levels. But also the random movement is a bit unpleasant. Might be something more logical

 I guess the idea was to have something like transistor emulation overdrive. It probably would be cool if not those clicks. At least it doesn't sounds like just a clipper.

Cocoa Delay community · Created a new topic Feedback

Very cool delay. Maybe a bit too heavy on CPU.

I don't know what is drift but I liked it.

LFO is cool making it possible to use as chorus.

Filter names switched places. Low cut is high cut, high cut is low cut.

I did not like the drive. It produces like clicky peaks. Maybe it's possible to fix drive algorithm that would not produce clicky peaks?

Amazing Manic Miner type of game!

Is this the final level? I solved it and seems after it the game has no continue option but only new game.

I'd say there could be some more levels. The game is quite cool.

Level selector please

But where is link to the game?

Can it also be downloadable? Unity not works in browser for me.

I think you should give feedback to other stuff in other people's topics. Not in your own.

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Mockup of new main menu screen. There are tabs on the left instead of different buttons that are leading to separate screens. Each tab leads to the named section. The idea is to reduce number of clicks. For example if player goes inside main game(story mode), first he sees select pack screen. Then click pack and go inside level selector. So if player would wanted to go to visit say level editor, then he should clicked back buttons to go out to previous screens and go to the main menu. And that are few clicks back and forth each time

With tabs he can just click a tab to go to a section immediately. Menu on the left always there. Unless it's gameplay.

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My game is here:

I have no idea how to make dev logs correctly.

But anyway. Finished a new level pack - Spikes ahead. Added several new mechanics. Various types of spikes and something like a weapon to destroy spikes. Also the new level pack is all about spikes.

On a picture below the most big spike block. It also can be destroyed but harder than other spikes.

I am very open to suggestions. Especially ideas for stuff that can be bought in the game for coins or crystals.

Right now the game has 5 story level packs. And 2 general packs(without/unrelated to story). The game has level editor, so users can create their own levels and share within the game online.


The game is released but it is not finished. Available on PC/Linux, Android, iOS. 

Nice thing with different characters abilities.

I think the main confusion goes with the open doors. They are on the side and this makes the main confusion(probably hard to tell where the door will be closed). 

Maybe I can upload image here with other vars. The door var on left, open door on right. Also the opened door has less bright color. +Different button var with only main color. Without the dark color.

The doors design is very confusing. I think they could look something else and not be this confusing. The puzzles are interesting!

I was thinking about that. We have overall stars sum in there. And some packs could be unlocked only when the stars sum would reach a certain point.

Thanks for testing the beginner pack!

Very nice. But gets a bit repetitive after a while.

I sent request. You also can see game's discord link there in info page in the game.

Well, if you not tired of it. I hope that is not bother. Also if you will have ideas of which things we could sell for in-game currency(coins can be obtained in game, crystals are only to buy with in-app) that would be cool. So far we think of skins and few more things. It's hard to tell which one people would really like in a  logic game.

Why puzzle script games always start hard right away?

Hey thank you!

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You played a random level pack. They are not supposed to have learning curve. The learning curve is in Story level packs. Also the "Classic" pack is from 2006, and it has little number of mechanics. If you started from "Beginner" pack it would be very different experience.

By the way in story level packs, there are dialogues. They works a bit like cutscenes too.

Thank you for checking out and providing feedback!

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Hi. You can check my game then. Feedback is very important to shape a game for a public. So I would be glad to have some feedback.

Hello. I am Arseniy. Creator of Orbox B: Rebirth. I make graphics, design, music and sounds. Actually I came here because I don't understand something. Some games have community, some doesn't. Where is the option to create a community for a game?

A few more things about myself. I am from Russia. I also love cats and dogs. And hope someday I buy my own apartment(or house even better) where I could have few pets. Games are something like my regular job. Usually I work on a game in pair. Me+coder. I might be open for a collab if you are Unity coder. But I will require good quality work.

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I would like the jump could react a bit more early than it is now. When I jump, if I press jump again then he should jump(like the key pressed command stayed in bugger and was waiting when he lands). This is very practical in platformer games.

The game is very cool. Thank you!

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Thanks! Looking forward for it!

[edit] I see it, thanks!

My comment is on Reddit. About scrolling and learning curve.

Overall seems very very cool. I give it 5/5 in advance, hope you'll make some improvements.

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Thanks! Well, it's hard to get 3 stars. Not to solve levels.

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One of you talks like a guy from Helix Loaded!

Glad you like!

Yeah. It kinda works when there is like a fan base. Maybe with time we will find the way to have this option working.

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I would like to know, how to have normal performance in Unity when there are a lot of objects on the screen. Why it makes Unity eat so much resources?

I have a tile based 2d puzzle game. The more bricks/blocks there are on the level the much slower game gets. So I wonder where/what to search to find out how to solve this problem? I saw some HTML5 examples with thousands of objects moving on screen without problem. 

I am not a coder. I ask this for the coder I work together on our game.