Thanks Stargrove, fancy seeing you here. Have you found a workaround for non-Windows platforms since this?
Recent community posts
For large software houses to rehash your ideas first you have to see some degree of success, they won't bet on an unproven idea. Once you do have success, copycats will be inevitable anyway. So for me I am more concerned about whether my experimental designs can gain traction in the first place. (they don't)
As for the lack of feedback, maybe I am being extremely naive, but I don't think we are a community of direct competitors. There are so many different games, as a consumer I get my hands on every game that catches my eye if it falls under the $15 price range. I really only make hard choices between AAA titles. I would rather have a community that I can fall back on, that reciprocates the support I give them. But maybe this is too idealistic.
Hey destrovel, amazing how much you've done in a month. The new map textures, the bullets look so much better, and the doors are a nice addition. The minimap and pathfinding improvements really help, and the level generation feels a lot more intuitive. I ran into a bug where the map generation freezes at the "placing doors" step, I think you have an infinite loop in there somewhere. But overall, keep up the good work
That's one hell of a constraint!
Seriously this is refreshing departure from the Telltale-flavor moral dilemmas that saturate so many games today. "Do I save the asshole with the family or the sweet old cat lady?" etc
In this game screw it, you can damn them both.