Epic
Fulgurata
Creator of
Recent community posts
11/10 sound design, absolutely fantastic, no notes.
*Edit, I realized you probably actually do want useful feedback. Initially, it was a little difficult to figure out the unit costs, but I stumbled across the hover quick enough when I took the time to look on a second playthrough.
It was also a little hard to figure out if any of the melee enemies were fighting back or not, until I got to the 20s and gold knight crowds big enough to instakill my poor zombies formed.
Functional and fun, good design choices like leading the character to the tree before the axe they need to bypass it. A minimap (or just a map) would have been nice, or some kind of quest marker. I found the axe but it was taking forever to find the next thing. I probably missed it by an inch and was looking in completely the wrong area.
Creative use of the tools to make an interesting game. There's always something a little addicting about these kinds of snowballing resource games. Loved the colorful design and the generous sound scattered throughout to make it feel alive.
The controls felt a little frustrating, the hitbox on the little guys was small enough that I'd occasionally send them in the wrong direction, and sometimes they'd randomly change direction half a second after nudging them. Maybe a bigger circle for the clicks, or a drag and drop thing so they go in the direction you pull them until you let the mouse go?


