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Frosty Chao

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A member registered Apr 14, 2016

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Since most people are working alone, I've created this topic so we can share whatever it is that we're creating, if we want so. I was originally going to post in the pitches topic, but since I'm not looking for teams, I thought it would be best to create a new one.

So, the name of my game is Queendom Tales.

Genre: 2D side-scroller action-adventure platformer.

Story: I was heavily inspired by Kingdom Hearts. The main character would travel between many different fairytale worlds, with the sole purpose of changing their story. By changing the stories, she would get new abilities which would be used to unlock more stuff in the upcoming worlds. The objective would be to question the tales that we are told so many times, and whether they should be applied in our modern world or not.

Gameplay: My goal is to make a mix of the metroidvania style with the "goofiness" and action commands from Kingdom Hearts.

Progress: Lots of time were spent in the core mechanics of the game, and on the sprites/backgrounds. I have the movement done, the lighting, and collisions. But a lot is missing so far. I still need to create enemies, pickups, attack animations, dialogue, and all the scenes.

I usually post progress on my twitter, @frostychao, so feel free to check it out.

All in all, I currently have some issues with my game. The one thing that bugs me the most is the art style. I'd rather make the character more "goofy" and colorful, but she looks too serious right now.

Anyways... What is everyone doing? Is everything going fine? What is your game about?

I was about to say that I wouldn't have time to finish my game. Actually, in its current state, I think it's still safe to say that I won't be finishing that soon, even with the extra weeks. I hope to at least submit a crude version with the basic gameplay. In the past week I wasn't able to work on it at all (because of job), but let's see what I can do this week.

Nonetheless, I've learned a lot. Because this jam was a bit longer that the ones I've participated in, I ended up being a victim of feature creep. I tried to polish so many basic aspects of the gameplay (such as the all colorful, kingdom hearts-esque, half circular half straight shaped health bar that took me some days away), that the core gameplay is still very raw. I'm also a little frustrated by the lack of my artistic skills, but this will get better in time.

Anyway, good luck to you all in the extra week. How are everyone else's games doing?

I'll be another lone wolf I guess, because of the same reason as Gat de Soia. My schedule is all sorts of crazy, and I don't want to disappoint anyone. I'll be using Unity (2D) with C#. I wish the best of luck for everyone participating!