In the second level I was doing just that, but every time I reached the exit, the bugs would catch me and I'd loose. I wonder if it was because I wasn't perfectly on the wall, but I couldn't seem to figure out how to line myself up perfectly with it.
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Only got the two (or one, don't know if being caught counts) endings
I didn't understand how to correctly hide the thing, because sometimes I did and sometimes I didn't, and I didn't understand the difference, and then getting to that point took so long, and I always missed a bit of oil, and although it was fun at first, it got very old very fast.
Besides that, it was great. I accidently found the pause integration, and that was a fun realization, and then I accidently hit uh... the thing... when aiming for a tree, and I was shookith.
It'd be nice if it was a browser game, and I am unsure how the pause mechanic was implemented. Other than that, it was neat, and I really love the curved surface effect when moving around the items (idk how to explain it, but it's a nice touch)
I really love the idea! (the rain is a great choice btw) My main complaint is jumping can be a little wonky, but besides that, it's great! Also, having a web version makes it a lot more accessable to be played, vs only doing a downloadable.
I would have liked for space to be jump (in addition to W), and pause to be something like shift, but that is personal preference
I fully understand that it probably wasn't going to be paid. At the moment I'm just trying to get some experience under my belt, which is why I probably won't be able to help. I was wanting to work on some smaller projects, such as a game jam, but a full visual novel might be too ambitious for me at this time now that I've backed away for a bit and thought about it.
I recently started a platform rpg game, and I would like to focus on that as it is far more alike to what I am going to be making in my future, and it is much smaller in scope.
As a heads up, it costs money to put it on mobile. I'd honestly suggest putting it on Itch.io first, as it is free to do so. If you get some donations to pay for mobile fees, then do so. Ren'py makes it easy to put it on either. I don't know how to do ads on Ren'py though, so you might want to make sure you can.
As a side note, the way Ren'py is designed, it is increadibly easy to work with, and I'd honestly suggest just doing it yourself. Whoever uses Ren'py will need to be the one to write the story, as thats mostly all it is. Ren'py uses an increadibly simple coding language, that I would barely classify it as programming, as it is more just writing notation than anything else. Ren'py is a special software made for making Visual Novels, and it has most of the features you would need already functioning. Just fitz around with it for a bit, and you should get the hang of it really quickly, and just learn from there. Considering Ren'py is popular, you can probably find tons of tutorials all over the internet to help you work with it.
Thank you for your time,
Okay, I've been playing around with Ren'py, and I gotta say, its a TON of fun! Its not that complex of a coding language, while still letting you do everything you could ever want to inside of it! (for a visual novel at least) I mean, the fact Doki Doki was made in it speaks to the endless posibilities of the program. The program also has an extract for Andriod and IOS, Idk if they work or not, will have to play around with it. This will make it increadibly easy to put it on mobile, and on pc, expanding the posible audience! I'm super pumped to continue to play around with the engine, as it is a lot of fun to futz with!
That sounds like a lot of fun! I can check into doing it in either Godot, or I think there is a specific application for making visual novels. It shouldn't be too much harder to make it for both computer and mobile if I use Godot, unless there are certaint design directions that won't fit with computer.
Very neat game, and the music sounds pretty good. Two small nitpicks; It'd be nice to be able to move with WASD keys as well, and sometimes I would get stuck on walls, other than that the game was really neat!
Reminds me a bit of The Legend of Zelda: Phantom Hourglass as you try to avoid the Phantom Knights, which were basically unkillable, so you'd hide in magic sand pits where they couldn't reach you.
I love a lot of those games as well. I played Civilization V with my roommates a ton, until I had to move out due to recent events. I also absolutely love Oxygen Not Included and Game Dev Tycoon, I have a few too many hours put into those games, they're fantastic! Assassin Creed Odyssey is a fantastic adventure RPG, and I highly suggest it. Unlike most of the entries, Odyssey is an rpg game where you level up, find equipment, and rise the ranks of mercenaries as you explore the greek world.
It has been a while, four years to be precise, but I've actually used Game Maker before; I made a platforming game where you were an antivirus virus, it wasn't good... It was my first ever project, wish I still had access to it, but alas I do not.
Also, side note; I'm currently listening to Danny Baranowsky, and wow! This dude is a legend!
My all time favorite game is Hollow Knight, and would love to make something like it one day. I also love Ori and the Will of the Wisps, Undertale, OneShot, a Hat in Time, Assassin's Creed Odyssey, Game Jam Games, and everything Nintendo.
At the moment I am not working on any projects, but I have an idea for several top down zelda esc games, and would love to make them with frame by frame animation similar to how Hollow Knight works. However I'm not really planning on working on any big projects any time soon, as they are a bit out of my skill level at the moment.
What's your favorite music soundtracks? Mine's Hollow Knight, it's very intense, I absolutely love how they use orchestra. I also love Stardew Valley, Undertale, and Cuphead's soundtrack.
What kind of games do you enjoy?
What would be your dream game to work on?
Are you currently working/planning anything?
Hello! My name is Evelyn, a American based programmer.
I am currently looking for an artist to work with on a game jam. Although one day I would love to make art myself, I am unable to do so at the moment. I have always wanted to work with others on a game, but have yet to do so.
I have partisipated in two game jams by myself. The first I made in Unity, and the second I made in Godot, a lightweight python game engine. I only have experience in making 2D games, as it is what I enjoy working with, but I am willing to experiment with 3D.
Thank you for your time,
Hello! My name is Evelyn, I am a programmer based in America
I would love to work with you! I am currently without a team as well and am looking to hopefully work with others on a game jam.
I have participated in two game jams so far, the first in Unity, and the second in Godot, and both by myself. Godot is a lightweight python game engine. I have only worked in 2D so far as I prefer those games, but I am willing to experiment with 3D.
Both of my games I made can be found on my profile, as well as with these links. I am more proud of Fix the Ship, although Minigravity is far more unique. I also made everything exclusively in Minigravity myself, whereas with Fix The Ship I found free resources online, which was permitted in the jam.
MiniGravity (A spaceship game? Kinda like asteroids) - https://fritootheend.itch.io/minigravity
Fix The Ship (a plat-former) - https://fritootheend.itch.io/fix-the-ship
P.S. I quite like both your songs that you linked.
Edit: I edited to fix a mistake, as I remembered making one of my games in Godot instead of UNity.
Thank you for your time,
Thanks for trying out my game! I'll definatly check out adding some visual responses, and I'll try to work out the material asteroid bug and hopefully continue to work on this project just a little more. It might be to late for the jam, but I'd like to go ahead and polish the game up a little.
This was a LOT of fun, the art is great, and (once I got the hang of it) watching the astroids get annihilated felt really rewarding.
I only really have two complaints...
One: I didn't understand how to play at first, (but after I got the hang of it, it was really fun) I didn't realize the thing in the top was my health, I thought it was some sort of timer, and I still don't know how getting more gears work, but that didn't really stop me from playing it. I also didn't realize that to many trees would kill me, which kind of makes since, being that humans can't survive if there is to much oxygen, but still.
Two: At a certaint point the game just kind of goes on, and you can't lose. After you have enough drones in the sky, the game just can't end, the astroids can never get to you, in my second playthrough I was able to set up the world in time and last infinatly. I was just able to phase out for 10 or more minutes after getting to that point, and let it run, without having any challange at all. I would suggest either having some sort of win condition, or making so mechanic to increase danger, where you will always eventually lose, rather than just sitting their watching the planet doing nothing.
Now, other than that, this game was a lot of fun, I just feel like some sort of ending would have been nice, some sort of closure rather than me just turning it off after realising it wasn't going to end.
It's increadibly intesting of a concept, and the art looks amazing, my only complaint is it's kind of hard to see, being able to manipulate the camera to see easier, that would be nice, other than that, it's really fun!