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Freemankiller

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A member registered Feb 04, 2020 · View creator page →

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Gonna be honest, looks awesome but I can't get past the first puzzle, tried a few passwords but none worked

Also some kind of feedback like a mini cable end inside the occupied radio holes would be nice

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YESSSS I'M LOOKING FORWARD TO THIS OCTOBER

DESTRUCTION OF WHAT WE HATE

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Hi!

About 1 and a half years ago I wanted to make a "3D" 2DPixel game in RPG Paper Maker, however due  to it's limited base engine and my non-existant scripting knowledge I scrapped the prototype.

It was already running however the game would have been repetetive without randomization.

Basically in it you play a Sterotypical  russian in some russian city. Your "healthbar" is a bottle of vodka from which you drink every few secounds reducing it (also is reduced by taking damage). If it hits 0,  it's game over.

Your secound  hud is a shotglass which fills each time your character  took a shot from the bottle. The more  in it, the more drunk the character is and the harder it is to control him. If it hits 100% it's game over (if you haven't already lost from crashing into too many objects), can be reduced by picking up cigarettes.

You can only move forwad and evade left and right (which is messed up by drunkness). You have to avoid objects such as trash, crates, signs, cars etc., pick up good Power Ups like a hip flask with a russian flag on it for more vodka, and avoid bad ones like a hip flask with an american flag on it which damages you.

Colliding against objects would break them, I made a destroyed sprite for each object (except car, it has a stop one) and sounds and special behaviours such as fire hydrant spawning water moving over the map.

The goal would be to survive as long as possible or perhaps traverse changing landscapes, however I didn't get that far in the making because I couldn't randomize object placements which would make it pretty repetetive and annoying to make due to base engine limitations.

I already have 2D sprites ready and would be willing to make more or get help for them. Due to private life stuff I sadly can't programm it myself, so I need someone for that.

So yeah, if you are a programmer and think this sounds fun, write down in the comments and  add me on Discord! My tag is on my profile. And no, the stuff above is not definite, so if someone worked with me I would be more than happy to change stuff if it were a convinience for them without killing the game.

I completly forgot to close this post, we recently got a guy, terribly sorry about that!!! Thanks for reminding me

And I wish I could show some stuff but our Script Writer said something along the lines of "The fans don't like it when groups reveal themselves too early" which is pretty interesting. I know you might have had some interest in the project instead of fanning but uhhh yeah, terribly sorry about that!

Woah that's amazing, I didn't know that! Thanks for letting me know!

Huh, that's news to me!

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Edit: We've managed to recruit a programmer over reddit, he seems great, a new programmer is no longer needed

Hello, I'm an "organisator" of a small group of people (~6) currently developing a Your Turn to Die fangame with the same mechanics but a  new "original" story,  sprites etc. We've already gotten a story writer, 2 artists and sounder designer, and from the stuff I've seen from them it's amazing, they are all very talented!

In case you don't know Your Turn to Die it is very simmilar to Danganronpa, and if you don't know that either, let's just roughly say it's a "Deathgame Thriller Visual Novel". While the original was/is being made in RPG Maker we want to use a more modern engine so we can implement new stuff like fullscreen,  maybe an android port etc.

Speaking of that, our programmer recently had to jump out due to sudden personal life changes, so we only got as far as discussing technical stuff, that's why we are looking for a new one.

We don't really have a wish for one certain engine, however it would be very nice if  you would stay in the project until the end (developing stuf like story and sprites will take a long time)  in case you are using a less-known engine. I suspect a big challenge will also be getting a good save system and organized dialouge system  going since...y'know, it's a story based game that consits of a bunch of text and switching portraits. Oh yeah, and pls don't leak anything hehe

So yeah, if you wanna do it and think you meet the requirements, write down below! If you're a team of people  feel free to also apply as that, I just never coordinated something like that before so that's why I am looking for one person right now

Hello, I'm a modder of Prison Architect.

I used to modify sounds and sprites of the following mods (execluding the Warhammer one, I helped fix it:)
https://steamcommunity.com/id/Combinewillrise/myworkshopfiles?browsefilter=myfil...

However I'm a bit burnt out from the spriting process and wanted to ask if anyone wanted to help sprite for one of the mods.
We can send you the tilesheets and as long as you match the artstyle we will include your changes. If you do mayor contributions you will also be added as developer on the Steam addon page.

We've got a discord here:

https://discord.com/invite/W6a7jcFUYH

There's a lot of people enjoying them, and I want to make some kind of update to improve their experience, so yeah, if you want feel free to join the discord and write something in the general chat!

Was just scrolling by this post, I don't need help but this website might be interesting for you if you wanna voiceact for fun projects:

https://www.behindthevoiceactors.com/casting-call/

This is amazing, but how do you save the game progress? It's not mentioned anywhere