Oh! This was super neat! I only wanted more, which is a good thing to want from a jam game.
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Finished after a year of procrastination!
Armed with a divine sword and a ravenous appetite, rid the world of the abominations that plague it. And maybe make some friends along the way.
CONSUME_EVIL is a platformer all about dodging and weaving through waves of projectiles using a short-range teleportation skill. It's also an interactive fiction with five unique "romance" "storylines" unlocked through gameplay.
For most of the effects I had done to this point it didn't matter or even worked just fine and I was fully happy with the amazing tool I had purchased.
However I have come across several cases where the animation did not in fact loop. This especially seems to become a problem on longer loops - and is compounded by the fact the export doesn't actually handle manually setting a number of frames higher than the frames bar naturally allows to circumvent the few cases where making a longer animation can replace making a loop.
quite the contrary, I deeply appreciate the feedback! I really should have tested the fix on all the levels :B
--hmmmmm yeah, the fact the platforms are tilted in that level messes up the fix...
Made a lil update
-jump is stronger
-You can now double-jump
-Going through a platform is not a fast-fall (this is my fix for now, we'll see what else I can do)
-Wall jumping is easier
-The Pong has an upgraded AI, it's not really harder for the most part but it has the potential to be :D