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Fred Bird

58
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A member registered Jun 22, 2017 · View creator page →

Creator of

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they are so cute! the first page is these strange circles and grey lines, and I just can't figure out what they're meant to be. terrain? bases? how do they go together? why are the circles connected by the bars? do you have pictures of the intended result?

i recorded food as tally marks so i can tell you i rested 23 times, and visited 37 unique hexes. I actually met the pilgrims on that 37th hex, so that was a cool point to stop. the part i had trouble understanding was the weapon degradation, but it seems I understood it correctly. I hadn't been sure if it was a number of uses or if it actually got weaker each time. limiting the total weight certainly would curb the infinite progression from multiple angles, it's an interesting thought.  I'd mark individual weights: 1 per package, weapons  and armor 1 per x, etc.

I don't think giving the worms more range would make them more tactically interesting, but who knows. also I think it's okay for the game to grow beyond the one page limit. clarity and practicality need the space, and I feel the game's grown beyond those bounds already.

I enjoyed coming up with lil pictures for all the hexes and the things i encountered! for some reason I was surprised the game didn't come with PnP thingies, something about the vibe screams for them haha (although I would have still drawn my own)

i quite like this game, though it has some clarity and balance issues.

the start of the game is incredibly hard, which is fine, though i had to reroll the placement of enemies on my first encounter because they half of them spawned right next to me, which would have ended the game before it started. all in all, procedural generation could use some tweaks and limits. towns kept spawning next to each other too, which I vetoed. also the worms suck to fight. they're tedious to roll for every turn, for them to never spawn anywhere near me in the encounter. also rolling a single dog can be a relief, but is rather uninteresting. 

once you get going though it snowballs quickly. there's little limit to how many contacts you can make, which means how many jobs you can have, and no inventory limit or time restriction for deliveries. this means you can easily stack up jobs and make BANK. I limited myself to 2 contacts per city, which seemed reasonable, but still got my weapon to 56 and armor to 20. Once you get enough cash, food is no problem, and so stealth on every turn becomes feasible.

some rules were hard to understand: i didn't get the jumping over obstacles until I watched your videos, and still am not sure how deterioration of weapons works. though past the first couple encounters that wasn't much an issue.

despite any of this, the game was very enjoyable. I like the feel and a lot of the ideas, and the moments of tension do work quite well in the first half. some of the encounters were tricky and fun too. I'm thinking applying some of the extras to the base game might be good, I didn't try any of them because navigating between files on my phone would be a pain, but they look cool, and things like the reputation and handlers could potentially solve some of the balance issues. I'd have to try.

I hope you keep refining this, as there's a version of this game which is truly amazing, and you're pretty close to it.

hell yeah, good stuff. the dice game is clever, the little bits of flavour are delightful, and the progression really works.

excellent presentation and vibe, good sliding square puzzles that progress neatly

awesome, really enjoyed it!

oh hell yeah, readability improved, too, good work!

oh dang! very cool! That difficulty spike though.

AAAAAAAA

this thing looks wild, no idea how to play though

cool! this is like a whole thing! I dont seem to be clever enough to get the telescope coordinates puzzle...

very neat! love the idea around going in and out of the astral projection.

very cute, neat concept, really wish I could reset a constellation when it doesnt work! Good job.

sun beams go hard

kitty

looks great, I just pushed the rabbits out of the way instead of engaging the puzzle

cute!

(1 edit)

this is our favourite series! probably the easiest of the lot, but the puzzles were fun, and having little buddy do the action segment felt very right. they feel underutilized in the other games, and separating the tasks like that just makes it work perfectly.

ps. hype as hell for the sunken city!

why thank you UuU

<3
thank you for playing our weird game!

yeah that did it thank you!
https://fredbird.itch.io/kmdc8?secret=uJEtBFIj04nfkQBuHCgwlZ25j8Y

so we uploaded a bunch of lil music videos what we made, and in the editor the video plays where the album cover is: rad :3
but once zipped and uploaded there's just nothing there: sad :(

it's cute! some of the levels that hinge on speed for completion are a bit frustrating, but overall a good time.

option for plural pronoun ;v;
the whole creation is so in-depth!

The art is cute, the idea of the clocks is fun but doesn't work very well, the controls are slippery, the camera lags too far behind, and the hits out of whack. Because of the text at the start, we thought we had to break the clocks, which we found was a more fun goal, but eventually we found they're for stopping time except the hitboxes still hurt, which goes against the functionality.

This is very sweet, thank you.
We've been working on the next installment, it's slow progress but we hope you'll enjoy it as well!

Sort the Court! community · Created a new topic yes yes yes

Said yes to every single question, won the council, my town is doing awesome. This is a good game.

oops re-exporting in 3.2 messed up the sound :B
Got that fixed now though.

That would an error. Was it perhaps in the lab (blue) room? I think I've fixed it.

Thank you! Yes! Godot is my weapon of choice, very pleasant to use.
Do you have wings yet? Wings are pretty important *wink*

after  the prompts there is nothing happening. (web)

Oh! This was super neat! I only wanted more, which is a good thing to want from a jam game.

A Short Hike community · Created a new topic thank you

This was exactly what I wanted and perfectly what I needed. I wandered and wondered and laughed and it made me dang happy. Thank you.

thank you! The abomination could probably use the cuddles, they have a rough life.

I accidentally did the wrong ending and had to immediately run back through to kiss krys

haha, thank you!

This is the first instance of a game of mine being lets played! I feel special.

I see, that's something to consider, thank you.

https://fredbird.itch.io/consume-evil

Finished after a year of procrastination! 

Armed with a divine sword and a ravenous appetite, rid the world of the abominations that plague it.  And maybe make some friends along the way.

CONSUME_EVIL is a platformer all about dodging and weaving through waves of projectiles using a short-range teleportation skill.  It's also an interactive fiction with five unique "romance" "storylines" unlocked through gameplay.