excellent presentation and vibe, good sliding square puzzles that progress neatly
Fred Bird
Creator of
Recent community posts
yeah that did it thank you!
https://fredbird.itch.io/kmdc8?secret=uJEtBFIj04nfkQBuHCgwlZ25j8Y
The art is cute, the idea of the clocks is fun but doesn't work very well, the controls are slippery, the camera lags too far behind, and the hits out of whack. Because of the text at the start, we thought we had to break the clocks, which we found was a more fun goal, but eventually we found they're for stopping time except the hitboxes still hurt, which goes against the functionality.
https://fredbird.itch.io/consume-evil
Finished after a year of procrastination!
Armed with a divine sword and a ravenous appetite, rid the world of the abominations that plague it. And maybe make some friends along the way.
CONSUME_EVIL is a platformer all about dodging and weaving through waves of projectiles using a short-range teleportation skill. It's also an interactive fiction with five unique "romance" "storylines" unlocked through gameplay.

For most of the effects I had done to this point it didn't matter or even worked just fine and I was fully happy with the amazing tool I had purchased.
However I have come across several cases where the animation did not in fact loop. This especially seems to become a problem on longer loops - and is compounded by the fact the export doesn't actually handle manually setting a number of frames higher than the frames bar naturally allows to circumvent the few cases where making a longer animation can replace making a loop.

































