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Freakman

61
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A member registered Oct 18, 2018 · View creator page →

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Recent community posts

Fun and cute minigames! The art style fits really well with the mundane-sillyness. Wish there was even more!

The art is really really nice, and the obtuseness of the ritual is actually really cool. Would love to see this expanded with a *bit*, just a bit, because the mystery is cool, more direction.

Fixing bugs is fun, would be awesome if the game focused more on that with some more polish around it. 

Loved all the dialogue and the concept, was really fun to follow the clues. Only thing is the dialogue controls could be a bit nicer as accidentally pressing space means you miss dialogue. Would love to see this explored more!

Really cool concept, I managed to get a good loop on the last level with water giving me bombs and used bombs giving me money. Would be awesome if it was taken a bit further, where a loop could genuinely make you super overpowered for at least one level.

Really cool idea, and I like the execution too, fun to throw stuff around and have it bounce perfectly to where I need it. Visuals and audio was great too, day 6 was brutal though. Really liked this!

Solid execution and polish on the idea. Slick visual style too, nice job!

Really cute art! Nice simple mechanic executed well. Hardest for me was the giant strawberry level and then it was easier from there. Maybe that one just made me master the mechanics better lol. Fruit loops unite!

Nice consistent art direction, and the story kept my interest through the whole thing. Good job!

I appreciated the challenge! Artificer was too hard for me, and demigod of patience is such a troll lol. I like dodging in bullet hell games and this scratches that itch.

The visuals are great, and a roguelike racing game where the track expands as you play is a really cool concept. Only wish the driving felt a bit better and there was more emphasis on speed. I love rats!

Top down shooters are always fun to make, I like the particle effects you used. All you really need to make this a bit more is powerups and/or interesting enemies. Good luck on your future stuff!

A game about finding an infinite loop would be really cool! Tutorial would really help of course

The "blood flow" movement is so unique I actually really like it

Cool start for a puzzle game, all it needs is a nice twist and some well designed stages. I respect the pygame!

Really cool idea, would love some development on the concept. Maybe some more directly related bullet combos, like ice into piercing. The plankton enemy was great too lol

Amazingly funky music, I love walking up these mountains with weird paths for some reason, kinda like The Coin Game's open areas if you know what I mean. Picking up the guys was satisfying too, with really good ragdolls this could be fleshed out a lot. 

Two of my guys had sudden death syndrome where they flew off into oblivion by just standing there, but managed to get monocle to the top safely. Cool game!

Kept me interested the whole time! Definitely wasn't expecting the direction it was going in, Michimbis is also an amazing name

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All work and no play makes looper a dull boy

Also really liked the achievements, creative and funny. Especially the low exercise ones lol

Nice solid take on the theme! Wish I had a bit more input over the environment, or maybe some kind of point threshold to go to another level. Movement felt great, good work!

The main mechanic is really cool, the dynamic visuals of the snake are really well done

I probably wasted a lot of time just throwing the cereal box around lol

Might be on my side but I can't make it to the left side of the screen, guy only makes it half way up left wall, maybe im missing a high jump button lol.

This is the max height I get:

Thank you! Seems like the cereal guys all found each other lol. Playing yours makes me wish I leaned into the cereal part even more

Really well designed, really challenging at first but there's a learning curve that hooks you. The great animation and effects add a lot to the sense of speed.

I managed to free doopy a few times and he spent his life peacefully staring at the unity skybox complaining about not having any milk.

And a secret room!?!?!??!!

I really like the art and music, super chill and cute.

Maybe I'm missing something but I can't jump high enough to go anywhere, stuck in the first room :(

fun concept and i really like the graphics! i think an indicator as to which column youre about to hit would be nice.

Oh yeah lol it's "C" in the game jam version :P

Ah I think you're talking about the grappling hook section, which only requires the grappling hook. I probably shouldve made it more clear that the ice beam only works on water :P

I agree with you a lot here, the entire point of games not giving you every ability at the start is so that it's not confusing :P if I did make a game about losing abilities it would have to introduce those abilities as well. It also might help be less "unsatisfying" if you had to switch abilities rather than have less of them overall. Also, could you let me know which section you got stuck on? I thought I had every section get rid of the ability that was required to get to the end but I could be wrong.

I had endless enjoyment throwing 5 cooked steaks into a pot of water along with one raw egg. I am truly a cooking genius.

I got major cities: skylines vibes from this which is a really good thing! Super polished and well thought out!

Hey thank you! I've never made a metroidvania before but I'm glad this managed to scratch that itch at least a little! I also just updated the game with a version that changes the controls to use wasd as that was a common theme with the feedback :P

Yo sorry to hear that, I guess this a good excuse to redo the controls! Just released a version (v1.1) that changes the controls to use wasd if you're still interested!

I really like the rendering on the zombies, the outline really helps them pop. The toilet zombie was great lol, reminded me of majora's mask a lot. Kinda wish the "todo list" crossed out completed entries, and also that the 5 minute timer was on screen. Took me a while to realize how to burn the zombie in the fireplace lol, didn't realize the matches weren't doing anything.

I think with more tight controls this could be a pretty good puzzle/challenge platformer!

Yo I'm glad it hit all the marks for you! Grappling hooks are indeed very fun and I wish I did more with it. The music choice I think was about 3 hours before the deadline lol, but soundimage.org has some great tracks!

I was planning on having the different abilities help you in combat (enemies that were weak to the ice beam/could be turned into frozen platforms or enemies that were weak to explosives) and exploration (walls that could be blown away). Really has me wanting to make a "real" metroidvania or a bigger version of this, although the concept of "losing abilities" can be inherently unsatisfying :P we'll just have to see lol. Also you have very good art!!

Lol I'm glad you liked it! The default unity distance joint does wonders.